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i noticed that the exit game button on the menu screen wasn't working, so i went ahead and enabled it and added the behavior to close the game. i added a Close method in the 4J_Render class and made a tweak to the _xbox check. the catch is that it uses the xbox text for the confirmation button, so i’m not sure if it’s the best approach, but it does work fine for me Signed-off-by: ViniciusCruzMoura <contato.cruz.moura@gmail.com>
77 lines
2.2 KiB
C++
77 lines
2.2 KiB
C++
#include "../../Minecraft.World/Platform/stdafx.h"
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#include "UI.h"
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#include "UIScene_TrialExitUpsell.h"
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UIScene_TrialExitUpsell::UIScene_TrialExitUpsell(int iPad, void *initData, UILayer *parentLayer) : UIScene(iPad, parentLayer)
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{
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// Setup all the Iggy references we need for this scene
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app.DebugPrintf("UIScene_TrialExitUpsell::UIScene_TrialExitUpsell BEFORE initialiseMovie CALL\n");
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initialiseMovie();
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}
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std::wstring UIScene_TrialExitUpsell::getMoviePath()
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{
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return L"TrialExitUpsell";
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}
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void UIScene_TrialExitUpsell::updateTooltips()
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{
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ui.SetTooltips( DEFAULT_XUI_MENU_USER, IDS_EXIT_GAME,IDS_TOOLTIPS_BACK, IDS_UNLOCK_TITLE);
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}
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void UIScene_TrialExitUpsell::handleInput(int iPad, int key, bool repeat, bool pressed, bool released, bool &handled)
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{
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//app.DebugPrintf("UIScene_DebugOverlay handling input for pad %d, key %d, down- %s, pressed- %s, released- %s\n", iPad, key, down?"TRUE":"FALSE", pressed?"TRUE":"FALSE", released?"TRUE":"FALSE");
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ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released);
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switch(key)
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{
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case ACTION_MENU_CANCEL:
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navigateBack();
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break;
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case ACTION_MENU_OK:
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#ifdef __ORBIS__
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case ACTION_MENU_TOUCHPAD_PRESS:
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#endif
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if(pressed)
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{
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//CD - Added for audio
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ui.PlayUISFX(eSFX_Press);
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app.ExitGame();
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}
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break;
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case ACTION_MENU_X:
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if(ProfileManager.IsSignedIn(iPad))
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{
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//CD - Added for audio
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ui.PlayUISFX(eSFX_Press);
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// 4J-PB - need to check this user can access the store
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#if defined(__PS3__) || defined(__PSVITA__)
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bool bContentRestricted;
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ProfileManager.GetChatAndContentRestrictions(ProfileManager.GetPrimaryPad(),true,NULL,&bContentRestricted,NULL);
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if(bContentRestricted)
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{
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unsigned int uiIDA[1];
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uiIDA[0]=IDS_CONFIRM_OK;
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ui.RequestMessageBox(IDS_ONLINE_SERVICE_TITLE, IDS_CONTENT_RESTRICTION, uiIDA, 1, ProfileManager.GetPrimaryPad(),NULL,this, app.GetStringTable());
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}
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else
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#endif
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{
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TelemetryManager->RecordUpsellPresented(iPad, eSen_UpsellID_Full_Version_Of_Game, app.m_dwOfferID);
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ProfileManager.DisplayFullVersionPurchase(false,iPad,eSen_UpsellID_Full_Version_Of_Game);
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}
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}
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break;
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}
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}
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void UIScene_TrialExitUpsell::handleAnimationEnd()
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{
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//ui.NavigateToHomeMenu();
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ui.NavigateToScene(0,eUIScene_SaveMessage);
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}
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