4jcraft/targets/minecraft/world/level
2026-04-09 10:17:55 +10:00
..
biome style: clang-format the entire project 2026-04-09 10:17:55 +10:00
chunk style: clang-format the entire project 2026-04-09 10:17:55 +10:00
dimension style: clang-format the entire project 2026-04-09 10:17:55 +10:00
dlc refactor: pull DLC enums out into their own header 2026-04-09 09:57:56 +10:00
GameRules style: clang-format the entire project 2026-04-09 10:17:55 +10:00
levelgen style: clang-format the entire project 2026-04-09 10:17:55 +10:00
material refactor: decouple minecraft/ from app/ via IGameServices virtual interface 2026-04-06 20:32:24 -05:00
newbiome/layer style: clang-format the entire project 2026-04-09 10:17:55 +10:00
pathfinder style: clang-format the entire project 2026-04-09 10:17:55 +10:00
redstone nuke net.minecraft.* headers 2026-04-01 19:13:26 -05:00
saveddata refactor: nuke all widestrings and widechars everywhere 2026-04-07 23:23:31 -05:00
storage style: clang-format the entire project 2026-04-09 10:17:55 +10:00
tile style: clang-format the entire project 2026-04-09 10:17:55 +10:00
BaseMobSpawner.cpp style: clang-format the entire project 2026-04-09 10:17:55 +10:00
BaseMobSpawner.h refactor: nuke all widestrings and widechars everywhere 2026-04-07 23:23:31 -05:00
BlockDestructionProgress.cpp
BlockDestructionProgress.h
Calendar.cpp
Calendar.h
ChunkPos.cpp style: clang-format the entire project 2026-04-09 10:17:55 +10:00
ChunkPos.h refactor: nuke all widestrings and widechars everywhere 2026-04-07 23:23:31 -05:00
ConsoleGameRulesConstants.h refactor: move ConsoleGameRulesConstants.h into minecraft 2026-04-09 09:57:56 +10:00
Coord.h style: clang-format the entire project 2026-04-09 10:17:55 +10:00
Explosion.cpp style: clang-format the entire project 2026-04-09 10:17:55 +10:00
Explosion.h run IWYU on entire codebase 2026-04-01 18:02:06 -05:00
FoliageColor.cpp style: clang-format the entire project 2026-04-09 10:17:55 +10:00
FoliageColor.h
GameRules.cpp style: clang-format the entire project 2026-04-09 10:17:55 +10:00
GameRules.h refactor: nuke all widestrings and widechars everywhere 2026-04-07 23:23:31 -05:00
GrassColor.cpp
GrassColor.h
Level.cpp style: clang-format the entire project 2026-04-09 10:17:55 +10:00
Level.h style: clang-format the entire project 2026-04-09 10:17:55 +10:00
LevelConflictException.cpp refactor: nuke all widestrings and widechars everywhere 2026-04-07 23:23:31 -05:00
LevelConflictException.h refactor: nuke all widestrings and widechars everywhere 2026-04-07 23:23:31 -05:00
LevelListener.h refactor: nuke all widestrings and widechars everywhere 2026-04-07 23:23:31 -05:00
LevelObjectInputStream.h
LevelSettings.cpp refactor: nuke all widestrings and widechars everywhere 2026-04-07 23:23:31 -05:00
LevelSettings.h refactor: nuke all widestrings and widechars everywhere 2026-04-07 23:23:31 -05:00
LevelSource.h
LevelType.cpp refactor: nuke all widestrings and widechars everywhere 2026-04-07 23:23:31 -05:00
LevelType.h refactor: nuke all widestrings and widechars everywhere 2026-04-07 23:23:31 -05:00
LightLayer.h
MobSpawner.cpp format the whole repo (again) 2026-04-01 18:17:44 -05:00
MobSpawner.h run IWYU on entire codebase 2026-04-01 18:02:06 -05:00
PortalForcer.cpp style: clang-format the entire project 2026-04-09 10:17:55 +10:00
PortalForcer.h
Region.cpp
Region.h format the whole repo (again) 2026-04-01 18:17:44 -05:00
TickNextTickData.cpp
TickNextTickData.h
TileEventData.cpp
TileEventData.h
TilePos.cpp run IWYU on entire codebase 2026-04-01 18:02:06 -05:00
TilePos.h
WaterColor.cpp
WaterColor.h
WstringLookup.cpp refactor: move WstringLookup into minecraft 2026-04-09 09:57:56 +10:00
WstringLookup.h refactor: move WstringLookup into minecraft 2026-04-09 09:57:56 +10:00