4jcraft/Minecraft.Client/Platform/Common/UI/UIScene_ReinstallMenu.cpp

106 lines
3.8 KiB
C++

#include "../../Minecraft.World/Platform/stdafx.h"
#include "UI.h"
#include "UIScene_ReinstallMenu.h"
UIScene_ReinstallMenu::UIScene_ReinstallMenu(int iPad, void* initData,
UILayer* parentLayer)
: UIScene(iPad, parentLayer) {
// Setup all the Iggy references we need for this scene
initialiseMovie();
#if TO_BE_IMPLEMENTED
XuiControlSetText(m_Buttons[eControl_Theme],
app.GetString(IDS_REINSTALL_THEME));
XuiControlSetText(m_Buttons[eControl_Gamerpic1],
app.GetString(IDS_REINSTALL_GAMERPIC_1));
XuiControlSetText(m_Buttons[eControl_Gamerpic2],
app.GetString(IDS_REINSTALL_GAMERPIC_2));
XuiControlSetText(m_Buttons[eControl_Avatar1],
app.GetString(IDS_REINSTALL_AVATAR_ITEM_1));
XuiControlSetText(m_Buttons[eControl_Avatar2],
app.GetString(IDS_REINSTALL_AVATAR_ITEM_2));
XuiControlSetText(m_Buttons[eControl_Avatar3],
app.GetString(IDS_REINSTALL_AVATAR_ITEM_3));
#endif
}
std::wstring UIScene_ReinstallMenu::getMoviePath() {
if (app.GetLocalPlayerCount() > 1) {
return L"ReinstallSplit";
} else {
return L"ReinstallMenu";
}
}
void UIScene_ReinstallMenu::updateTooltips() {
ui.SetTooltips(m_iPad, IDS_TOOLTIPS_SELECT, IDS_TOOLTIPS_BACK,
IDS_TOOLTIPS_SELECTDEVICE);
}
void UIScene_ReinstallMenu::updateComponents() {
bool bNotInGame = (Minecraft::GetInstance()->level == NULL);
if (bNotInGame) {
m_parentLayer->showComponent(m_iPad, eUIComponent_Panorama, true);
m_parentLayer->showComponent(m_iPad, eUIComponent_Logo, true);
} else {
m_parentLayer->showComponent(m_iPad, eUIComponent_Panorama, false);
// 4J Stu - Do we want to show the logo in-game?
// if( app.GetLocalPlayerCount() == 1 )
// m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,true); else
// m_parentLayer->showComponent(m_iPad,eUIComponent_Logo,false);
m_parentLayer->showComponent(m_iPad, eUIComponent_Logo, false);
}
}
void UIScene_ReinstallMenu::handleInput(int iPad, int key, bool repeat,
bool pressed, bool released,
bool& handled) {
// app.DebugPrintf("UIScene_DebugOverlay handling input for pad %d, key %d,
// down- %s, pressed- %s, released- %s\n", iPad, key, down?"TRUE":"FALSE",
// pressed?"TRUE":"FALSE", released?"TRUE":"FALSE");
ui.AnimateKeyPress(m_iPad, key, repeat, pressed, released);
switch (key) {
case ACTION_MENU_CANCEL:
if (pressed && !repeat) {
navigateBack();
}
break;
case ACTION_MENU_OK:
case ACTION_MENU_UP:
case ACTION_MENU_DOWN:
sendInputToMovie(key, repeat, pressed, released);
break;
}
}
void UIScene_ReinstallMenu::handlePress(F64 controlId, F64 childId) {
#if TO_BE_IMPLEMENTED
switch ((int)controlId) {
case BUTTON_HAO_CHANGESKIN:
ui.NavigateToScene(m_iPad, eUIScene_SkinSelectMenu);
break;
case BUTTON_HAO_HOWTOPLAY:
ui.NavigateToScene(m_iPad, eUIScene_HowToPlayMenu);
break;
case BUTTON_HAO_CONTROLS:
ui.NavigateToScene(m_iPad, eUIScene_ControlsMenu);
break;
case BUTTON_HAO_SETTINGS:
ui.NavigateToScene(m_iPad, eUIScene_SettingsMenu);
break;
case BUTTON_HAO_CREDITS:
ui.NavigateToScene(m_iPad, eUIScene_Credits);
break;
case BUTTON_HAO_REINSTALL:
ui.NavigateToScene(m_iPad, eUIScene_ReinstallMenu);
break;
case BUTTON_HAO_DEBUG:
ui.NavigateToScene(m_iPad, eUIScene_DebugOptions);
break;
}
#endif
}