4jcraft/Minecraft.World
2026-03-08 23:19:14 +01:00
..
AI refactor: unglob std::dynamic_pointer_cast 2026-03-08 22:44:00 +01:00
Blocks refactor: unglob std::dynamic_pointer_cast 2026-03-08 22:44:00 +01:00
Build Merge origin/dev into reapply/dev-on-upstream-202603082259 - auto-resolved conflicts preferring origin/dev 2026-03-08 23:19:14 +01:00
Commands refactor: unglob std::dynamic_pointer_cast 2026-03-08 22:44:00 +01:00
Containers refactor: unglob std::dynamic_pointer_cast 2026-03-08 22:44:00 +01:00
Enchantments fix: unglob std::{min, max}, manual stuff 2026-03-08 22:43:59 +01:00
Entities refactor: unglob std::dynamic_pointer_cast 2026-03-08 22:44:00 +01:00
Headers refactor: byebye using namespace std 2026-03-08 22:43:44 +01:00
IO buffer fix 2026-03-08 22:59:57 +01:00
Items refactor: unglob std::dynamic_pointer_cast 2026-03-08 22:44:00 +01:00
Level refactor: unglob std::dynamic_pointer_cast 2026-03-08 22:44:00 +01:00
Network Fix: Ensure host-local socket streams created before any Connection is built 2026-03-08 22:59:57 +01:00
Player refactor: unglob std::dynamic_pointer_cast 2026-03-08 22:44:00 +01:00
Recipes fix: unglob everything else and make it build 2026-03-08 22:44:00 +01:00
Stats refactor: unglob std::pair 2026-03-08 22:43:59 +01:00
Util fix: unglob everything else and make it build 2026-03-08 22:44:00 +01:00
WorldGen refactor: unglob std::dynamic_pointer_cast 2026-03-08 22:44:00 +01:00
meson.build Create dedicated assets project to enable localisation header generation 2026-03-08 22:42:32 +01:00
ReadMe.txt Initial dump 2026-03-01 15:49:25 +02:00

========================================================================
    STATIC LIBRARY : Minecraft.World Project Overview
========================================================================

AppWizard has created this Minecraft.World library project for you. 

This file contains a summary of what you will find in each of the files that
make up your Minecraft.World application.

Minecraft.World.vcxproj
    This is the main project file for VC++ projects generated using an Application Wizard. 
    It contains information about the version of Visual C++ that generated the file, and 
    information about the platforms, configurations, and project features selected with the
    Application Wizard.



/////////////////////////////////////////////////////////////////////////////

StdAfx.h, StdAfx.cpp
    These files are used to build a precompiled header (PCH) file
    named Minecraft.World.pch and a precompiled types file named StdAfx.obj.

/////////////////////////////////////////////////////////////////////////////
Other notes:

AppWizard uses "TODO:" comments to indicate parts of the source code you
should add to or customize.

/////////////////////////////////////////////////////////////////////////////