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103 lines
3.7 KiB
C++
103 lines
3.7 KiB
C++
#include "../../stdafx.h"
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#include "IUIScene_FireworksMenu.h"
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#include "../../../../Minecraft.World/Headers/net.minecraft.world.inventory.h"
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IUIScene_AbstractContainerMenu::ESceneSection
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IUIScene_FireworksMenu::GetSectionAndSlotInDirection(ESceneSection eSection,
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ETapState eTapDirection,
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int* piTargetX,
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int* piTargetY) {
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ESceneSection newSection = eSection;
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int xOffset = 0;
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int yOffset = 0;
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// Find the new section if there is one
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switch (eSection) {
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case eSectionFireworksIngredients:
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if (eTapDirection == eTapStateDown) {
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newSection = eSectionFireworksInventory;
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xOffset = -1;
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} else if (eTapDirection == eTapStateUp) {
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newSection = eSectionFireworksUsing;
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xOffset = -1;
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} else if (eTapDirection == eTapStateLeft) {
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newSection = eSectionFireworksResult;
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} else if (eTapDirection == eTapStateRight) {
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newSection = eSectionFireworksResult;
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}
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break;
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case eSectionFireworksResult:
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if (eTapDirection == eTapStateDown) {
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newSection = eSectionFireworksInventory;
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xOffset = -7;
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} else if (eTapDirection == eTapStateUp) {
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newSection = eSectionFireworksUsing;
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xOffset = -7;
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} else if (eTapDirection == eTapStateLeft) {
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newSection = eSectionFireworksIngredients;
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yOffset = -1;
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*piTargetX = getSectionColumns(eSectionFireworksIngredients);
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} else if (eTapDirection == eTapStateRight) {
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newSection = eSectionFireworksIngredients;
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yOffset = -1;
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*piTargetX = 0;
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}
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break;
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case eSectionFireworksInventory:
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if (eTapDirection == eTapStateDown) {
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newSection = eSectionFireworksUsing;
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} else if (eTapDirection == eTapStateUp) {
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if (*piTargetX < 6) {
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newSection = eSectionFireworksIngredients;
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xOffset = 1;
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} else {
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newSection = eSectionFireworksResult;
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}
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}
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break;
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case eSectionFireworksUsing:
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if (eTapDirection == eTapStateDown) {
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if (*piTargetX < 6) {
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newSection = eSectionFireworksIngredients;
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xOffset = 1;
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} else {
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newSection = eSectionFireworksResult;
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}
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} else if (eTapDirection == eTapStateUp) {
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newSection = eSectionFireworksInventory;
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}
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break;
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default:
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assert(false);
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break;
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}
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updateSlotPosition(eSection, newSection, eTapDirection, piTargetX,
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piTargetY, xOffset, yOffset);
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return newSection;
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}
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int IUIScene_FireworksMenu::getSectionStartOffset(ESceneSection eSection) {
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int offset = 0;
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switch (eSection) {
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case eSectionFireworksIngredients:
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offset = FireworksMenu::CRAFT_SLOT_START;
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break;
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case eSectionFireworksResult:
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offset = FireworksMenu::RESULT_SLOT;
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break;
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case eSectionFireworksInventory:
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offset = FireworksMenu::INV_SLOT_START;
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break;
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case eSectionFireworksUsing:
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offset = FireworksMenu::INV_SLOT_START + 27;
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break;
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default:
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assert(false);
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break;
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}
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return offset;
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} |