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45 lines
1.2 KiB
C++
45 lines
1.2 KiB
C++
#pragma once
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#include "TutorialEnum.h"
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#include "TutorialConstraint.h"
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#include <cstddef>
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class AABB;
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class Tutorial;
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class GameType;
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class ChangeStateConstraint : public TutorialConstraint {
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private:
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AABB movementArea;
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bool contains; // If true we must stay in this area, if false must stay out
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// of this area
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bool m_changeGameMode;
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GameType* m_targetGameMode;
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GameType* m_changedFromGameMode;
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eTutorial_State m_targetState;
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eTutorial_State* m_sourceStates;
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std::size_t m_sourceStatesCount;
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bool m_bHasChanged;
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eTutorial_State m_changedFromState;
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bool m_bComplete;
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Tutorial* m_tutorial;
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public:
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virtual ConstraintType getType() { return e_ConstraintChangeState; }
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ChangeStateConstraint(Tutorial* tutorial, eTutorial_State targetState,
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eTutorial_State sourceStates[],
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std::size_t sourceStatesCount, double x0, double y0,
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double z0, double x1, double y1, double z1,
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bool contains = true, bool changeGameMode = false,
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GameType* targetGameMode = NULL);
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~ChangeStateConstraint();
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virtual void tick(int iPad);
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};
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