4jcraft/Minecraft.Client/Rendering/Models/ChickenModel.cpp
2026-03-13 17:10:10 -05:00

104 lines
3.5 KiB
C++

#include "../../Platform/stdafx.h"
#include "../../../Minecraft.World/Util/Mth.h"
#include "ChickenModel.h"
#include "ModelPart.h"
ChickenModel::ChickenModel() : Model() {
int yo = 16;
head = new ModelPart(this, 0, 0);
head->addBox(-2.0f, -6.0f, -2.0f, 4, 6, 3, 0.0f); // Head
head->setPos(0, (float)(-1 + yo), -4);
beak = new ModelPart(this, 14, 0);
beak->addBox(-2.0f, -4.0f, -4.0f, 4, 2, 2, 0.0f); // Beak
beak->setPos(0, (float)(-1 + yo), -4);
redThing = new ModelPart(this, 14, 4);
redThing->addBox(-1.0f, -2.0f, -3.0f, 2, 2, 2, 0.0f); // Beak
redThing->setPos(0, (float)(-1 + yo), -4);
body = new ModelPart(this, 0, 9);
body->addBox(-3.0f, -4.0f, -3.0f, 6, 8, 6, 0.0f); // Body
body->setPos(0, (float)(0 + yo), 0);
leg0 = new ModelPart(this, 26, 0);
leg0->addBox(-1.0f, 0.0f, -3.0f, 3, 5, 3); // Leg0
leg0->setPos(-2, (float)(3 + yo), 1);
leg1 = new ModelPart(this, 26, 0);
leg1->addBox(-1.0f, 0.0f, -3.0f, 3, 5, 3); // Leg1
leg1->setPos(1, (float)(3 + yo), 1);
wing0 = new ModelPart(this, 24, 13);
wing0->addBox(0.0f, 0.0f, -3.0f, 1, 4, 6); // Wing0
wing0->setPos(-4, (float)(-3 + yo), 0);
wing1 = new ModelPart(this, 24, 13);
wing1->addBox(-1.0f, 0.0f, -3.0f, 1, 4, 6); // Wing1
wing1->setPos(4, (float)(-3 + yo), 0);
// 4J added - compile now to avoid random performance hit first time cubes
// are rendered
head->compile(1.0f / 16.0f);
beak->compile(1.0f / 16.0f);
redThing->compile(1.0f / 16.0f);
body->compile(1.0f / 16.0f);
leg0->compile(1.0f / 16.0f);
leg1->compile(1.0f / 16.0f);
wing0->compile(1.0f / 16.0f);
wing1->compile(1.0f / 16.0f);
}
void ChickenModel::render(std::shared_ptr<Entity> entity, float time, float r,
float bob, float yRot, float xRot, float scale,
bool usecompiled) {
setupAnim(time, r, bob, yRot, xRot, scale);
if (young) {
float ss = 2;
glPushMatrix();
glTranslatef(0, 5 * scale, 2 * scale);
head->render(scale, usecompiled);
beak->render(scale, usecompiled);
redThing->render(scale, usecompiled);
glPopMatrix();
glPushMatrix();
glScalef(1 / ss, 1 / ss, 1 / ss);
glTranslatef(0, 24 * scale, 0);
body->render(scale, usecompiled);
leg0->render(scale, usecompiled);
leg1->render(scale, usecompiled);
wing0->render(scale, usecompiled);
wing1->render(scale, usecompiled);
glPopMatrix();
} else {
head->render(scale, usecompiled);
beak->render(scale, usecompiled);
redThing->render(scale, usecompiled);
body->render(scale, usecompiled);
leg0->render(scale, usecompiled);
leg1->render(scale, usecompiled);
wing0->render(scale, usecompiled);
wing1->render(scale, usecompiled);
}
}
void ChickenModel::setupAnim(float time, float r, float bob, float yRot,
float xRot, float scale,
unsigned int uiBitmaskOverrideAnim) {
head->xRot = xRot / (float)(180 / PI);
head->yRot = yRot / (float)(180 / PI);
beak->xRot = head->xRot;
beak->yRot = head->yRot;
redThing->xRot = head->xRot;
redThing->yRot = head->yRot;
body->xRot = 90 / (float)(180 / PI);
leg0->xRot = (Mth::cos(time * 0.6662f) * 1.4f) * r;
leg1->xRot = (Mth::cos(time * 0.6662f + PI) * 1.4f) * r;
wing0->zRot = bob;
wing1->zRot = -bob;
}