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116 lines
1.3 KiB
C++
116 lines
1.3 KiB
C++
#include "stdafx.h"
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#if defined(__linux__)
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void LinuxLogStubLightmapProbe() {
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static bool logged = false;
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if (logged) return;
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logged = true;
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app.DebugPrintf(
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"[linux-lightmap] stubs.cpp: Linux excludes the no-op multitexture "
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"stubs in this file; the runtime uses libGL/4jlibs symbols.\n");
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}
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#else
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void glReadPixels(int,int, int, int, int, int, ByteBuffer *)
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{
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}
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void glClearDepth(double)
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{
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}
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void glVertexPointer(int, int, int, int)
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{
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}
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void glVertexPointer(int, int, FloatBuffer *)
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{
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}
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void glTexCoordPointer(int, int, int, int)
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{
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}
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void glTexCoordPointer(int, int, FloatBuffer *)
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{
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}
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void glNormalPointer(int, int, int)
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{
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}
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void glNormalPointer(int, ByteBuffer *)
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{
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}
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void glEnableClientState(int)
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{
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}
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void glDisableClientState(int)
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{
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}
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void glColorPointer(int, int, int, int)
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{
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}
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void glColorPointer(int, bool, int, ByteBuffer *)
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{
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}
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void glDrawArrays(int,int,int)
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{
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}
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void glNormal3f(float,float,float)
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{
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}
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void glGenQueriesARB(IntBuffer *)
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{
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}
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void glBeginQueryARB(int,int)
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{
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}
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void glEndQueryARB(int)
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{
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}
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void glGetQueryObjectuARB(int,int,IntBuffer *)
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{
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}
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void glShadeModel(int)
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{
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}
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void glColorMaterial(int,int)
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{
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}
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//1.8.2
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void glClientActiveTexture(int)
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{
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}
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void glActiveTexture(int)
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{
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}
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void glFlush()
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{
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}
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void glTexGeni(int,int,int)
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{
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}
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#endif
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