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61 lines
2 KiB
C++
61 lines
2 KiB
C++
#pragma once
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#include "Vec3.h"
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#include "Definitions.h"
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class HitResult;
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class AABB {
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// 4J added so we can have separate pools for different threads
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class ThreadStorage {
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public:
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static const int POOL_SIZE = 1024;
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AABB* pool;
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unsigned int poolPointer;
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ThreadStorage();
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~ThreadStorage();
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};
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static thread_local ThreadStorage* m_tlsPool;
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static ThreadStorage* m_tlsPoolDefault;
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public:
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// Each new thread that needs to use Vec3 pools will need to call one of the
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// following 2 functions, to either create its own local storage, or share
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// the default storage already allocated by the main thread
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static void CreateNewThreadStorage();
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static void UseDefaultThreadStorage();
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static void ReleaseThreadStorage();
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static void clearPool();
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static void resetPool();
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static AABB* newTemp(double x0, double y0, double z0, double x1, double y1,
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double z1);
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double x0, y0, z0;
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double x1, y1, z1;
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AABB() {}
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AABB(double x0, double y0, double z0, double x1, double y1, double z1);
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public:
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AABB expand(double xa, double ya, double za) const;
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AABB grow(double xa, double ya, double za) const;
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AABB minmax(const AABB& other) const;
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double clipXCollide(const AABB& c, double xa) const;
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double clipYCollide(const AABB& c, double ya) const;
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double clipZCollide(const AABB& c, double za) const;
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bool intersects(const AABB& c) const;
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AABB move(double xa, double ya, double za) const;
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bool intersects(double x02, double y02, double z02, double x12, double y12,
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double z12) const;
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bool contains(const Vec3& p) const;
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bool containsIncludingLowerBound(const Vec3& p) const; // 4J Added
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double getSize() const;
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AABB shrink(double xa, double ya, double za) const;
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HitResult* clip(const Vec3& a, const Vec3& b) const;
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bool containsX(const Vec3& v) const;
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bool containsY(const Vec3& v) const;
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bool containsZ(const Vec3& v) const;
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std::wstring toString() const;
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};
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