mirror of
https://github.com/4jcraft/4jcraft.git
synced 2026-04-24 08:33:41 +00:00
1855 lines
76 KiB
C++
1855 lines
76 KiB
C++
#include "../Platform/stdafx.h"
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#include "PlayerConnection.h"
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#include "../Player/ServerPlayer.h"
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#include "../Level/ServerLevel.h"
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#include "../Player/ServerPlayerGameMode.h"
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#include "PlayerList.h"
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#include "../MinecraftServer.h"
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#include "../../Minecraft.World/Headers/net.minecraft.commands.h"
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#include "../../Minecraft.World/Headers/net.minecraft.network.h"
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#include "../../Minecraft.World/Headers/net.minecraft.world.entity.item.h"
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#include "../../Minecraft.World/Headers/net.minecraft.world.level.h"
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#include "../../Minecraft.World/Headers/net.minecraft.world.level.dimension.h"
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#include "../../Minecraft.World/Headers/net.minecraft.world.item.h"
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#include "../../Minecraft.World/Headers/net.minecraft.world.item.trading.h"
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#include "../../Minecraft.World/Headers/net.minecraft.world.inventory.h"
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#include "../../Minecraft.World/Headers/net.minecraft.world.level.tile.entity.h"
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#include "../../Minecraft.World/Headers/net.minecraft.world.level.saveddata.h"
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#include "../../Minecraft.World/Headers/net.minecraft.world.entity.animal.h"
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#include "../../Minecraft.World/Headers/net.minecraft.network.h"
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#include "../../Minecraft.World/Headers/net.minecraft.world.food.h"
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#include "../../Minecraft.World/Util/AABB.h"
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#include "../../Minecraft.World/Util/Pos.h"
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#include "../../Minecraft.World/Util/SharedConstants.h"
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#include "../../Minecraft.World/Network/Socket.h"
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#include "../../Minecraft.World/Stats/Achievements.h"
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#include "../../Minecraft.World/Headers/net.minecraft.h"
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#include "../Player/EntityTracker.h"
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#include "ServerConnection.h"
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#include "../../Minecraft.World/Stats/GenericStats.h"
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#include "../../Minecraft.World/Util/JavaMath.h"
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// 4J Added
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#include "../../Minecraft.World/Headers/net.minecraft.world.item.crafting.h"
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#include "../GameState/Options.h"
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Random PlayerConnection::random;
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PlayerConnection::PlayerConnection(MinecraftServer* server,
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Connection* connection,
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std::shared_ptr<ServerPlayer> player) {
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// 4J - added initialisers
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done = false;
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tickCount = 0;
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aboveGroundTickCount = 0;
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xLastOk = yLastOk = zLastOk = 0;
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synched = true;
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didTick = false;
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lastKeepAliveId = 0;
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lastKeepAliveTime = 0;
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lastKeepAliveTick = 0;
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chatSpamTickCount = 0;
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dropSpamTickCount = 0;
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this->server = server;
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this->connection = connection;
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connection->setListener(this);
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this->player = player;
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// player->connection = this; // 4J - moved out as we can't
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// assign in a ctor
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InitializeCriticalSection(&done_cs);
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m_bCloseOnTick = false;
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m_bWasKicked = false;
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m_friendsOnlyUGC = false;
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m_offlineXUID = INVALID_XUID;
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m_onlineXUID = INVALID_XUID;
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m_bHasClientTickedOnce = false;
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setShowOnMaps(
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app.GetGameHostOption(eGameHostOption_Gamertags) != 0 ? true : false);
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}
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PlayerConnection::~PlayerConnection() {
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delete connection;
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DeleteCriticalSection(&done_cs);
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}
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void PlayerConnection::tick() {
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if (done) return;
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if (m_bCloseOnTick) {
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disconnect(DisconnectPacket::eDisconnect_Closed);
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return;
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}
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didTick = false;
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tickCount++;
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connection->tick();
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if (done) return;
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if ((tickCount - lastKeepAliveTick) > 20 * 1) {
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lastKeepAliveTick = tickCount;
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lastKeepAliveTime = System::nanoTime() / 1000000;
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lastKeepAliveId = random.nextInt();
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send(std::shared_ptr<KeepAlivePacket>(
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new KeepAlivePacket(lastKeepAliveId)));
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}
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if (chatSpamTickCount > 0) {
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chatSpamTickCount--;
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}
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if (dropSpamTickCount > 0) {
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dropSpamTickCount--;
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}
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}
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void PlayerConnection::disconnect(DisconnectPacket::eDisconnectReason reason) {
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EnterCriticalSection(&done_cs);
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if (done) {
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LeaveCriticalSection(&done_cs);
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return;
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}
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app.DebugPrintf("PlayerConnection disconect reason: %d\n", reason);
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player->disconnect();
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// 4J Stu - Need to remove the player from the receiving list before their
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// socket is NULLed so that we can find another player on their system
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server->getPlayers()->removePlayerFromReceiving(player);
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send(std::shared_ptr<DisconnectPacket>(new DisconnectPacket(reason)));
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connection->sendAndQuit();
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// 4J-PB - removed, since it needs to be localised in the language the
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// client is in
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// server->players->broadcastAll( std::shared_ptr<ChatPacket>( new
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// ChatPacket(L"§e" + player->name + L" left the game.") ) );
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if (getWasKicked()) {
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server->getPlayers()->broadcastAll(
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std::shared_ptr<ChatPacket>(new ChatPacket(
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player->name, ChatPacket::e_ChatPlayerKickedFromGame)));
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} else {
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server->getPlayers()->broadcastAll(std::shared_ptr<ChatPacket>(
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new ChatPacket(player->name, ChatPacket::e_ChatPlayerLeftGame)));
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}
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server->getPlayers()->remove(player);
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done = true;
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LeaveCriticalSection(&done_cs);
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}
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void PlayerConnection::handlePlayerInput(
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std::shared_ptr<PlayerInputPacket> packet) {
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player->setPlayerInput(packet->getXxa(), packet->getYya(),
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packet->isJumping(), packet->isSneaking());
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}
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void PlayerConnection::handleMovePlayer(
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std::shared_ptr<MovePlayerPacket> packet) {
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ServerLevel* level = server->getLevel(player->dimension);
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didTick = true;
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if (synched) m_bHasClientTickedOnce = true;
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if (player->wonGame) return;
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if (!synched) {
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double yDiff = packet->y - yLastOk;
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if (packet->x == xLastOk && yDiff * yDiff < 0.01 &&
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packet->z == zLastOk) {
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synched = true;
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}
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}
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if (synched) {
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if (player->riding != NULL) {
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float yRotT = player->yRot;
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float xRotT = player->xRot;
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player->riding->positionRider();
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double xt = player->x;
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double yt = player->y;
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double zt = player->z;
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if (packet->hasRot) {
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yRotT = packet->yRot;
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xRotT = packet->xRot;
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}
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player->onGround = packet->onGround;
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player->doTick(false);
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player->ySlideOffset = 0;
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player->absMoveTo(xt, yt, zt, yRotT, xRotT);
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if (player->riding != NULL) player->riding->positionRider();
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server->getPlayers()->move(player);
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// player may have been kicked off the mount during the tick, so
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// only copy valid coordinates if the player still is "synched"
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if (synched) {
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xLastOk = player->x;
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yLastOk = player->y;
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zLastOk = player->z;
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}
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((Level*)level)->tick(player);
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return;
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}
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if (player->isSleeping()) {
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player->doTick(false);
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player->absMoveTo(xLastOk, yLastOk, zLastOk, player->yRot,
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player->xRot);
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((Level*)level)->tick(player);
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return;
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}
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double startY = player->y;
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xLastOk = player->x;
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yLastOk = player->y;
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zLastOk = player->z;
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double xt = player->x;
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double yt = player->y;
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double zt = player->z;
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float yRotT = player->yRot;
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float xRotT = player->xRot;
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if (packet->hasPos && packet->y == -999 && packet->yView == -999) {
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packet->hasPos = false;
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}
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if (packet->hasPos) {
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xt = packet->x;
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yt = packet->y;
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zt = packet->z;
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double yd = packet->yView - packet->y;
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if (!player->isSleeping() && (yd > 1.65 || yd < 0.1)) {
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disconnect(DisconnectPacket::eDisconnect_IllegalStance);
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// logger.warning(player->name + " had an illegal
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// stance: " + yd);
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return;
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}
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if (abs(packet->x) > 32000000 || abs(packet->z) > 32000000) {
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disconnect(DisconnectPacket::eDisconnect_IllegalPosition);
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return;
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}
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}
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if (packet->hasRot) {
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yRotT = packet->yRot;
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xRotT = packet->xRot;
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}
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// 4J Stu Added to stop server player y pos being different than client
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// when flying
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if (player->abilities.mayfly || player->isAllowedToFly()) {
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player->abilities.flying = packet->isFlying;
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} else
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player->abilities.flying = false;
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player->doTick(false);
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player->ySlideOffset = 0;
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player->absMoveTo(xLastOk, yLastOk, zLastOk, yRotT, xRotT);
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if (!synched) return;
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double xDist = xt - player->x;
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double yDist = yt - player->y;
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double zDist = zt - player->z;
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double dist = xDist * xDist + yDist * yDist + zDist * zDist;
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// 4J-PB - removing this one for now
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/*if (dist > 100.0f)
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{
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// logger.warning(player->name + " moved too quickly!");
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disconnect(DisconnectPacket::eDisconnect_MovedTooQuickly);
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// System.out.println("Moved too quickly at " + xt + ", "
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+ yt + ", " + zt);
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// teleport(player->x, player->y, player->z,
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player->yRot, player->xRot); return;
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}
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*/
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float r = 1 / 16.0f;
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AABB shrunk = player->bb.shrink(r, r, r);
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bool oldOk =
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level->getCubes(player, &shrunk)
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->empty();
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if (player->onGround && !packet->onGround && yDist > 0) {
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// assume the player made a jump
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player->causeFoodExhaustion(FoodConstants::EXHAUSTION_JUMP);
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}
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player->move(xDist, yDist, zDist);
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// 4J Stu - It is possible that we are no longer synched (eg By moving
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// into an End Portal), so we should stop any further movement based on
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// this packet Fix for #87764 - Code: Gameplay: Host cannot move and
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// experiences End World Chunks flickering, while in Splitscreen Mode
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// and Fix for #87788 - Code: Gameplay: Client cannot move and
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// experiences End World Chunks flickering, while in Splitscreen Mode
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if (!synched) return;
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player->onGround = packet->onGround;
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// Since server players don't call travel we check food exhaustion
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// here
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player->checkMovementStatistiscs(xDist, yDist, zDist);
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double oyDist = yDist;
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xDist = xt - player->x;
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yDist = yt - player->y;
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// 4J-PB - line below will always be true!
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if (yDist > -0.5 || yDist < 0.5) {
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yDist = 0;
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}
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zDist = zt - player->z;
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dist = xDist * xDist + yDist * yDist + zDist * zDist;
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bool fail = false;
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if (dist > 0.25 * 0.25 && !player->isSleeping() &&
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!player->gameMode->isCreative() && !player->isAllowedToFly()) {
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fail = true;
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// logger.warning(player->name + " moved wrongly!");
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// System.out.println("Got position " + xt + ", " + yt +
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// ", " + zt); System.out.println("Expected " + player->x
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// + ", " + player->y + ", " + player->z);
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#if !defined(_CONTENT_PACKAGE)
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wprintf(L"%ls moved wrongly!\n", player->name.c_str());
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app.DebugPrintf("Got position %f, %f, %f\n", xt, yt, zt);
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app.DebugPrintf("Expected %f, %f, %f\n", player->x, player->y,
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player->z);
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#endif
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}
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player->absMoveTo(xt, yt, zt, yRotT, xRotT);
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// TODO: check if this can be elided
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shrunk = player->bb.shrink(r, r, r);
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bool newOk =
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level->getCubes(player, &shrunk)
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->empty();
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if (oldOk && (fail || !newOk) && !player->isSleeping()) {
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teleport(xLastOk, yLastOk, zLastOk, yRotT, xRotT);
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return;
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}
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AABB testBox = player->bb.grow(r, r, r).expand(0, -0.55, 0);
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// && server.level.getCubes(player, testBox).size() == 0
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if (!server->isFlightAllowed() && !player->gameMode->isCreative() &&
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!level->containsAnyBlocks(&testBox) && !player->isAllowedToFly()) {
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if (oyDist >= (-0.5f / 16.0f)) {
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aboveGroundTickCount++;
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if (aboveGroundTickCount > 80) {
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// logger.warning(player->name + " was
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// kicked for floating too long!");
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#if !defined(_CONTENT_PACKAGE)
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wprintf(L"%ls was kicked for floating too long!\n",
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player->name.c_str());
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#endif
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disconnect(DisconnectPacket::eDisconnect_NoFlying);
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return;
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}
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}
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} else {
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aboveGroundTickCount = 0;
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}
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player->onGround = packet->onGround;
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server->getPlayers()->move(player);
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player->doCheckFallDamage(player->y - startY, packet->onGround);
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} else if ((tickCount % SharedConstants::TICKS_PER_SECOND) == 0) {
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teleport(xLastOk, yLastOk, zLastOk, player->yRot, player->xRot);
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}
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}
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void PlayerConnection::teleport(double x, double y, double z, float yRot,
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float xRot, bool sendPacket /*= true*/) {
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synched = false;
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xLastOk = x;
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yLastOk = y;
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zLastOk = z;
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player->absMoveTo(x, y, z, yRot, xRot);
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// 4J - note that 1.62 is added to the height here as the client connection
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// that receives this will presume it represents y + heightOffset at that
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// end This is different to the way that height is sent back to the server,
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// where it represents the bottom of the player bounding volume
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if (sendPacket)
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player->connection->send(
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std::shared_ptr<MovePlayerPacket>(new MovePlayerPacket::PosRot(
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x, y + 1.62f, y, z, yRot, xRot, false, false)));
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}
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void PlayerConnection::handlePlayerAction(
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std::shared_ptr<PlayerActionPacket> packet) {
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ServerLevel* level = server->getLevel(player->dimension);
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player->resetLastActionTime();
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if (packet->action == PlayerActionPacket::DROP_ITEM) {
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player->drop(false);
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return;
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} else if (packet->action == PlayerActionPacket::DROP_ALL_ITEMS) {
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player->drop(true);
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return;
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} else if (packet->action == PlayerActionPacket::RELEASE_USE_ITEM) {
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player->releaseUsingItem();
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return;
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}
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bool shouldVerifyLocation = false;
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if (packet->action == PlayerActionPacket::START_DESTROY_BLOCK)
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shouldVerifyLocation = true;
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if (packet->action == PlayerActionPacket::ABORT_DESTROY_BLOCK)
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shouldVerifyLocation = true;
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if (packet->action == PlayerActionPacket::STOP_DESTROY_BLOCK)
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shouldVerifyLocation = true;
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int x = packet->x;
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int y = packet->y;
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int z = packet->z;
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if (shouldVerifyLocation) {
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double xDist = player->x - (x + 0.5);
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// there is a mismatch between the player's camera and the player's
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// position, so add 1.5 blocks
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double yDist = player->y - (y + 0.5) + 1.5;
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double zDist = player->z - (z + 0.5);
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double dist = xDist * xDist + yDist * yDist + zDist * zDist;
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if (dist > 6 * 6) {
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return;
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}
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if (y >= server->getMaxBuildHeight()) {
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return;
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}
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}
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if (packet->action == PlayerActionPacket::START_DESTROY_BLOCK) {
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if (true)
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player->gameMode->startDestroyBlock(
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x, y, z,
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packet->face); // 4J - condition was
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// !server->isUnderSpawnProtection(level,
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// x, y, z, player) (from Java 1.6.4)
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// but putting back to old behaviour
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else
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player->connection->send(std::shared_ptr<TileUpdatePacket>(
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new TileUpdatePacket(x, y, z, level)));
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} else if (packet->action == PlayerActionPacket::STOP_DESTROY_BLOCK) {
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player->gameMode->stopDestroyBlock(x, y, z);
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server->getPlayers()->prioritiseTileChanges(
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x, y, z,
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level->dimension
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->id); // 4J added - make sure that the update packets for this
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// get prioritised over other general world updates
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if (level->getTile(x, y, z) != 0)
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player->connection->send(std::shared_ptr<TileUpdatePacket>(
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new TileUpdatePacket(x, y, z, level)));
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} else if (packet->action == PlayerActionPacket::ABORT_DESTROY_BLOCK) {
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player->gameMode->abortDestroyBlock(x, y, z);
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if (level->getTile(x, y, z) != 0)
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player->connection->send(std::shared_ptr<TileUpdatePacket>(
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new TileUpdatePacket(x, y, z, level)));
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}
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}
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void PlayerConnection::handleUseItem(std::shared_ptr<UseItemPacket> packet) {
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ServerLevel* level = server->getLevel(player->dimension);
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std::shared_ptr<ItemInstance> item = player->inventory->getSelected();
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bool informClient = false;
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int x = packet->getX();
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int y = packet->getY();
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int z = packet->getZ();
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int face = packet->getFace();
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player->resetLastActionTime();
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// 4J Stu - We don't have ops, so just use the levels setting
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bool canEditSpawn =
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level->canEditSpawn; // = level->dimension->id != 0 ||
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// server->players->isOp(player->name);
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if (packet->getFace() == 255) {
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if (item == NULL) return;
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player->gameMode->useItem(player, level, item);
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} else if ((packet->getY() < server->getMaxBuildHeight() - 1) ||
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|
(packet->getFace() != Facing::UP &&
|
|
packet->getY() < server->getMaxBuildHeight())) {
|
|
if (synched &&
|
|
player->distanceToSqr(x + 0.5, y + 0.5, z + 0.5) < 8 * 8) {
|
|
if (true) // 4J - condition was
|
|
// !server->isUnderSpawnProtection(level, x, y, z,
|
|
// player) (from java 1.6.4) but putting back to old
|
|
// behaviour
|
|
{
|
|
player->gameMode->useItemOn(
|
|
player, level, item, x, y, z, face, packet->getClickX(),
|
|
packet->getClickY(), packet->getClickZ());
|
|
}
|
|
}
|
|
|
|
informClient = true;
|
|
} else {
|
|
// player->connection->send(shared_ptr<ChatPacket>(new
|
|
// ChatPacket("\u00A77Height limit for building is " +
|
|
// server->maxBuildHeight)));
|
|
informClient = true;
|
|
}
|
|
|
|
if (informClient) {
|
|
player->connection->send(std::shared_ptr<TileUpdatePacket>(
|
|
new TileUpdatePacket(x, y, z, level)));
|
|
|
|
if (face == 0) y--;
|
|
if (face == 1) y++;
|
|
if (face == 2) z--;
|
|
if (face == 3) z++;
|
|
if (face == 4) x--;
|
|
if (face == 5) x++;
|
|
|
|
// 4J - Fixes an issue where pistons briefly disappear when retracting.
|
|
// The pistons themselves shouldn't have their change from being
|
|
// pistonBase_Id to pistonMovingPiece_Id directly sent to the client,
|
|
// as this will happen on the client as a result of it actioning (via a
|
|
// tile event) the retraction of the piston locally. However, by putting
|
|
// a switch beside a piston and then performing an action on the side of
|
|
// it facing a piston, the following line of code will send a
|
|
// TileUpdatePacket containing the change to pistonMovingPiece_Id to the
|
|
// client, and this packet is received before the piston retract action
|
|
// happens - when the piston retract then occurs, it doesn't work
|
|
// properly because the piston tile isn't what it is expecting.
|
|
if (level->getTile(x, y, z) != Tile::pistonMovingPiece_Id) {
|
|
player->connection->send(std::shared_ptr<TileUpdatePacket>(
|
|
new TileUpdatePacket(x, y, z, level)));
|
|
}
|
|
}
|
|
|
|
item = player->inventory->getSelected();
|
|
|
|
bool forceClientUpdate = false;
|
|
if (item != NULL && packet->getItem() == NULL) {
|
|
forceClientUpdate = true;
|
|
}
|
|
if (item != NULL && item->count == 0) {
|
|
player->inventory->items[player->inventory->selected] = nullptr;
|
|
item = nullptr;
|
|
}
|
|
|
|
if (item == NULL || item->getUseDuration() == 0) {
|
|
player->ignoreSlotUpdateHack = true;
|
|
player->inventory->items[player->inventory->selected] =
|
|
ItemInstance::clone(
|
|
player->inventory->items[player->inventory->selected]);
|
|
Slot* s = player->containerMenu->getSlotFor(
|
|
player->inventory, player->inventory->selected);
|
|
player->containerMenu->broadcastChanges();
|
|
player->ignoreSlotUpdateHack = false;
|
|
|
|
if (forceClientUpdate ||
|
|
!ItemInstance::matches(player->inventory->getSelected(),
|
|
packet->getItem())) {
|
|
send(std::shared_ptr<ContainerSetSlotPacket>(
|
|
new ContainerSetSlotPacket(player->containerMenu->containerId,
|
|
s->index,
|
|
player->inventory->getSelected())));
|
|
}
|
|
}
|
|
}
|
|
|
|
void PlayerConnection::onDisconnect(DisconnectPacket::eDisconnectReason reason,
|
|
void* reasonObjects) {
|
|
EnterCriticalSection(&done_cs);
|
|
if (done) return;
|
|
// logger.info(player.name + " lost connection: " + reason);
|
|
// 4J-PB - removed, since it needs to be localised in the language the
|
|
// client is in
|
|
// server->players->broadcastAll( std::shared_ptr<ChatPacket>( new
|
|
// ChatPacket(L"§e" + player->name + L" left the game.") ) );
|
|
if (getWasKicked()) {
|
|
server->getPlayers()->broadcastAll(
|
|
std::shared_ptr<ChatPacket>(new ChatPacket(
|
|
player->name, ChatPacket::e_ChatPlayerKickedFromGame)));
|
|
} else {
|
|
server->getPlayers()->broadcastAll(std::shared_ptr<ChatPacket>(
|
|
new ChatPacket(player->name, ChatPacket::e_ChatPlayerLeftGame)));
|
|
}
|
|
server->getPlayers()->remove(player);
|
|
done = true;
|
|
LeaveCriticalSection(&done_cs);
|
|
}
|
|
|
|
void PlayerConnection::onUnhandledPacket(std::shared_ptr<Packet> packet) {
|
|
// logger.warning(getClass() + " wasn't prepared to deal with a " +
|
|
// packet.getClass());
|
|
disconnect(DisconnectPacket::eDisconnect_UnexpectedPacket);
|
|
}
|
|
|
|
void PlayerConnection::send(std::shared_ptr<Packet> packet) {
|
|
if (connection->getSocket() != NULL) {
|
|
if (!server->getPlayers()->canReceiveAllPackets(player)) {
|
|
// Check if we are allowed to send this packet type
|
|
if (!Packet::canSendToAnyClient(packet)) {
|
|
// wprintf(L"Not the systems primary player, so not sending them
|
|
// a packet : %ls / %d\n", player->name.c_str(), packet->getId()
|
|
// );
|
|
return;
|
|
}
|
|
}
|
|
connection->send(packet);
|
|
}
|
|
}
|
|
|
|
// 4J Added
|
|
void PlayerConnection::queueSend(std::shared_ptr<Packet> packet) {
|
|
if (connection->getSocket() != NULL) {
|
|
if (!server->getPlayers()->canReceiveAllPackets(player)) {
|
|
// Check if we are allowed to send this packet type
|
|
if (!Packet::canSendToAnyClient(packet)) {
|
|
// wprintf(L"Not the systems primary player, so not queueing
|
|
// them a packet : %ls\n",
|
|
// connection->getSocket()->getPlayer()->GetGamertag() );
|
|
return;
|
|
}
|
|
}
|
|
connection->queueSend(packet);
|
|
}
|
|
}
|
|
|
|
void PlayerConnection::handleSetCarriedItem(
|
|
std::shared_ptr<SetCarriedItemPacket> packet) {
|
|
if (packet->slot < 0 || packet->slot >= Inventory::getSelectionSize()) {
|
|
// logger.warning(player.name + " tried to set an invalid carried
|
|
// item");
|
|
return;
|
|
}
|
|
player->inventory->selected = packet->slot;
|
|
player->resetLastActionTime();
|
|
}
|
|
|
|
void PlayerConnection::handleChat(std::shared_ptr<ChatPacket> packet) {
|
|
// 4J - TODO
|
|
}
|
|
|
|
void PlayerConnection::handleCommand(const std::wstring& message) {
|
|
// 4J - TODO
|
|
}
|
|
|
|
void PlayerConnection::handleAnimate(std::shared_ptr<AnimatePacket> packet) {
|
|
player->resetLastActionTime();
|
|
if (packet->action == AnimatePacket::SWING) {
|
|
player->swing();
|
|
}
|
|
}
|
|
|
|
void PlayerConnection::handlePlayerCommand(
|
|
std::shared_ptr<PlayerCommandPacket> packet) {
|
|
player->resetLastActionTime();
|
|
if (packet->action == PlayerCommandPacket::START_SNEAKING) {
|
|
player->setSneaking(true);
|
|
} else if (packet->action == PlayerCommandPacket::STOP_SNEAKING) {
|
|
player->setSneaking(false);
|
|
} else if (packet->action == PlayerCommandPacket::START_SPRINTING) {
|
|
player->setSprinting(true);
|
|
} else if (packet->action == PlayerCommandPacket::STOP_SPRINTING) {
|
|
player->setSprinting(false);
|
|
} else if (packet->action == PlayerCommandPacket::STOP_SLEEPING) {
|
|
player->stopSleepInBed(false, true, true);
|
|
synched = false;
|
|
} else if (packet->action == PlayerCommandPacket::RIDING_JUMP) {
|
|
// currently only supported by horses...
|
|
if ((player->riding != NULL) &&
|
|
player->riding->GetType() == eTYPE_HORSE) {
|
|
std::dynamic_pointer_cast<EntityHorse>(player->riding)
|
|
->onPlayerJump(packet->data);
|
|
}
|
|
} else if (packet->action == PlayerCommandPacket::OPEN_INVENTORY) {
|
|
// also only supported by horses...
|
|
if ((player->riding != NULL) &&
|
|
player->riding->instanceof(eTYPE_HORSE)) {
|
|
std::dynamic_pointer_cast<EntityHorse>(player->riding)
|
|
->openInventory(player);
|
|
}
|
|
} else if (packet->action == PlayerCommandPacket::START_IDLEANIM) {
|
|
player->setIsIdle(true);
|
|
} else if (packet->action == PlayerCommandPacket::STOP_IDLEANIM) {
|
|
player->setIsIdle(false);
|
|
}
|
|
}
|
|
|
|
void PlayerConnection::setShowOnMaps(bool bVal) { player->setShowOnMaps(bVal); }
|
|
|
|
void PlayerConnection::handleDisconnect(
|
|
std::shared_ptr<DisconnectPacket> packet) {
|
|
// 4J Stu - Need to remove the player from the receiving list before their
|
|
// socket is NULLed so that we can find another player on their system
|
|
server->getPlayers()->removePlayerFromReceiving(player);
|
|
connection->close(DisconnectPacket::eDisconnect_Quitting);
|
|
}
|
|
|
|
int PlayerConnection::countDelayedPackets() {
|
|
return connection->countDelayedPackets();
|
|
}
|
|
|
|
void PlayerConnection::info(const std::wstring& string) {
|
|
// 4J-PB - removed, since it needs to be localised in the language the
|
|
// client is in
|
|
// send( std::shared_ptr<ChatPacket>( new ChatPacket(L"§7" + string) ) );
|
|
}
|
|
|
|
void PlayerConnection::warn(const std::wstring& string) {
|
|
// 4J-PB - removed, since it needs to be localised in the language the
|
|
// client is in
|
|
// send( std::shared_ptr<ChatPacket>( new ChatPacket(L"§9" + string) ) );
|
|
}
|
|
|
|
std::wstring PlayerConnection::getConsoleName() { return player->getName(); }
|
|
|
|
void PlayerConnection::handleInteract(std::shared_ptr<InteractPacket> packet) {
|
|
ServerLevel* level = server->getLevel(player->dimension);
|
|
std::shared_ptr<Entity> target = level->getEntity(packet->target);
|
|
player->resetLastActionTime();
|
|
|
|
// Fix for #8218 - Gameplay: Attacking zombies from a different level often
|
|
// results in no hits being registered 4J Stu - If the client says that we
|
|
// hit something, then agree with it. The canSee can fail here as it checks
|
|
// a ray from head->head, but we may actually be looking at a different part
|
|
// of the entity that can be seen even though the ray is blocked.
|
|
if (target != NULL) // && player->canSee(target) &&
|
|
// player->distanceToSqr(target) < 6 * 6)
|
|
{
|
|
// boole canSee = player->canSee(target);
|
|
// double maxDist = 6 * 6;
|
|
// if (!canSee)
|
|
//{
|
|
// maxDist = 3 * 3;
|
|
// }
|
|
|
|
// if (player->distanceToSqr(target) < maxDist)
|
|
//{
|
|
if (packet->action == InteractPacket::INTERACT) {
|
|
player->interact(target);
|
|
} else if (packet->action == InteractPacket::ATTACK) {
|
|
if ((target->GetType() == eTYPE_ITEMENTITY) ||
|
|
(target->GetType() == eTYPE_EXPERIENCEORB) ||
|
|
(target->GetType() == eTYPE_ARROW) || target == player) {
|
|
// disconnect("Attempting to attack an invalid entity");
|
|
// server.warn("Player " + player.getName() + " tried to attack
|
|
// an invalid entity");
|
|
return;
|
|
}
|
|
player->attack(target);
|
|
}
|
|
//}
|
|
}
|
|
}
|
|
|
|
bool PlayerConnection::canHandleAsyncPackets() { return true; }
|
|
|
|
void PlayerConnection::handleTexture(std::shared_ptr<TexturePacket> packet) {
|
|
// Both PlayerConnection and ClientConnection should handle this mostly the
|
|
// same way
|
|
|
|
if (packet->dataBytes == 0) {
|
|
// Request for texture
|
|
#if !defined(_CONTENT_PACKAGE)
|
|
wprintf(L"Server received request for custom texture %ls\n",
|
|
packet->textureName.c_str());
|
|
#endif
|
|
std::uint8_t* pbData = NULL;
|
|
unsigned int dwBytes = 0;
|
|
app.GetMemFileDetails(packet->textureName, &pbData, &dwBytes);
|
|
|
|
if (dwBytes != 0) {
|
|
send(std::shared_ptr<TexturePacket>(
|
|
new TexturePacket(packet->textureName, pbData, dwBytes)));
|
|
} else {
|
|
m_texturesRequested.push_back(packet->textureName);
|
|
}
|
|
} else {
|
|
// Response with texture data
|
|
#if !defined(_CONTENT_PACKAGE)
|
|
wprintf(L"Server received custom texture %ls\n",
|
|
packet->textureName.c_str());
|
|
#endif
|
|
app.AddMemoryTextureFile(packet->textureName, packet->pbData,
|
|
packet->dataBytes);
|
|
server->connection->handleTextureReceived(packet->textureName);
|
|
}
|
|
}
|
|
|
|
void PlayerConnection::handleTextureAndGeometry(
|
|
std::shared_ptr<TextureAndGeometryPacket> packet) {
|
|
// Both PlayerConnection and ClientConnection should handle this mostly the
|
|
// same way
|
|
|
|
if (packet->dwTextureBytes == 0) {
|
|
// Request for texture and geometry
|
|
#if !defined(_CONTENT_PACKAGE)
|
|
wprintf(L"Server received request for custom texture %ls\n",
|
|
packet->textureName.c_str());
|
|
#endif
|
|
std::uint8_t* pbData = NULL;
|
|
unsigned int dwTextureBytes = 0;
|
|
app.GetMemFileDetails(packet->textureName, &pbData, &dwTextureBytes);
|
|
DLCSkinFile* pDLCSkinFile =
|
|
app.m_dlcManager.getSkinFile(packet->textureName);
|
|
|
|
if (dwTextureBytes != 0) {
|
|
if (pDLCSkinFile) {
|
|
if (pDLCSkinFile->getAdditionalBoxesCount() != 0) {
|
|
send(std::shared_ptr<TextureAndGeometryPacket>(
|
|
new TextureAndGeometryPacket(packet->textureName,
|
|
pbData, dwTextureBytes,
|
|
pDLCSkinFile)));
|
|
} else {
|
|
send(std::shared_ptr<TextureAndGeometryPacket>(
|
|
new TextureAndGeometryPacket(packet->textureName,
|
|
pbData, dwTextureBytes)));
|
|
}
|
|
} else {
|
|
// we don't have the dlc skin, so retrieve the data from the app
|
|
// store
|
|
std::vector<SKIN_BOX*>* pvSkinBoxes =
|
|
app.GetAdditionalSkinBoxes(packet->dwSkinID);
|
|
unsigned int uiAnimOverrideBitmask =
|
|
app.GetAnimOverrideBitmask(packet->dwSkinID);
|
|
|
|
send(std::shared_ptr<TextureAndGeometryPacket>(
|
|
new TextureAndGeometryPacket(packet->textureName, pbData,
|
|
dwTextureBytes, pvSkinBoxes,
|
|
uiAnimOverrideBitmask)));
|
|
}
|
|
} else {
|
|
m_texturesRequested.push_back(packet->textureName);
|
|
}
|
|
} else {
|
|
// Response with texture and geometry data
|
|
#if !defined(_CONTENT_PACKAGE)
|
|
wprintf(L"Server received custom texture %ls and geometry\n",
|
|
packet->textureName.c_str());
|
|
#endif
|
|
app.AddMemoryTextureFile(packet->textureName, packet->pbData,
|
|
packet->dwTextureBytes);
|
|
|
|
// add the geometry to the app list
|
|
if (packet->dwBoxC != 0) {
|
|
#if !defined(_CONTENT_PACKAGE)
|
|
wprintf(L"Adding skin boxes for skin id %X, box count %d\n",
|
|
packet->dwSkinID, packet->dwBoxC);
|
|
#endif
|
|
app.SetAdditionalSkinBoxes(packet->dwSkinID, packet->BoxDataA,
|
|
packet->dwBoxC);
|
|
}
|
|
// Add the anim override
|
|
app.SetAnimOverrideBitmask(packet->dwSkinID,
|
|
packet->uiAnimOverrideBitmask);
|
|
|
|
player->setCustomSkin(packet->dwSkinID);
|
|
|
|
server->connection->handleTextureAndGeometryReceived(
|
|
packet->textureName);
|
|
}
|
|
}
|
|
|
|
void PlayerConnection::handleTextureReceived(const std::wstring& textureName) {
|
|
// This sends the server received texture out to any other players waiting
|
|
// for the data
|
|
auto it = find(m_texturesRequested.begin(), m_texturesRequested.end(),
|
|
textureName);
|
|
if (it != m_texturesRequested.end()) {
|
|
std::uint8_t* pbData = NULL;
|
|
unsigned int dwBytes = 0;
|
|
app.GetMemFileDetails(textureName, &pbData, &dwBytes);
|
|
|
|
if (dwBytes != 0) {
|
|
send(std::shared_ptr<TexturePacket>(
|
|
new TexturePacket(textureName, pbData, dwBytes)));
|
|
m_texturesRequested.erase(it);
|
|
}
|
|
}
|
|
}
|
|
|
|
void PlayerConnection::handleTextureAndGeometryReceived(
|
|
const std::wstring& textureName) {
|
|
// This sends the server received texture out to any other players waiting
|
|
// for the data
|
|
auto it = find(m_texturesRequested.begin(), m_texturesRequested.end(),
|
|
textureName);
|
|
if (it != m_texturesRequested.end()) {
|
|
std::uint8_t* pbData = NULL;
|
|
unsigned int dwTextureBytes = 0;
|
|
app.GetMemFileDetails(textureName, &pbData, &dwTextureBytes);
|
|
DLCSkinFile* pDLCSkinFile = app.m_dlcManager.getSkinFile(textureName);
|
|
|
|
if (dwTextureBytes != 0) {
|
|
if (pDLCSkinFile &&
|
|
(pDLCSkinFile->getAdditionalBoxesCount() != 0)) {
|
|
send(std::shared_ptr<TextureAndGeometryPacket>(
|
|
new TextureAndGeometryPacket(
|
|
textureName, pbData, dwTextureBytes, pDLCSkinFile)));
|
|
} else {
|
|
// get the data from the app
|
|
std::uint32_t dwSkinID = app.getSkinIdFromPath(textureName);
|
|
std::vector<SKIN_BOX*>* pvSkinBoxes =
|
|
app.GetAdditionalSkinBoxes(dwSkinID);
|
|
unsigned int uiAnimOverrideBitmask =
|
|
app.GetAnimOverrideBitmask(dwSkinID);
|
|
|
|
send(std::shared_ptr<TextureAndGeometryPacket>(
|
|
new TextureAndGeometryPacket(textureName, pbData,
|
|
dwTextureBytes, pvSkinBoxes,
|
|
uiAnimOverrideBitmask)));
|
|
}
|
|
m_texturesRequested.erase(it);
|
|
}
|
|
}
|
|
}
|
|
|
|
void PlayerConnection::handleTextureChange(
|
|
std::shared_ptr<TextureChangePacket> packet) {
|
|
switch (packet->action) {
|
|
case TextureChangePacket::e_TextureChange_Skin:
|
|
player->setCustomSkin(app.getSkinIdFromPath(packet->path));
|
|
#if !defined(_CONTENT_PACKAGE)
|
|
wprintf(L"Skin for server player %ls has changed to %ls (%d)\n",
|
|
player->name.c_str(), player->customTextureUrl.c_str(),
|
|
player->getPlayerDefaultSkin());
|
|
#endif
|
|
break;
|
|
case TextureChangePacket::e_TextureChange_Cape:
|
|
player->setCustomCape(Player::getCapeIdFromPath(packet->path));
|
|
// player->customTextureUrl2 = packet->path;
|
|
#if !defined(_CONTENT_PACKAGE)
|
|
wprintf(L"Cape for server player %ls has changed to %ls\n",
|
|
player->name.c_str(), player->customTextureUrl2.c_str());
|
|
#endif
|
|
break;
|
|
}
|
|
if (!packet->path.empty() &&
|
|
packet->path.substr(0, 3).compare(L"def") != 0 &&
|
|
!app.IsFileInMemoryTextures(packet->path)) {
|
|
if (server->connection->addPendingTextureRequest(packet->path)) {
|
|
#if !defined(_CONTENT_PACKAGE)
|
|
wprintf(
|
|
L"Sending texture packet to get custom skin %ls from player "
|
|
L"%ls\n",
|
|
packet->path.c_str(), player->name.c_str());
|
|
#endif
|
|
send(std::shared_ptr<TexturePacket>(
|
|
new TexturePacket(packet->path, NULL, 0)));
|
|
}
|
|
} else if (!packet->path.empty() &&
|
|
app.IsFileInMemoryTextures(packet->path)) {
|
|
// Update the ref count on the memory texture data
|
|
app.AddMemoryTextureFile(packet->path, NULL, 0);
|
|
}
|
|
server->getPlayers()->broadcastAll(
|
|
std::shared_ptr<TextureChangePacket>(
|
|
new TextureChangePacket(player, packet->action, packet->path)),
|
|
player->dimension);
|
|
}
|
|
|
|
void PlayerConnection::handleTextureAndGeometryChange(
|
|
std::shared_ptr<TextureAndGeometryChangePacket> packet) {
|
|
player->setCustomSkin(app.getSkinIdFromPath(packet->path));
|
|
#if !defined(_CONTENT_PACKAGE)
|
|
wprintf(
|
|
L"PlayerConnection::handleTextureAndGeometryChange - Skin for server "
|
|
L"player %ls has changed to %ls (%d)\n",
|
|
player->name.c_str(), player->customTextureUrl.c_str(),
|
|
player->getPlayerDefaultSkin());
|
|
#endif
|
|
|
|
if (!packet->path.empty() &&
|
|
packet->path.substr(0, 3).compare(L"def") != 0 &&
|
|
!app.IsFileInMemoryTextures(packet->path)) {
|
|
if (server->connection->addPendingTextureRequest(packet->path)) {
|
|
#if !defined(_CONTENT_PACKAGE)
|
|
wprintf(
|
|
L"Sending texture packet to get custom skin %ls from player "
|
|
L"%ls\n",
|
|
packet->path.c_str(), player->name.c_str());
|
|
#endif
|
|
send(std::shared_ptr<TextureAndGeometryPacket>(
|
|
new TextureAndGeometryPacket(packet->path, NULL, 0)));
|
|
}
|
|
} else if (!packet->path.empty() &&
|
|
app.IsFileInMemoryTextures(packet->path)) {
|
|
// Update the ref count on the memory texture data
|
|
app.AddMemoryTextureFile(packet->path, NULL, 0);
|
|
|
|
player->setCustomSkin(packet->dwSkinID);
|
|
|
|
// If we already have the texture, then we already have the model parts
|
|
// too
|
|
// app.SetAdditionalSkinBoxes(packet->dwSkinID,)
|
|
// DebugBreak();
|
|
}
|
|
server->getPlayers()->broadcastAll(
|
|
std::shared_ptr<TextureAndGeometryChangePacket>(
|
|
new TextureAndGeometryChangePacket(player, packet->path)),
|
|
player->dimension);
|
|
}
|
|
|
|
void PlayerConnection::handleServerSettingsChanged(
|
|
std::shared_ptr<ServerSettingsChangedPacket> packet) {
|
|
if (packet->action == ServerSettingsChangedPacket::HOST_IN_GAME_SETTINGS) {
|
|
// Need to check that this player has permission to change each
|
|
// individual setting?
|
|
|
|
INetworkPlayer* networkPlayer = getNetworkPlayer();
|
|
if ((networkPlayer != NULL && networkPlayer->IsHost()) ||
|
|
player->isModerator()) {
|
|
app.SetGameHostOption(
|
|
eGameHostOption_FireSpreads,
|
|
app.GetGameHostOption(packet->data,
|
|
eGameHostOption_FireSpreads));
|
|
app.SetGameHostOption(
|
|
eGameHostOption_TNT,
|
|
app.GetGameHostOption(packet->data, eGameHostOption_TNT));
|
|
app.SetGameHostOption(
|
|
eGameHostOption_MobGriefing,
|
|
app.GetGameHostOption(packet->data,
|
|
eGameHostOption_MobGriefing));
|
|
app.SetGameHostOption(
|
|
eGameHostOption_KeepInventory,
|
|
app.GetGameHostOption(packet->data,
|
|
eGameHostOption_KeepInventory));
|
|
app.SetGameHostOption(
|
|
eGameHostOption_DoMobSpawning,
|
|
app.GetGameHostOption(packet->data,
|
|
eGameHostOption_DoMobSpawning));
|
|
app.SetGameHostOption(
|
|
eGameHostOption_DoMobLoot,
|
|
app.GetGameHostOption(packet->data, eGameHostOption_DoMobLoot));
|
|
app.SetGameHostOption(
|
|
eGameHostOption_DoTileDrops,
|
|
app.GetGameHostOption(packet->data,
|
|
eGameHostOption_DoTileDrops));
|
|
app.SetGameHostOption(
|
|
eGameHostOption_DoDaylightCycle,
|
|
app.GetGameHostOption(packet->data,
|
|
eGameHostOption_DoDaylightCycle));
|
|
app.SetGameHostOption(
|
|
eGameHostOption_NaturalRegeneration,
|
|
app.GetGameHostOption(packet->data,
|
|
eGameHostOption_NaturalRegeneration));
|
|
|
|
server->getPlayers()->broadcastAll(
|
|
std::shared_ptr<ServerSettingsChangedPacket>(
|
|
new ServerSettingsChangedPacket(
|
|
ServerSettingsChangedPacket::HOST_IN_GAME_SETTINGS,
|
|
app.GetGameHostOption(eGameHostOption_All))));
|
|
|
|
// Update the QoS data
|
|
g_NetworkManager.UpdateAndSetGameSessionData();
|
|
}
|
|
}
|
|
}
|
|
|
|
void PlayerConnection::handleKickPlayer(
|
|
std::shared_ptr<KickPlayerPacket> packet) {
|
|
INetworkPlayer* networkPlayer = getNetworkPlayer();
|
|
if ((networkPlayer != NULL && networkPlayer->IsHost()) ||
|
|
player->isModerator()) {
|
|
server->getPlayers()->kickPlayerByShortId(packet->m_networkSmallId);
|
|
}
|
|
}
|
|
|
|
void PlayerConnection::handleGameCommand(
|
|
std::shared_ptr<GameCommandPacket> packet) {
|
|
MinecraftServer::getInstance()->getCommandDispatcher()->performCommand(
|
|
player, packet->command, packet->data);
|
|
}
|
|
|
|
void PlayerConnection::handleClientCommand(
|
|
std::shared_ptr<ClientCommandPacket> packet) {
|
|
player->resetLastActionTime();
|
|
if (packet->action == ClientCommandPacket::PERFORM_RESPAWN) {
|
|
if (player->wonGame) {
|
|
player = server->getPlayers()->respawn(
|
|
player, player->m_enteredEndExitPortal ? 0 : player->dimension,
|
|
true);
|
|
}
|
|
// else if (player.getLevel().getLevelData().isHardcore())
|
|
//{
|
|
// if (server.isSingleplayer() &&
|
|
// player.name.equals(server.getSingleplayerName()))
|
|
// {
|
|
// player.connection.disconnect("You have died. Game over,
|
|
// man, it's game over!"); server.selfDestruct();
|
|
// }
|
|
// else
|
|
// {
|
|
// BanEntry ban = new BanEntry(player.name);
|
|
// ban.setReason("Death in Hardcore");
|
|
|
|
// server.getPlayers().getBans().add(ban);
|
|
// player.connection.disconnect("You have died. Game over,
|
|
// man, it's game over!");
|
|
// }
|
|
//}
|
|
else {
|
|
if (player->getHealth() > 0) return;
|
|
player = server->getPlayers()->respawn(player, 0, false);
|
|
}
|
|
}
|
|
}
|
|
|
|
void PlayerConnection::handleRespawn(std::shared_ptr<RespawnPacket> packet) {}
|
|
|
|
void PlayerConnection::handleContainerClose(
|
|
std::shared_ptr<ContainerClosePacket> packet) {
|
|
player->doCloseContainer();
|
|
}
|
|
|
|
#if !defined(_CONTENT_PACKAGE)
|
|
void PlayerConnection::handleContainerSetSlot(
|
|
std::shared_ptr<ContainerSetSlotPacket> packet) {
|
|
if (packet->containerId == AbstractContainerMenu::CONTAINER_ID_CARRIED) {
|
|
player->inventory->setCarried(packet->item);
|
|
} else {
|
|
if (packet->containerId ==
|
|
AbstractContainerMenu::CONTAINER_ID_INVENTORY &&
|
|
packet->slot >= 36 && packet->slot < 36 + 9) {
|
|
std::shared_ptr<ItemInstance> lastItem =
|
|
player->inventoryMenu->getSlot(packet->slot)->getItem();
|
|
if (packet->item != NULL) {
|
|
if (lastItem == NULL || lastItem->count < packet->item->count) {
|
|
packet->item->popTime = Inventory::POP_TIME_DURATION;
|
|
}
|
|
}
|
|
player->inventoryMenu->setItem(packet->slot, packet->item);
|
|
player->ignoreSlotUpdateHack = true;
|
|
player->containerMenu->broadcastChanges();
|
|
player->broadcastCarriedItem();
|
|
player->ignoreSlotUpdateHack = false;
|
|
} else if (packet->containerId == player->containerMenu->containerId) {
|
|
player->containerMenu->setItem(packet->slot, packet->item);
|
|
player->ignoreSlotUpdateHack = true;
|
|
player->containerMenu->broadcastChanges();
|
|
player->broadcastCarriedItem();
|
|
player->ignoreSlotUpdateHack = false;
|
|
}
|
|
}
|
|
}
|
|
#endif
|
|
|
|
void PlayerConnection::handleContainerClick(
|
|
std::shared_ptr<ContainerClickPacket> packet) {
|
|
player->resetLastActionTime();
|
|
if (player->containerMenu->containerId == packet->containerId &&
|
|
player->containerMenu->isSynched(player)) {
|
|
std::shared_ptr<ItemInstance> clicked = player->containerMenu->clicked(
|
|
packet->slotNum, packet->buttonNum, packet->clickType, player);
|
|
|
|
if (ItemInstance::matches(packet->item, clicked)) {
|
|
// Yep, you sure did click what you claimed to click!
|
|
player->connection->send(
|
|
std::shared_ptr<ContainerAckPacket>(new ContainerAckPacket(
|
|
packet->containerId, packet->uid, true)));
|
|
player->ignoreSlotUpdateHack = true;
|
|
player->containerMenu->broadcastChanges();
|
|
player->broadcastCarriedItem();
|
|
player->ignoreSlotUpdateHack = false;
|
|
} else {
|
|
// No, you clicked the wrong thing!
|
|
expectedAcks[player->containerMenu->containerId] = packet->uid;
|
|
player->connection->send(
|
|
std::shared_ptr<ContainerAckPacket>(new ContainerAckPacket(
|
|
packet->containerId, packet->uid, false)));
|
|
player->containerMenu->setSynched(player, false);
|
|
|
|
std::vector<std::shared_ptr<ItemInstance> > items;
|
|
for (unsigned int i = 0; i < player->containerMenu->slots.size();
|
|
i++) {
|
|
items.push_back(player->containerMenu->slots.at(i)->getItem());
|
|
}
|
|
player->refreshContainer(player->containerMenu, &items);
|
|
|
|
// player.containerMenu.broadcastChanges();
|
|
}
|
|
}
|
|
}
|
|
|
|
void PlayerConnection::handleContainerButtonClick(
|
|
std::shared_ptr<ContainerButtonClickPacket> packet) {
|
|
player->resetLastActionTime();
|
|
if (player->containerMenu->containerId == packet->containerId &&
|
|
player->containerMenu->isSynched(player)) {
|
|
player->containerMenu->clickMenuButton(player, packet->buttonId);
|
|
player->containerMenu->broadcastChanges();
|
|
}
|
|
}
|
|
|
|
void PlayerConnection::handleSetCreativeModeSlot(
|
|
std::shared_ptr<SetCreativeModeSlotPacket> packet) {
|
|
if (player->gameMode->isCreative()) {
|
|
bool drop = packet->slotNum < 0;
|
|
std::shared_ptr<ItemInstance> item = packet->item;
|
|
|
|
if (item != NULL && item->id == Item::map_Id) {
|
|
int mapScale = 3;
|
|
#if defined(_LARGE_WORLDS)
|
|
int scale = MapItemSavedData::MAP_SIZE * 2 * (1 << mapScale);
|
|
int centreXC = (int)(Math::round(player->x / scale) * scale);
|
|
int centreZC = (int)(Math::round(player->z / scale) * scale);
|
|
#else
|
|
// 4J-PB - for Xbox maps, we'll centre them on the origin of the
|
|
// world, since we can fit the whole world in our map
|
|
int centreXC = 0;
|
|
int centreZC = 0;
|
|
#endif
|
|
item->setAuxValue(player->level->getAuxValueForMap(
|
|
player->getXuid(), player->dimension, centreXC, centreZC,
|
|
mapScale));
|
|
|
|
std::shared_ptr<MapItemSavedData> data =
|
|
MapItem::getSavedData(item->getAuxValue(), player->level);
|
|
// 4J Stu - We only have one map per player per dimension, so don't
|
|
// reset the one that they have when a new one is created
|
|
wchar_t buf[64];
|
|
swprintf(buf, 64, L"map_%d", item->getAuxValue());
|
|
std::wstring id = std::wstring(buf);
|
|
if (data == NULL) {
|
|
data =
|
|
std::shared_ptr<MapItemSavedData>(new MapItemSavedData(id));
|
|
}
|
|
player->level->setSavedData(id, (std::shared_ptr<SavedData>)data);
|
|
|
|
data->scale = mapScale;
|
|
// 4J-PB - for Xbox maps, we'll centre them on the origin of the
|
|
// world, since we can fit the whole world in our map
|
|
data->x = centreXC;
|
|
data->z = centreZC;
|
|
data->dimension = (std::uint8_t)player->level->dimension->id;
|
|
data->setDirty();
|
|
}
|
|
|
|
bool validSlot = (packet->slotNum >= InventoryMenu::CRAFT_SLOT_START &&
|
|
packet->slotNum < (InventoryMenu::USE_ROW_SLOT_START +
|
|
Inventory::getSelectionSize()));
|
|
bool validItem =
|
|
item == NULL || (item->id < Item::items.length && item->id >= 0 &&
|
|
Item::items[item->id] != NULL);
|
|
bool validData = item == NULL || (item->getAuxValue() >= 0 &&
|
|
item->count > 0 && item->count <= 64);
|
|
|
|
if (validSlot && validItem && validData) {
|
|
if (item == NULL) {
|
|
player->inventoryMenu->setItem(packet->slotNum, nullptr);
|
|
} else {
|
|
player->inventoryMenu->setItem(packet->slotNum, item);
|
|
}
|
|
player->inventoryMenu->setSynched(player, true);
|
|
// player.slotChanged(player.inventoryMenu,
|
|
// packet.slotNum,
|
|
// player.inventoryMenu.getSlot(packet.slotNum).getItem());
|
|
} else if (drop && validItem && validData) {
|
|
if (dropSpamTickCount < SharedConstants::TICKS_PER_SECOND * 10) {
|
|
dropSpamTickCount += SharedConstants::TICKS_PER_SECOND;
|
|
// drop item
|
|
std::shared_ptr<ItemEntity> dropped = player->drop(item);
|
|
if (dropped != NULL) {
|
|
dropped->setShortLifeTime();
|
|
}
|
|
}
|
|
}
|
|
|
|
if (item != NULL && item->id == Item::map_Id) {
|
|
// 4J Stu - Maps need to have their aux value update, so the client
|
|
// should always be assumed to be wrong This is how the Java works,
|
|
// as the client also incorrectly predicts the auxvalue of the
|
|
// mapItem
|
|
std::vector<std::shared_ptr<ItemInstance> > items;
|
|
for (unsigned int i = 0; i < player->inventoryMenu->slots.size();
|
|
i++) {
|
|
items.push_back(player->inventoryMenu->slots.at(i)->getItem());
|
|
}
|
|
player->refreshContainer(player->inventoryMenu, &items);
|
|
}
|
|
}
|
|
}
|
|
|
|
void PlayerConnection::handleContainerAck(
|
|
std::shared_ptr<ContainerAckPacket> packet) {
|
|
auto it = expectedAcks.find(player->containerMenu->containerId);
|
|
|
|
if (it != expectedAcks.end() && packet->uid == it->second &&
|
|
player->containerMenu->containerId == packet->containerId &&
|
|
!player->containerMenu->isSynched(player)) {
|
|
player->containerMenu->setSynched(player, true);
|
|
}
|
|
}
|
|
|
|
void PlayerConnection::handleSignUpdate(
|
|
std::shared_ptr<SignUpdatePacket> packet) {
|
|
player->resetLastActionTime();
|
|
app.DebugPrintf("PlayerConnection::handleSignUpdate\n");
|
|
|
|
ServerLevel* level = server->getLevel(player->dimension);
|
|
if (level->hasChunkAt(packet->x, packet->y, packet->z)) {
|
|
std::shared_ptr<TileEntity> te =
|
|
level->getTileEntity(packet->x, packet->y, packet->z);
|
|
|
|
if (std::dynamic_pointer_cast<SignTileEntity>(te) != NULL) {
|
|
std::shared_ptr<SignTileEntity> ste =
|
|
std::dynamic_pointer_cast<SignTileEntity>(te);
|
|
if (!ste->isEditable() || ste->getPlayerWhoMayEdit() != player) {
|
|
server->warn(L"Player " + player->getName() +
|
|
L" just tried to change non-editable sign");
|
|
return;
|
|
}
|
|
}
|
|
|
|
// 4J-JEV: Changed to allow characters to display as a [].
|
|
if (std::dynamic_pointer_cast<SignTileEntity>(te) != NULL) {
|
|
int x = packet->x;
|
|
int y = packet->y;
|
|
int z = packet->z;
|
|
std::shared_ptr<SignTileEntity> ste =
|
|
std::dynamic_pointer_cast<SignTileEntity>(te);
|
|
for (int i = 0; i < 4; i++) {
|
|
std::wstring lineText = packet->lines[i].substr(0, 15);
|
|
ste->SetMessage(i, lineText);
|
|
}
|
|
ste->SetVerified(false);
|
|
ste->setChanged();
|
|
level->sendTileUpdated(x, y, z);
|
|
}
|
|
}
|
|
}
|
|
|
|
void PlayerConnection::handleKeepAlive(
|
|
std::shared_ptr<KeepAlivePacket> packet) {
|
|
if (packet->id == lastKeepAliveId) {
|
|
int time = (int)(System::nanoTime() / 1000000 - lastKeepAliveTime);
|
|
player->latency = (player->latency * 3 + time) / 4;
|
|
}
|
|
}
|
|
|
|
void PlayerConnection::handlePlayerInfo(
|
|
std::shared_ptr<PlayerInfoPacket> packet) {
|
|
// Need to check that this player has permission to change each individual
|
|
// setting?
|
|
|
|
INetworkPlayer* networkPlayer = getNetworkPlayer();
|
|
if ((networkPlayer != NULL && networkPlayer->IsHost()) ||
|
|
player->isModerator()) {
|
|
std::shared_ptr<ServerPlayer> serverPlayer;
|
|
// Find the player being edited
|
|
for (auto it = server->getPlayers()->players.begin();
|
|
it != server->getPlayers()->players.end(); ++it) {
|
|
std::shared_ptr<ServerPlayer> checkingPlayer = *it;
|
|
if (checkingPlayer->connection->getNetworkPlayer() != NULL &&
|
|
checkingPlayer->connection->getNetworkPlayer()->GetSmallId() ==
|
|
packet->m_networkSmallId) {
|
|
serverPlayer = checkingPlayer;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (serverPlayer != NULL) {
|
|
unsigned int origPrivs = serverPlayer->getAllPlayerGamePrivileges();
|
|
|
|
bool trustPlayers =
|
|
app.GetGameHostOption(eGameHostOption_TrustPlayers) != 0;
|
|
bool cheats =
|
|
app.GetGameHostOption(eGameHostOption_CheatsEnabled) != 0;
|
|
if (serverPlayer == player) {
|
|
GameType* gameType =
|
|
Player::getPlayerGamePrivilege(
|
|
packet->m_playerPrivileges,
|
|
Player::ePlayerGamePrivilege_CreativeMode)
|
|
? GameType::CREATIVE
|
|
: GameType::SURVIVAL;
|
|
gameType = LevelSettings::validateGameType(gameType->getId());
|
|
if (serverPlayer->gameMode->getGameModeForPlayer() !=
|
|
gameType) {
|
|
#if !defined(_CONTENT_PACKAGE)
|
|
wprintf(L"Setting %ls to game mode %d\n",
|
|
serverPlayer->name.c_str(), gameType);
|
|
#endif
|
|
serverPlayer->setPlayerGamePrivilege(
|
|
Player::ePlayerGamePrivilege_CreativeMode,
|
|
Player::getPlayerGamePrivilege(
|
|
packet->m_playerPrivileges,
|
|
Player::ePlayerGamePrivilege_CreativeMode));
|
|
serverPlayer->gameMode->setGameModeForPlayer(gameType);
|
|
serverPlayer->connection->send(
|
|
std::shared_ptr<GameEventPacket>(new GameEventPacket(
|
|
GameEventPacket::CHANGE_GAME_MODE,
|
|
gameType->getId())));
|
|
} else {
|
|
#if !defined(_CONTENT_PACKAGE)
|
|
wprintf(L"%ls already has game mode %d\n",
|
|
serverPlayer->name.c_str(), gameType);
|
|
#endif
|
|
}
|
|
if (cheats) {
|
|
// Editing self
|
|
bool canBeInvisible =
|
|
Player::getPlayerGamePrivilege(
|
|
origPrivs,
|
|
Player::ePlayerGamePrivilege_CanToggleInvisible) !=
|
|
0;
|
|
if (canBeInvisible)
|
|
serverPlayer->setPlayerGamePrivilege(
|
|
Player::ePlayerGamePrivilege_Invisible,
|
|
Player::getPlayerGamePrivilege(
|
|
packet->m_playerPrivileges,
|
|
Player::ePlayerGamePrivilege_Invisible));
|
|
if (canBeInvisible)
|
|
serverPlayer->setPlayerGamePrivilege(
|
|
Player::ePlayerGamePrivilege_Invulnerable,
|
|
Player::getPlayerGamePrivilege(
|
|
packet->m_playerPrivileges,
|
|
Player::ePlayerGamePrivilege_Invulnerable));
|
|
|
|
bool inCreativeMode =
|
|
Player::getPlayerGamePrivilege(
|
|
origPrivs,
|
|
Player::ePlayerGamePrivilege_CreativeMode) != 0;
|
|
if (!inCreativeMode) {
|
|
bool canFly = Player::getPlayerGamePrivilege(
|
|
origPrivs,
|
|
Player::ePlayerGamePrivilege_CanToggleFly);
|
|
bool canChangeHunger = Player::getPlayerGamePrivilege(
|
|
origPrivs,
|
|
Player::
|
|
ePlayerGamePrivilege_CanToggleClassicHunger);
|
|
|
|
if (canFly)
|
|
serverPlayer->setPlayerGamePrivilege(
|
|
Player::ePlayerGamePrivilege_CanFly,
|
|
Player::getPlayerGamePrivilege(
|
|
packet->m_playerPrivileges,
|
|
Player::ePlayerGamePrivilege_CanFly));
|
|
if (canChangeHunger)
|
|
serverPlayer->setPlayerGamePrivilege(
|
|
Player::ePlayerGamePrivilege_ClassicHunger,
|
|
Player::getPlayerGamePrivilege(
|
|
packet->m_playerPrivileges,
|
|
Player::
|
|
ePlayerGamePrivilege_ClassicHunger));
|
|
}
|
|
}
|
|
} else {
|
|
// Editing someone else
|
|
if (!trustPlayers &&
|
|
!serverPlayer->connection->getNetworkPlayer()->IsHost()) {
|
|
serverPlayer->setPlayerGamePrivilege(
|
|
Player::ePlayerGamePrivilege_CannotMine,
|
|
Player::getPlayerGamePrivilege(
|
|
packet->m_playerPrivileges,
|
|
Player::ePlayerGamePrivilege_CannotMine));
|
|
serverPlayer->setPlayerGamePrivilege(
|
|
Player::ePlayerGamePrivilege_CannotBuild,
|
|
Player::getPlayerGamePrivilege(
|
|
packet->m_playerPrivileges,
|
|
Player::ePlayerGamePrivilege_CannotBuild));
|
|
serverPlayer->setPlayerGamePrivilege(
|
|
Player::ePlayerGamePrivilege_CannotAttackPlayers,
|
|
Player::getPlayerGamePrivilege(
|
|
packet->m_playerPrivileges,
|
|
Player::ePlayerGamePrivilege_CannotAttackPlayers));
|
|
serverPlayer->setPlayerGamePrivilege(
|
|
Player::ePlayerGamePrivilege_CannotAttackAnimals,
|
|
Player::getPlayerGamePrivilege(
|
|
packet->m_playerPrivileges,
|
|
Player::ePlayerGamePrivilege_CannotAttackAnimals));
|
|
serverPlayer->setPlayerGamePrivilege(
|
|
Player::ePlayerGamePrivilege_CanUseDoorsAndSwitches,
|
|
Player::getPlayerGamePrivilege(
|
|
packet->m_playerPrivileges,
|
|
Player::
|
|
ePlayerGamePrivilege_CanUseDoorsAndSwitches));
|
|
serverPlayer->setPlayerGamePrivilege(
|
|
Player::ePlayerGamePrivilege_CanUseContainers,
|
|
Player::getPlayerGamePrivilege(
|
|
packet->m_playerPrivileges,
|
|
Player::ePlayerGamePrivilege_CanUseContainers));
|
|
}
|
|
|
|
if (networkPlayer->IsHost()) {
|
|
if (cheats) {
|
|
serverPlayer->setPlayerGamePrivilege(
|
|
Player::ePlayerGamePrivilege_CanToggleInvisible,
|
|
Player::getPlayerGamePrivilege(
|
|
packet->m_playerPrivileges,
|
|
Player::
|
|
ePlayerGamePrivilege_CanToggleInvisible));
|
|
serverPlayer->setPlayerGamePrivilege(
|
|
Player::ePlayerGamePrivilege_CanToggleFly,
|
|
Player::getPlayerGamePrivilege(
|
|
packet->m_playerPrivileges,
|
|
Player::ePlayerGamePrivilege_CanToggleFly));
|
|
serverPlayer->setPlayerGamePrivilege(
|
|
Player::ePlayerGamePrivilege_CanToggleClassicHunger,
|
|
Player::getPlayerGamePrivilege(
|
|
packet->m_playerPrivileges,
|
|
Player::
|
|
ePlayerGamePrivilege_CanToggleClassicHunger));
|
|
serverPlayer->setPlayerGamePrivilege(
|
|
Player::ePlayerGamePrivilege_CanTeleport,
|
|
Player::getPlayerGamePrivilege(
|
|
packet->m_playerPrivileges,
|
|
Player::ePlayerGamePrivilege_CanTeleport));
|
|
}
|
|
serverPlayer->setPlayerGamePrivilege(
|
|
Player::ePlayerGamePrivilege_Op,
|
|
Player::getPlayerGamePrivilege(
|
|
packet->m_playerPrivileges,
|
|
Player::ePlayerGamePrivilege_Op));
|
|
}
|
|
}
|
|
|
|
server->getPlayers()->broadcastAll(
|
|
std::shared_ptr<PlayerInfoPacket>(
|
|
new PlayerInfoPacket(serverPlayer)));
|
|
}
|
|
}
|
|
}
|
|
|
|
bool PlayerConnection::isServerPacketListener() { return true; }
|
|
|
|
void PlayerConnection::handlePlayerAbilities(
|
|
std::shared_ptr<PlayerAbilitiesPacket> playerAbilitiesPacket) {
|
|
player->abilities.flying =
|
|
playerAbilitiesPacket->isFlying() && player->abilities.mayfly;
|
|
}
|
|
|
|
// void handleChatAutoComplete(ChatAutoCompletePacket packet) {
|
|
// StringBuilder result = new StringBuilder();
|
|
|
|
// for (String candidate : server.getAutoCompletions(player,
|
|
// packet.getMessage())) { if (result.length() > 0)
|
|
// result.append("\0");
|
|
|
|
// result.append(candidate);
|
|
// }
|
|
|
|
// player.connection.send(new ChatAutoCompletePacket(result.toString()));
|
|
//}
|
|
|
|
// void handleClientInformation(std::shared_ptr<ClientInformationPacket> packet)
|
|
//{
|
|
// player->updateOptions(packet);
|
|
// }
|
|
|
|
void PlayerConnection::handleCustomPayload(
|
|
std::shared_ptr<CustomPayloadPacket> customPayloadPacket) {
|
|
if (CustomPayloadPacket::TRADER_SELECTION_PACKET.compare(
|
|
customPayloadPacket->identifier) == 0) {
|
|
ByteArrayInputStream bais(customPayloadPacket->data);
|
|
DataInputStream input(&bais);
|
|
int selection = input.readInt();
|
|
|
|
AbstractContainerMenu* menu = player->containerMenu;
|
|
if (dynamic_cast<MerchantMenu*>(menu)) {
|
|
((MerchantMenu*)menu)->setSelectionHint(selection);
|
|
}
|
|
} else if (CustomPayloadPacket::SET_ADVENTURE_COMMAND_PACKET.compare(
|
|
customPayloadPacket->identifier) == 0) {
|
|
if (!server->isCommandBlockEnabled()) {
|
|
app.DebugPrintf("Command blocks not enabled");
|
|
// player->sendMessage(ChatMessageComponent.forTranslation("advMode.notEnabled"));
|
|
} else if (player->hasPermission(eGameCommand_Effect) &&
|
|
player->abilities.instabuild) {
|
|
ByteArrayInputStream bais(customPayloadPacket->data);
|
|
DataInputStream input(&bais);
|
|
int x = input.readInt();
|
|
int y = input.readInt();
|
|
int z = input.readInt();
|
|
std::wstring command = Packet::readUtf(&input, 256);
|
|
|
|
std::shared_ptr<TileEntity> tileEntity =
|
|
player->level->getTileEntity(x, y, z);
|
|
std::shared_ptr<CommandBlockEntity> cbe =
|
|
std::dynamic_pointer_cast<CommandBlockEntity>(tileEntity);
|
|
if (tileEntity != NULL && cbe != NULL) {
|
|
cbe->setCommand(command);
|
|
player->level->sendTileUpdated(x, y, z);
|
|
// player->sendMessage(ChatMessageComponent.forTranslation("advMode.setCommand.success",
|
|
// command));
|
|
}
|
|
} else {
|
|
// player.sendMessage(ChatMessageComponent.forTranslation("advMode.notAllowed"));
|
|
}
|
|
} else if (CustomPayloadPacket::SET_BEACON_PACKET.compare(
|
|
customPayloadPacket->identifier) == 0) {
|
|
if (dynamic_cast<BeaconMenu*>(player->containerMenu) != NULL) {
|
|
ByteArrayInputStream bais(customPayloadPacket->data);
|
|
DataInputStream input(&bais);
|
|
int primary = input.readInt();
|
|
int secondary = input.readInt();
|
|
|
|
BeaconMenu* beaconMenu = (BeaconMenu*)player->containerMenu;
|
|
Slot* slot = beaconMenu->getSlot(0);
|
|
if (slot->hasItem()) {
|
|
slot->remove(1);
|
|
std::shared_ptr<BeaconTileEntity> beacon =
|
|
beaconMenu->getBeacon();
|
|
beacon->setPrimaryPower(primary);
|
|
beacon->setSecondaryPower(secondary);
|
|
beacon->setChanged();
|
|
}
|
|
}
|
|
} else if (CustomPayloadPacket::SET_ITEM_NAME_PACKET.compare(
|
|
customPayloadPacket->identifier) == 0) {
|
|
AnvilMenu* menu = dynamic_cast<AnvilMenu*>(player->containerMenu);
|
|
if (menu) {
|
|
if (customPayloadPacket->data.data == NULL ||
|
|
customPayloadPacket->data.length < 1) {
|
|
menu->setItemName(L"");
|
|
} else {
|
|
ByteArrayInputStream bais(customPayloadPacket->data);
|
|
DataInputStream dis(&bais);
|
|
std::wstring name = dis.readUTF();
|
|
if (name.length() <= 30) {
|
|
menu->setItemName(name);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
bool PlayerConnection::isDisconnected() { return done; }
|
|
|
|
// 4J Added
|
|
|
|
void PlayerConnection::handleDebugOptions(
|
|
std::shared_ptr<DebugOptionsPacket> packet) {
|
|
// Player player = std::dynamic_pointer_cast<Player>(
|
|
// player->shared_from_this() );
|
|
player->SetDebugOptions(packet->m_uiVal);
|
|
}
|
|
|
|
void PlayerConnection::handleCraftItem(
|
|
std::shared_ptr<CraftItemPacket> packet) {
|
|
int iRecipe = packet->recipe;
|
|
|
|
if (iRecipe == -1) return;
|
|
|
|
Recipy::INGREDIENTS_REQUIRED* pRecipeIngredientsRequired =
|
|
Recipes::getInstance()->getRecipeIngredientsArray();
|
|
std::shared_ptr<ItemInstance> pTempItemInst =
|
|
pRecipeIngredientsRequired[iRecipe].pRecipy->assemble(nullptr);
|
|
|
|
if (app.DebugSettingsOn() &&
|
|
(player->GetDebugOptions() & (1L << eDebugSetting_CraftAnything))) {
|
|
pTempItemInst->onCraftedBy(
|
|
player->level,
|
|
std::dynamic_pointer_cast<Player>(player->shared_from_this()),
|
|
pTempItemInst->count);
|
|
if (player->inventory->add(pTempItemInst) == false) {
|
|
// no room in inventory, so throw it down
|
|
player->drop(pTempItemInst);
|
|
}
|
|
} else if (pTempItemInst->id == Item::fireworksCharge_Id ||
|
|
pTempItemInst->id == Item::fireworks_Id) {
|
|
CraftingMenu* menu = (CraftingMenu*)player->containerMenu;
|
|
player->openFireworks(menu->getX(), menu->getY(), menu->getZ());
|
|
} else {
|
|
// TODO 4J Stu - Assume at the moment that the client can work this out
|
|
// for us...
|
|
// if(pRecipeIngredientsRequired[iRecipe].bCanMake)
|
|
//{
|
|
pTempItemInst->onCraftedBy(
|
|
player->level,
|
|
std::dynamic_pointer_cast<Player>(player->shared_from_this()),
|
|
pTempItemInst->count);
|
|
|
|
// and remove those resources from your inventory
|
|
for (int i = 0; i < pRecipeIngredientsRequired[iRecipe].iIngC; i++) {
|
|
for (int j = 0; j < pRecipeIngredientsRequired[iRecipe].iIngValA[i];
|
|
j++) {
|
|
std::shared_ptr<ItemInstance> ingItemInst = nullptr;
|
|
// do we need to remove a specific aux value?
|
|
if (pRecipeIngredientsRequired[iRecipe].iIngAuxValA[i] !=
|
|
Recipes::ANY_AUX_VALUE) {
|
|
ingItemInst = player->inventory->getResourceItem(
|
|
pRecipeIngredientsRequired[iRecipe].iIngIDA[i],
|
|
pRecipeIngredientsRequired[iRecipe].iIngAuxValA[i]);
|
|
player->inventory->removeResource(
|
|
pRecipeIngredientsRequired[iRecipe].iIngIDA[i],
|
|
pRecipeIngredientsRequired[iRecipe].iIngAuxValA[i]);
|
|
} else {
|
|
ingItemInst = player->inventory->getResourceItem(
|
|
pRecipeIngredientsRequired[iRecipe].iIngIDA[i]);
|
|
player->inventory->removeResource(
|
|
pRecipeIngredientsRequired[iRecipe].iIngIDA[i]);
|
|
}
|
|
|
|
// 4J Stu - Fix for #13097 - Bug: Milk Buckets are removed when
|
|
// crafting Cake
|
|
if (ingItemInst != NULL) {
|
|
if (ingItemInst->getItem()->hasCraftingRemainingItem()) {
|
|
// replace item with remaining result
|
|
player->inventory->add(
|
|
std::shared_ptr<ItemInstance>(new ItemInstance(
|
|
ingItemInst->getItem()
|
|
->getCraftingRemainingItem())));
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
// 4J Stu - Fix for #13119 - We should add the item after we remove the
|
|
// ingredients
|
|
if (player->inventory->add(pTempItemInst) == false) {
|
|
// no room in inventory, so throw it down
|
|
player->drop(pTempItemInst);
|
|
}
|
|
|
|
if (pTempItemInst->id == Item::map_Id) {
|
|
// 4J Stu - Maps need to have their aux value update, so the client
|
|
// should always be assumed to be wrong This is how the Java works,
|
|
// as the client also incorrectly predicts the auxvalue of the
|
|
// mapItem
|
|
std::vector<std::shared_ptr<ItemInstance> > items;
|
|
for (unsigned int i = 0; i < player->containerMenu->slots.size();
|
|
i++) {
|
|
items.push_back(player->containerMenu->slots.at(i)->getItem());
|
|
}
|
|
player->refreshContainer(player->containerMenu, &items);
|
|
} else {
|
|
// Do same hack as PlayerConnection::handleContainerClick does - do
|
|
// our broadcast of changes just now, but with a hack so it just
|
|
// thinks it has sent things but hasn't really. This will stop the
|
|
// client getting a message back confirming the current inventory
|
|
// items, which might then arrive after another local change has
|
|
// been made on the client and be stale.
|
|
player->ignoreSlotUpdateHack = true;
|
|
player->containerMenu->broadcastChanges();
|
|
player->broadcastCarriedItem();
|
|
player->ignoreSlotUpdateHack = false;
|
|
}
|
|
}
|
|
|
|
// handle achievements
|
|
switch (pTempItemInst->id) {
|
|
case Tile::workBench_Id:
|
|
player->awardStat(GenericStats::buildWorkbench(),
|
|
GenericStats::param_buildWorkbench());
|
|
break;
|
|
case Item::pickAxe_wood_Id:
|
|
player->awardStat(GenericStats::buildPickaxe(),
|
|
GenericStats::param_buildPickaxe());
|
|
break;
|
|
case Tile::furnace_Id:
|
|
player->awardStat(GenericStats::buildFurnace(),
|
|
GenericStats::param_buildFurnace());
|
|
break;
|
|
case Item::hoe_wood_Id:
|
|
player->awardStat(GenericStats::buildHoe(),
|
|
GenericStats::param_buildHoe());
|
|
break;
|
|
case Item::bread_Id:
|
|
player->awardStat(GenericStats::makeBread(),
|
|
GenericStats::param_makeBread());
|
|
break;
|
|
case Item::cake_Id:
|
|
player->awardStat(GenericStats::bakeCake(),
|
|
GenericStats::param_bakeCake());
|
|
break;
|
|
case Item::pickAxe_stone_Id:
|
|
player->awardStat(GenericStats::buildBetterPickaxe(),
|
|
GenericStats::param_buildBetterPickaxe());
|
|
break;
|
|
case Item::sword_wood_Id:
|
|
player->awardStat(GenericStats::buildSword(),
|
|
GenericStats::param_buildSword());
|
|
break;
|
|
case Tile::dispenser_Id:
|
|
player->awardStat(GenericStats::dispenseWithThis(),
|
|
GenericStats::param_dispenseWithThis());
|
|
break;
|
|
case Tile::enchantTable_Id:
|
|
player->awardStat(GenericStats::enchantments(),
|
|
GenericStats::param_enchantments());
|
|
break;
|
|
case Tile::bookshelf_Id:
|
|
player->awardStat(GenericStats::bookcase(),
|
|
GenericStats::param_bookcase());
|
|
break;
|
|
}
|
|
//}
|
|
// ELSE The server thinks the client was wrong...
|
|
}
|
|
|
|
void PlayerConnection::handleTradeItem(
|
|
std::shared_ptr<TradeItemPacket> packet) {
|
|
if (player->containerMenu->containerId == packet->containerId) {
|
|
MerchantMenu* menu = (MerchantMenu*)player->containerMenu;
|
|
|
|
MerchantRecipeList* offers = menu->getMerchant()->getOffers(player);
|
|
|
|
if (offers) {
|
|
int selectedShopItem = packet->offer;
|
|
if (selectedShopItem < offers->size()) {
|
|
MerchantRecipe* activeRecipe = offers->at(selectedShopItem);
|
|
if (!activeRecipe->isDeprecated()) {
|
|
// Do we have the ingredients?
|
|
std::shared_ptr<ItemInstance> buyAItem =
|
|
activeRecipe->getBuyAItem();
|
|
std::shared_ptr<ItemInstance> buyBItem =
|
|
activeRecipe->getBuyBItem();
|
|
|
|
int buyAMatches = player->inventory->countMatches(buyAItem);
|
|
int buyBMatches = player->inventory->countMatches(buyBItem);
|
|
if ((buyAItem != NULL && buyAMatches >= buyAItem->count) &&
|
|
(buyBItem == NULL || buyBMatches >= buyBItem->count)) {
|
|
menu->getMerchant()->notifyTrade(activeRecipe);
|
|
|
|
// Remove the items we are purchasing with
|
|
player->inventory->removeResources(buyAItem);
|
|
player->inventory->removeResources(buyBItem);
|
|
|
|
// Add the item we have purchased
|
|
std::shared_ptr<ItemInstance> result =
|
|
activeRecipe->getSellItem()->copy();
|
|
|
|
// 4J JEV - Award itemsBought stat.
|
|
player->awardStat(
|
|
GenericStats::itemsBought(result->getItem()->id),
|
|
GenericStats::param_itemsBought(
|
|
result->getItem()->id, result->getAuxValue(),
|
|
result->GetCount()));
|
|
|
|
if (!player->inventory->add(result)) {
|
|
player->drop(result);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
INetworkPlayer* PlayerConnection::getNetworkPlayer() {
|
|
if (connection != NULL && connection->getSocket() != NULL)
|
|
return connection->getSocket()->getPlayer();
|
|
else
|
|
return NULL;
|
|
}
|
|
|
|
bool PlayerConnection::isLocal() {
|
|
if (connection->getSocket() == NULL) {
|
|
return false;
|
|
} else {
|
|
bool isLocal = connection->getSocket()->isLocal();
|
|
return connection->getSocket()->isLocal();
|
|
}
|
|
}
|
|
|
|
bool PlayerConnection::isGuest() {
|
|
if (connection->getSocket() == NULL) {
|
|
return false;
|
|
} else {
|
|
INetworkPlayer* networkPlayer = connection->getSocket()->getPlayer();
|
|
bool isGuest = false;
|
|
if (networkPlayer != NULL) {
|
|
isGuest = networkPlayer->IsGuest() == TRUE;
|
|
}
|
|
return isGuest;
|
|
}
|
|
}
|