mirror of
https://github.com/4jcraft/4jcraft.git
synced 2026-04-25 12:43:37 +00:00
196 lines
6.8 KiB
C++
196 lines
6.8 KiB
C++
#include "../Platform/stdafx.h"
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#include "../GameState/Options.h"
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#include "ServerConnection.h"
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#include "PendingConnection.h"
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#include "PlayerConnection.h"
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#include "../Player/ServerPlayer.h"
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#include "../../Minecraft.World/Headers/net.minecraft.network.h"
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#include "../../Minecraft.World/Network/Socket.h"
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#include "../../Minecraft.World/Headers/net.minecraft.world.level.h"
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#include "../Level/MultiPlayerLevel.h"
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ServerConnection::ServerConnection(MinecraftServer* server) {
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// 4J - added initialiser
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connectionCounter = 0;
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InitializeCriticalSection(&pending_cs);
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this->server = server;
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}
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ServerConnection::~ServerConnection() { DeleteCriticalSection(&pending_cs); }
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// 4J - added to handle incoming connections, to replace thread that original
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// used to have
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void ServerConnection::NewIncomingSocket(Socket* socket) {
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std::shared_ptr<PendingConnection> unconnectedClient =
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std::shared_ptr<PendingConnection>(new PendingConnection(
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server, socket,
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L"Connection #" + _toString<int>(connectionCounter++)));
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handleConnection(unconnectedClient);
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}
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void ServerConnection::addPlayerConnection(
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std::shared_ptr<PlayerConnection> uc) {
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players.push_back(uc);
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}
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void ServerConnection::handleConnection(std::shared_ptr<PendingConnection> uc) {
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EnterCriticalSection(&pending_cs);
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pending.push_back(uc);
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LeaveCriticalSection(&pending_cs);
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}
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void ServerConnection::stop() {
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EnterCriticalSection(&pending_cs);
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for (unsigned int i = 0; i < pending.size(); i++) {
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std::shared_ptr<PendingConnection> uc = pending[i];
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uc->connection->close(DisconnectPacket::eDisconnect_Closed);
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}
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LeaveCriticalSection(&pending_cs);
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for (unsigned int i = 0; i < players.size(); i++) {
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std::shared_ptr<PlayerConnection> player = players[i];
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player->connection->close(DisconnectPacket::eDisconnect_Closed);
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}
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}
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void ServerConnection::tick() {
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{
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// MGH - changed this so that the the CS lock doesn't cover the tick
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// (was causing a lockup when 2 players tried to join)
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EnterCriticalSection(&pending_cs);
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std::vector<std::shared_ptr<PendingConnection> > tempPending = pending;
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LeaveCriticalSection(&pending_cs);
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for (unsigned int i = 0; i < tempPending.size(); i++) {
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std::shared_ptr<PendingConnection> uc = tempPending[i];
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// try { // 4J - removed try/catch
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uc->tick();
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// } catch (Exception e) {
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// uc.disconnect("Internal server error");
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// logger.log(Level.WARNING, "Failed to handle packet: "
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// + e, e);
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// }
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if (uc->connection != NULL) uc->connection->flush();
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}
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}
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// now remove from the pending list
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EnterCriticalSection(&pending_cs);
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for (unsigned int i = 0; i < pending.size(); i++)
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if (pending[i]->done) {
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pending.erase(pending.begin() + i);
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i--;
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}
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LeaveCriticalSection(&pending_cs);
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for (unsigned int i = 0; i < players.size(); i++) {
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std::shared_ptr<PlayerConnection> player = players[i];
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std::shared_ptr<ServerPlayer> serverPlayer = player->getPlayer();
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if (serverPlayer) {
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serverPlayer->updateFrameTick();
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serverPlayer->doChunkSendingTick(false);
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}
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player->tick();
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if (player->done) {
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players.erase(players.begin() + i);
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i--;
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}
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player->connection->flush();
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}
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}
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bool ServerConnection::addPendingTextureRequest(
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const std::wstring& textureName) {
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AUTO_VAR(it, find(m_pendingTextureRequests.begin(),
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m_pendingTextureRequests.end(), textureName));
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if (it == m_pendingTextureRequests.end()) {
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m_pendingTextureRequests.push_back(textureName);
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return true;
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}
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// 4J Stu - We want to request this texture from everyone, if we have a
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// duplicate it's most likely because the first person we asked for it
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// didn't have it eg They selected a skin then deleted the skin pack. The
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// side effect of this change is that in certain cases we can send a few
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// more requests, and receive a few more responses if people join with the
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// same skin in a short space of time
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return true;
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}
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void ServerConnection::handleTextureReceived(const std::wstring& textureName) {
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AUTO_VAR(it, find(m_pendingTextureRequests.begin(),
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m_pendingTextureRequests.end(), textureName));
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if (it != m_pendingTextureRequests.end()) {
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m_pendingTextureRequests.erase(it);
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}
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for (unsigned int i = 0; i < players.size(); i++) {
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std::shared_ptr<PlayerConnection> player = players[i];
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if (!player->done) {
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player->handleTextureReceived(textureName);
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}
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}
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}
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void ServerConnection::handleTextureAndGeometryReceived(
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const std::wstring& textureName) {
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AUTO_VAR(it, find(m_pendingTextureRequests.begin(),
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m_pendingTextureRequests.end(), textureName));
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if (it != m_pendingTextureRequests.end()) {
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m_pendingTextureRequests.erase(it);
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}
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for (unsigned int i = 0; i < players.size(); i++) {
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std::shared_ptr<PlayerConnection> player = players[i];
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if (!player->done) {
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player->handleTextureAndGeometryReceived(textureName);
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}
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}
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}
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void ServerConnection::handleServerSettingsChanged(
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std::shared_ptr<ServerSettingsChangedPacket> packet) {
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Minecraft* pMinecraft = Minecraft::GetInstance();
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if (packet->action == ServerSettingsChangedPacket::HOST_DIFFICULTY) {
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for (unsigned int i = 0; i < pMinecraft->levels.length; ++i) {
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if (pMinecraft->levels[i] != NULL) {
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app.DebugPrintf(
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"ClientConnection::handleServerSettingsChanged - "
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"Difficulty = %d",
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packet->data);
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pMinecraft->levels[i]->difficulty = packet->data;
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}
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}
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}
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// else
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// if(packet->action==ServerSettingsChangedPacket::HOST_IN_GAME_SETTINGS)//
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// options
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// {
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// app.SetGameHostOption(eGameHostOption_All,packet->m_serverSettings)
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// }
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// else
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// {
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// unsigned char ucData=(unsigned char)packet->data;
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// if(ucData&1)
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// {
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// // hide gamertags
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// pMinecraft->options->SetGamertagSetting(true);
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// }
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// else
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// {
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// pMinecraft->options->SetGamertagSetting(false);
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// }
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//
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// for (unsigned int i = 0; i < players.size(); i++)
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// {
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// shared_ptr<PlayerConnection> playerconnection =
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// players[i];
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// playerconnection->setShowOnMaps(pMinecraft->options->GetGamertagSetting());
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// }
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// }
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}
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std::vector<std::shared_ptr<PlayerConnection> >*
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ServerConnection::getPlayers() {
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return &players;
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} |