4jcraft/Minecraft.World/WorldGen/Features/RandomScatteredLargeFeature.cpp
2026-03-21 17:45:10 -05:00

131 lines
4.7 KiB
C++

#include "../../Platform/stdafx.h"
#include "../../Headers/net.minecraft.world.level.h"
#include "../../Headers/net.minecraft.world.level.biome.h"
#include "../../Headers/net.minecraft.world.level.levelgen.structure.h"
#include "../Structures/ScatteredFeaturePieces.h"
#include "RandomScatteredLargeFeature.h"
const std::wstring RandomScatteredLargeFeature::OPTION_SPACING = L"distance";
std::vector<Biome*> RandomScatteredLargeFeature::allowedBiomes;
void RandomScatteredLargeFeature::staticCtor() {
allowedBiomes.push_back(Biome::desert);
allowedBiomes.push_back(Biome::desertHills);
allowedBiomes.push_back(Biome::jungle);
allowedBiomes.push_back(Biome::jungleHills);
allowedBiomes.push_back(Biome::swampland);
}
void RandomScatteredLargeFeature::_init() {
spacing = 32;
minSeparation = 8;
swamphutEnemies.push_back(new Biome::MobSpawnerData(eTYPE_WITCH, 1, 1, 1));
}
RandomScatteredLargeFeature::RandomScatteredLargeFeature() { _init(); }
RandomScatteredLargeFeature::RandomScatteredLargeFeature(
std::unordered_map<std::wstring, std::wstring> options) {
_init();
for (AUTO_VAR(it, options.begin()); it != options.end(); ++it) {
if (it->first.compare(OPTION_SPACING) == 0) {
spacing = Mth::getInt(it->second, spacing, minSeparation + 1);
}
}
}
std::wstring RandomScatteredLargeFeature::getFeatureName() { return L"Temple"; }
bool RandomScatteredLargeFeature::isFeatureChunk(int x, int z,
bool bIsSuperflat) {
int xx = x;
int zz = z;
if (x < 0) x -= spacing - 1;
if (z < 0) z -= spacing - 1;
int xCenterFeatureChunk = x / spacing;
int zCenterFeatureChunk = z / spacing;
Random* r =
level->getRandomFor(xCenterFeatureChunk, zCenterFeatureChunk, 14357617);
xCenterFeatureChunk *= spacing;
zCenterFeatureChunk *= spacing;
xCenterFeatureChunk += r->nextInt(spacing - minSeparation);
zCenterFeatureChunk += r->nextInt(spacing - minSeparation);
x = xx;
z = zz;
bool forcePlacement = false;
LevelGenerationOptions* levelGenOptions = app.getLevelGenerationOptions();
if (levelGenOptions != NULL) {
forcePlacement =
levelGenOptions->isFeatureChunk(x, z, eFeature_Temples);
}
if (forcePlacement ||
(x == xCenterFeatureChunk && z == zCenterFeatureChunk)) {
Biome* biome =
level->getBiomeSource()->getBiome(x * 16 + 8, z * 16 + 8);
for (AUTO_VAR(it, allowedBiomes.begin()); it != allowedBiomes.end();
++it) {
Biome* a = *it;
if (biome == a) {
return true;
}
}
}
return false;
}
StructureStart* RandomScatteredLargeFeature::createStructureStart(int x,
int z) {
return new ScatteredFeatureStart(level, random, x, z);
}
RandomScatteredLargeFeature::ScatteredFeatureStart::ScatteredFeatureStart() {
// for reflection
}
RandomScatteredLargeFeature::ScatteredFeatureStart::ScatteredFeatureStart(
Level* level, Random* random, int chunkX, int chunkZ)
: StructureStart(chunkX, chunkZ) {
Biome* biome = level->getBiome(chunkX * 16 + 8, chunkZ * 16 + 8);
if (biome == Biome::jungle || biome == Biome::jungleHills) {
ScatteredFeaturePieces::JunglePyramidPiece* startRoom =
new ScatteredFeaturePieces::JunglePyramidPiece(random, chunkX * 16,
chunkZ * 16);
pieces.push_back(startRoom);
} else if (biome == Biome::swampland) {
ScatteredFeaturePieces::SwamplandHut* startRoom =
new ScatteredFeaturePieces::SwamplandHut(random, chunkX * 16,
chunkZ * 16);
pieces.push_back(startRoom);
} else {
ScatteredFeaturePieces::DesertPyramidPiece* startRoom =
new ScatteredFeaturePieces::DesertPyramidPiece(random, chunkX * 16,
chunkZ * 16);
pieces.push_back(startRoom);
}
calculateBoundingBox();
}
bool RandomScatteredLargeFeature::isSwamphut(int cellX, int cellY, int cellZ) {
StructureStart* structureAt = getStructureAt(cellX, cellY, cellZ);
if (structureAt == NULL ||
!(dynamic_cast<ScatteredFeatureStart*>(structureAt)) ||
structureAt->pieces.empty()) {
return false;
}
StructurePiece* first = NULL;
AUTO_VAR(it, structureAt->pieces.begin());
if (it != structureAt->pieces.end()) first = *it;
return dynamic_cast<ScatteredFeaturePieces::SwamplandHut*>(first) != NULL;
}
std::vector<Biome::MobSpawnerData*>*
RandomScatteredLargeFeature::getSwamphutEnemies() {
return &swamphutEnemies;
}