mirror of
https://github.com/4jcraft/4jcraft.git
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205 lines
8.4 KiB
C++
205 lines
8.4 KiB
C++
#include "../../Platform/stdafx.h"
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#include "../../Headers/net.minecraft.world.level.h"
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#include "../../Headers/net.minecraft.world.level.tile.h"
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#include "MegaTreeFeature.h"
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MegaTreeFeature::MegaTreeFeature(bool doUpdate, int baseHeight, int trunkType,
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int leafType)
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: Feature(doUpdate),
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baseHeight(baseHeight),
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trunkType(trunkType),
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leafType(leafType) {}
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bool MegaTreeFeature::place(Level* level, Random* random, int x, int y, int z) {
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int treeHeight = random->nextInt(3) + baseHeight;
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bool free = true;
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if (y < 1 || y + treeHeight + 1 > Level::maxBuildHeight) return false;
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// 4J Stu Added to stop tree features generating areas previously place by
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// game rule generation
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if (app.getLevelGenerationOptions() != NULL) {
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PIXBeginNamedEvent(0, "MegaTreeFeature Checking intersects");
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LevelGenerationOptions* levelGenOptions =
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app.getLevelGenerationOptions();
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bool intersects = levelGenOptions->checkIntersects(
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x - 2, y - 1, z - 2, x + 2, y + treeHeight, z + 2);
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PIXEndNamedEvent();
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if (intersects) {
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// app.DebugPrintf("Skipping reeds feature generation as it overlaps
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// a game rule structure\n");
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return false;
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}
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}
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for (int yy = y; yy <= y + 1 + treeHeight; yy++) {
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int r = 2;
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if (yy == y) r = 1;
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if (yy >= y + 1 + treeHeight - 2) r = 2;
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for (int xx = x - r; xx <= x + r && free; xx++) {
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for (int zz = z - r; zz <= z + r && free; zz++) {
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if (yy >= 0 && yy < Level::maxBuildHeight) {
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int tt = level->getTile(xx, yy, zz);
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if (tt != 0 && tt != Tile::leaves_Id &&
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tt != Tile::grass_Id && tt != Tile::dirt_Id &&
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tt != Tile::treeTrunk_Id && tt != Tile::sapling_Id)
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free = false;
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} else {
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free = false;
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}
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}
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}
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}
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if (!free) return false;
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int belowTile = level->getTile(x, y - 1, z);
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if ((belowTile != Tile::grass_Id && belowTile != Tile::dirt_Id) ||
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y >= Level::maxBuildHeight - treeHeight - 1)
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return false;
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level->setTileAndData(x, y - 1, z, Tile::dirt_Id, 0, Tile::UPDATE_CLIENTS);
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level->setTileAndData(x + 1, y - 1, z, Tile::dirt_Id, 0,
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Tile::UPDATE_CLIENTS);
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level->setTileAndData(x, y - 1, z + 1, Tile::dirt_Id, 0,
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Tile::UPDATE_CLIENTS);
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level->setTileAndData(x + 1, y - 1, z + 1, Tile::dirt_Id, 0,
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Tile::UPDATE_CLIENTS);
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PIXBeginNamedEvent(0, "MegaTree placing leaves, %d, %d, %d", x, z,
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y + treeHeight);
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placeLeaves(level, x, z, y + treeHeight, 2, random);
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PIXEndNamedEvent();
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PIXBeginNamedEvent(0, "MegaTree placing branches");
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int branchHeight = y + treeHeight - 2 - random->nextInt(4);
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while (branchHeight > y + treeHeight / 2) {
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float angle = random->nextFloat() * PI * 2.0f;
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int bx = x + (int)(0.5f + Mth::cos(angle) * 4.0f);
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int bz = z + (int)(0.5f + Mth::sin(angle) * 4.0f);
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placeLeaves(level, bx, bz, branchHeight, 0, random);
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for (int b = 0; b < 5; b++) {
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bx = x + (int)(1.5f + Mth::cos(angle) * b);
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bz = z + (int)(1.5f + Mth::sin(angle) * b);
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placeBlock(level, bx, branchHeight - 3 + b / 2, bz,
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Tile::treeTrunk_Id, trunkType);
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}
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branchHeight -= 2 + random->nextInt(4);
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}
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PIXEndNamedEvent();
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PIXBeginNamedEvent(0, "MegaTree placing vines");
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for (int hh = 0; hh < treeHeight; hh++) {
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int t = level->getTile(x, y + hh, z);
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if (t == 0 || t == Tile::leaves_Id) {
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placeBlock(level, x, y + hh, z, Tile::treeTrunk_Id, trunkType);
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if (hh > 0) {
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if (random->nextInt(3) > 0 &&
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level->isEmptyTile(x - 1, y + hh, z)) {
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placeBlock(level, x - 1, y + hh, z, Tile::vine_Id,
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VineTile::VINE_EAST);
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}
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if (random->nextInt(3) > 0 &&
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level->isEmptyTile(x, y + hh, z - 1)) {
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placeBlock(level, x, y + hh, z - 1, Tile::vine_Id,
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VineTile::VINE_SOUTH);
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}
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}
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}
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if (hh < (treeHeight - 1)) {
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t = level->getTile(x + 1, y + hh, z);
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if (t == 0 || t == Tile::leaves_Id) {
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placeBlock(level, x + 1, y + hh, z, Tile::treeTrunk_Id,
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trunkType);
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if (hh > 0) {
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if (random->nextInt(3) > 0 &&
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level->isEmptyTile(x + 2, y + hh, z)) {
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placeBlock(level, x + 2, y + hh, z, Tile::vine_Id,
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VineTile::VINE_WEST);
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}
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if (random->nextInt(3) > 0 &&
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level->isEmptyTile(x + 1, y + hh, z - 1)) {
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placeBlock(level, x + 1, y + hh, z - 1, Tile::vine_Id,
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VineTile::VINE_SOUTH);
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}
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}
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}
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t = level->getTile(x + 1, y + hh, z + 1);
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if (t == 0 || t == Tile::leaves_Id) {
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placeBlock(level, x + 1, y + hh, z + 1, Tile::treeTrunk_Id,
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trunkType);
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if (hh > 0) {
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if (random->nextInt(3) > 0 &&
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level->isEmptyTile(x + 2, y + hh, z + 1)) {
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placeBlock(level, x + 2, y + hh, z + 1, Tile::vine_Id,
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VineTile::VINE_WEST);
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}
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if (random->nextInt(3) > 0 &&
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level->isEmptyTile(x + 1, y + hh, z + 2)) {
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placeBlock(level, x + 1, y + hh, z + 2, Tile::vine_Id,
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VineTile::VINE_NORTH);
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}
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}
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}
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t = level->getTile(x, y + hh, z + 1);
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if (t == 0 || t == Tile::leaves_Id) {
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placeBlock(level, x, y + hh, z + 1, Tile::treeTrunk_Id,
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trunkType);
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if (hh > 0) {
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if (random->nextInt(3) > 0 &&
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level->isEmptyTile(x - 1, y + hh, z + 1)) {
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placeBlock(level, x - 1, y + hh, z + 1, Tile::vine_Id,
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VineTile::VINE_EAST);
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}
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if (random->nextInt(3) > 0 &&
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level->isEmptyTile(x, y + hh, z + 2)) {
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placeBlock(level, x, y + hh, z + 2, Tile::vine_Id,
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VineTile::VINE_NORTH);
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}
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}
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}
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}
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}
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PIXEndNamedEvent();
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return true;
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}
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void MegaTreeFeature::placeLeaves(Level* level, int x, int z, int topPosition,
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int baseRadius, Random* random) {
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int grassHeight = 2;
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// 4J Stu - Generate from top down so that we don't have to keep adjusting
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// the heightmaps
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for (int yy = topPosition; yy >= topPosition - grassHeight; yy--) {
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int yo = yy - (topPosition);
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int radius = baseRadius + 1 - yo;
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for (int xx = x - radius; xx <= x + radius + 1; xx++) {
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int xo = xx - (x);
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for (int zz = z - radius; zz <= z + radius + 1; zz++) {
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int zo = zz - (z);
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if ((xo < 0 && zo < 0) &&
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(xo * xo + zo * zo) > (radius * radius)) {
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continue;
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}
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if ((xo > 0 || zo > 0) &&
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(xo * xo + zo * zo) > ((radius + 1) * (radius + 1))) {
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continue;
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}
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if (random->nextInt(4) == 0 &&
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(xo * xo + zo * zo) > ((radius - 1) * (radius - 1))) {
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continue;
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}
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PIXBeginNamedEvent(0, "Getting tile");
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int t = level->getTile(xx, yy, zz);
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PIXEndNamedEvent();
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if (t == 0 || t == Tile::leaves_Id) {
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PIXBeginNamedEvent(0, "Placing block");
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placeBlock(level, xx, yy, zz, Tile::leaves_Id, leafType);
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PIXEndNamedEvent();
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}
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}
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}
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}
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} |