4jcraft/Minecraft.World/WorldGen/Features/HellFireFeature.cpp
2026-03-21 17:45:10 -05:00

18 lines
748 B
C++

#include "../../Platform/stdafx.h"
#include "../../Headers/net.minecraft.world.level.h"
#include "HellFireFeature.h"
#include "../../Headers/net.minecraft.world.level.tile.h"
bool HellFireFeature::place(Level* level, Random* random, int x, int y, int z) {
for (int i = 0; i < 64; i++) {
int x2 = x + random->nextInt(8) - random->nextInt(8);
int y2 = y + random->nextInt(4) - random->nextInt(4);
int z2 = z + random->nextInt(8) - random->nextInt(8);
if (!level->isEmptyTile(x2, y2, z2)) continue;
if (level->getTile(x2, y2 - 1, z2) != Tile::netherRack_Id) continue;
level->setTileAndData(x2, y2, z2, Tile::fire_Id, 0,
Tile::UPDATE_CLIENTS);
}
return true;
}