4jcraft/Minecraft.World/Util/ThreadName.cpp

41 lines
1.3 KiB
C++

#include "../Platform/stdafx.h"
#include <cstdint>
// From Xbox documentation
typedef struct tagTHREADNAME_INFO {
std::uint32_t dwType; // Must be 0x1000
const char* szName; // Pointer to name (in user address space)
std::uint32_t dwThreadID; // Thread ID (-1 for caller thread)
std::uint32_t dwFlags; // Reserved for future use; must be zero
} THREADNAME_INFO;
void SetThreadName(std::uint32_t threadId, const char* threadName) {
#ifndef __PS3__
THREADNAME_INFO info;
info.dwType = 0x1000;
info.szName = threadName;
info.dwThreadID = threadId;
info.dwFlags = 0;
#if (defined _WINDOWS64 | defined _DURANGO)
__try {
RaiseException(0x406D1388, 0, sizeof(info) / sizeof(std::uint32_t),
reinterpret_cast<ULONG_PTR*>(&info));
} __except (GetExceptionCode() == 0x406D1388 ? EXCEPTION_CONTINUE_EXECUTION
: EXCEPTION_EXECUTE_HANDLER) {
}
#endif
#ifdef _XBOX
__try {
RaiseException(
0x406D1388, 0, sizeof(info) / sizeof(std::uint32_t),
reinterpret_cast<std::uint32_t*>(&info));
} __except (GetExceptionCode() == 0x406D1388 ? EXCEPTION_CONTINUE_EXECUTION
: EXCEPTION_EXECUTE_HANDLER) {
}
#endif
#endif // __PS3__
}