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76 lines
2.8 KiB
C++
76 lines
2.8 KiB
C++
#include "../Platform/stdafx.h"
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#include "../Headers/net.minecraft.world.level.h"
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#include "../Headers/net.minecraft.world.level.tile.piston.h"
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#include "../Headers/net.minecraft.h"
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#include "../Headers/net.minecraft.world.h"
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#include "LeafTile.h"
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#include "TreeTile.h"
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const unsigned int TreeTile::TREE_NAMES[TreeTile::TREE_NAMES_LENGTH] = {
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IDS_TILE_LOG_OAK, IDS_TILE_LOG_SPRUCE, IDS_TILE_LOG_BIRCH,
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IDS_TILE_LOG_JUNGLE};
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const std::wstring TreeTile::TREE_STRING_NAMES[TreeTile::TREE_NAMES_LENGTH] = {
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L"oak", L"spruce", L"birch", L"jungle"};
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const std::wstring TreeTile::TREE_TEXTURES[] = {L"tree_side", L"tree_spruce",
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L"tree_birch", L"tree_jungle"};
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TreeTile::TreeTile(int id) : RotatedPillarTile(id, Material::wood) {}
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int TreeTile::getResourceCount(Random* random) { return 1; }
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int TreeTile::getResource(int data, Random* random, int playerBonusLevel) {
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return Tile::treeTrunk_Id;
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}
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void TreeTile::onRemove(Level* level, int x, int y, int z, int id, int data) {
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int r = LeafTile::REQUIRED_WOOD_RANGE;
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int r2 = r + 1;
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if (level->hasChunksAt(x - r2, y - r2, z - r2, x + r2, y + r2, z + r2)) {
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for (int xo = -r; xo <= r; xo++)
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for (int yo = -r; yo <= r; yo++)
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for (int zo = -r; zo <= r; zo++) {
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int t = level->getTile(x + xo, y + yo, z + zo);
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if (t == Tile::leaves_Id) {
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int currentData =
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level->getData(x + xo, y + yo, z + zo);
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if ((currentData & LeafTile::UPDATE_LEAF_BIT) == 0) {
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level->setData(
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x + xo, y + yo, z + zo,
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currentData | LeafTile::UPDATE_LEAF_BIT,
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Tile::UPDATE_NONE);
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}
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}
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}
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}
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}
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unsigned int TreeTile::getDescriptionId(int iData /*= -1*/) {
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int type = iData & MASK_TYPE;
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if (type < 0) type = 0;
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return TreeTile::TREE_NAMES[type];
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}
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Icon* TreeTile::getTypeTexture(int type) { return icons_side[type]; }
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Icon* TreeTile::getTopTexture(int type) { return icons_top[type]; }
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int TreeTile::getWoodType(int data) { return data & MASK_TYPE; }
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std::shared_ptr<ItemInstance> TreeTile::getSilkTouchItemInstance(int data) {
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// fix to avoid getting silktouched sideways logs
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return std::shared_ptr<ItemInstance>(
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new ItemInstance(id, 1, getWoodType(data)));
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}
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void TreeTile::registerIcons(IconRegister* iconRegister) {
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for (int i = 0; i < TREE_NAMES_LENGTH; i++) {
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icons_side[i] = iconRegister->registerIcon(getIconName() + L"_" +
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TREE_STRING_NAMES[i]);
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icons_top[i] = iconRegister->registerIcon(
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getIconName() + L"_" + TREE_STRING_NAMES[i] + L"_top");
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}
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} |