4jcraft/Minecraft.World/Blocks/ChestTile.cpp
2026-03-21 15:52:50 -05:00

374 lines
14 KiB
C++

#include "../Platform/stdafx.h"
#include "../Headers/net.minecraft.world.h"
#include "../Headers/net.minecraft.world.level.h"
#include "../Headers/net.minecraft.world.entity.item.h"
#include "../Headers/net.minecraft.world.entity.animal.h"
#include "../Headers/net.minecraft.world.entity.player.h"
#include "../Headers/net.minecraft.world.item.h"
#include "../Headers/net.minecraft.world.level.redstone.h"
#include "../Headers/net.minecraft.world.level.tile.entity.h"
#include "../Headers/net.minecraft.world.phys.h"
#include "ChestTile.h"
#include "../Util/Facing.h"
ChestTile::ChestTile(int id, int type)
: BaseEntityTile(id, Material::wood, false) {
random = new Random();
this->type = type;
setShape(1 / 16.0f, 0, 1 / 16.0f, 15 / 16.0f, 14 / 16.0f, 15 / 16.0f);
}
ChestTile::~ChestTile() { delete random; }
bool ChestTile::isSolidRender(bool isServerLevel) { return false; }
bool ChestTile::isCubeShaped() { return false; }
int ChestTile::getRenderShape() { return Tile::SHAPE_ENTITYTILE_ANIMATED; }
void ChestTile::updateShape(LevelSource* level, int x, int y, int z,
int forceData,
std::shared_ptr<TileEntity> forceEntity) {
if (level->getTile(x, y, z - 1) == id) {
setShape(1 / 16.0f, 0, 0, 15 / 16.0f, 14 / 16.0f, 15 / 16.0f);
} else if (level->getTile(x, y, z + 1) == id) {
setShape(1 / 16.0f, 0, 1 / 16.0f, 15 / 16.0f, 14 / 16.0f, 1);
} else if (level->getTile(x - 1, y, z) == id) {
setShape(0, 0, 1 / 16.0f, 15 / 16.0f, 14 / 16.0f, 15 / 16.0f);
} else if (level->getTile(x + 1, y, z) == id) {
setShape(1 / 16.0f, 0, 1 / 16.0f, 1, 14 / 16.0f, 15 / 16.0f);
} else {
setShape(1 / 16.0f, 0, 1 / 16.0f, 15 / 16.0f, 14 / 16.0f, 15 / 16.0f);
}
}
void ChestTile::onPlace(Level* level, int x, int y, int z) {
BaseEntityTile::onPlace(level, x, y, z);
recalcLockDir(level, x, y, z);
int n = level->getTile(x, y, z - 1); // face = 2
int s = level->getTile(x, y, z + 1); // face = 3
int w = level->getTile(x - 1, y, z); // face = 4
int e = level->getTile(x + 1, y, z); // face = 5
if (n == id) recalcLockDir(level, x, y, z - 1);
if (s == id) recalcLockDir(level, x, y, z + 1);
if (w == id) recalcLockDir(level, x - 1, y, z);
if (e == id) recalcLockDir(level, x + 1, y, z);
}
void ChestTile::setPlacedBy(Level* level, int x, int y, int z,
std::shared_ptr<LivingEntity> by,
std::shared_ptr<ItemInstance> itemInstance) {
int n = level->getTile(x, y, z - 1); // face = 2
int s = level->getTile(x, y, z + 1); // face = 3
int w = level->getTile(x - 1, y, z); // face = 4
int e = level->getTile(x + 1, y, z); // face = 5
int facing = 0;
int dir = (Mth::floor(by->yRot * 4 / (360) + 0.5)) & 3;
if (dir == 0) facing = Facing::NORTH;
if (dir == 1) facing = Facing::EAST;
if (dir == 2) facing = Facing::SOUTH;
if (dir == 3) facing = Facing::WEST;
if (n != id && s != id && w != id && e != id) {
level->setData(x, y, z, facing, Tile::UPDATE_ALL);
} else {
if ((n == id || s == id) &&
(facing == Facing::WEST || facing == Facing::EAST)) {
if (n == id)
level->setData(x, y, z - 1, facing, Tile::UPDATE_ALL);
else
level->setData(x, y, z + 1, facing, Tile::UPDATE_ALL);
level->setData(x, y, z, facing, Tile::UPDATE_ALL);
}
if ((w == id || e == id) &&
(facing == Facing::NORTH || facing == Facing::SOUTH)) {
if (w == id)
level->setData(x - 1, y, z, facing, Tile::UPDATE_ALL);
else
level->setData(x + 1, y, z, facing, Tile::UPDATE_ALL);
level->setData(x, y, z, facing, Tile::UPDATE_ALL);
}
}
if (itemInstance->hasCustomHoverName()) {
std::dynamic_pointer_cast<ChestTileEntity>(
level->getTileEntity(x, y, z))
->setCustomName(itemInstance->getHoverName());
}
}
void ChestTile::recalcLockDir(Level* level, int x, int y, int z) {
if (level->isClientSide) {
return;
}
int n = level->getTile(x, y, z - 1); // face = 2
int s = level->getTile(x, y, z + 1); // face = 3
int w = level->getTile(x - 1, y, z); // face = 4
int e = level->getTile(x + 1, y, z); // face = 5
// Long!
int lockDir = 4;
if (n == id || s == id) {
int w2 = level->getTile(x - 1, y, n == id ? z - 1 : z + 1);
int e2 = level->getTile(x + 1, y, n == id ? z - 1 : z + 1);
lockDir = 5;
int otherDir = -1;
if (n == id)
otherDir = level->getData(x, y, z - 1);
else
otherDir = level->getData(x, y, z + 1);
if (otherDir == 4) lockDir = 4;
if ((Tile::solid[w] || Tile::solid[w2]) && !Tile::solid[e] &&
!Tile::solid[e2])
lockDir = 5;
if ((Tile::solid[e] || Tile::solid[e2]) && !Tile::solid[w] &&
!Tile::solid[w2])
lockDir = 4;
} else if (w == id || e == id) {
int n2 = level->getTile(w == id ? x - 1 : x + 1, y, z - 1);
int s2 = level->getTile(w == id ? x - 1 : x + 1, y, z + 1);
lockDir = 3;
int otherDir = -1;
if (w == id)
otherDir = level->getData(x - 1, y, z);
else
otherDir = level->getData(x + 1, y, z);
if (otherDir == 2) lockDir = 2;
if ((Tile::solid[n] || Tile::solid[n2]) && !Tile::solid[s] &&
!Tile::solid[s2])
lockDir = 3;
if ((Tile::solid[s] || Tile::solid[s2]) && !Tile::solid[n] &&
!Tile::solid[n2])
lockDir = 2;
} else {
lockDir = 3;
if (Tile::solid[n] && !Tile::solid[s]) lockDir = 3;
if (Tile::solid[s] && !Tile::solid[n]) lockDir = 2;
if (Tile::solid[w] && !Tile::solid[e]) lockDir = 5;
if (Tile::solid[e] && !Tile::solid[w]) lockDir = 4;
}
level->setData(x, y, z, lockDir, Tile::UPDATE_ALL);
}
bool ChestTile::mayPlace(Level* level, int x, int y, int z) {
int chestCount = 0;
if (level->getTile(x - 1, y, z) == id) chestCount++;
if (level->getTile(x + 1, y, z) == id) chestCount++;
if (level->getTile(x, y, z - 1) == id) chestCount++;
if (level->getTile(x, y, z + 1) == id) chestCount++;
if (chestCount > 1) return false;
if (isFullChest(level, x - 1, y, z)) return false;
if (isFullChest(level, x + 1, y, z)) return false;
if (isFullChest(level, x, y, z - 1)) return false;
if (isFullChest(level, x, y, z + 1)) return false;
return true;
}
bool ChestTile::isFullChest(Level* level, int x, int y, int z) {
if (level->getTile(x, y, z) != id) return false;
if (level->getTile(x - 1, y, z) == id) return true;
if (level->getTile(x + 1, y, z) == id) return true;
if (level->getTile(x, y, z - 1) == id) return true;
if (level->getTile(x, y, z + 1) == id) return true;
return false;
}
void ChestTile::neighborChanged(Level* level, int x, int y, int z, int type) {
BaseEntityTile::neighborChanged(level, x, y, z, type);
std::shared_ptr<ChestTileEntity>(cte) =
std::dynamic_pointer_cast<ChestTileEntity>(
level->getTileEntity(x, y, z));
if (cte != NULL) cte->clearCache();
}
void ChestTile::onRemove(Level* level, int x, int y, int z, int id, int data) {
std::shared_ptr<Container> container =
std::dynamic_pointer_cast<ChestTileEntity>(
level->getTileEntity(x, y, z));
if (container != NULL) {
for (unsigned int i = 0; i < container->getContainerSize(); i++) {
std::shared_ptr<ItemInstance> item = container->getItem(i);
if (item != NULL) {
float xo = random->nextFloat() * 0.8f + 0.1f;
float yo = random->nextFloat() * 0.8f + 0.1f;
float zo = random->nextFloat() * 0.8f + 0.1f;
while (item->count > 0) {
int count = random->nextInt(21) + 10;
if (count > item->count) count = item->count;
item->count -= count;
std::shared_ptr<ItemInstance> newItem =
std::shared_ptr<ItemInstance>(new ItemInstance(
item->id, count, item->getAuxValue()));
newItem->set4JData(item->get4JData());
std::shared_ptr<ItemEntity> itemEntity =
std::shared_ptr<ItemEntity>(new ItemEntity(
level, x + xo, y + yo, z + zo, newItem));
float pow = 0.05f;
itemEntity->xd = (float)random->nextGaussian() * pow;
itemEntity->yd = (float)random->nextGaussian() * pow + 0.2f;
itemEntity->zd = (float)random->nextGaussian() * pow;
if (item->hasTag()) {
itemEntity->getItem()->setTag(
(CompoundTag*)item->getTag()->copy());
}
level->addEntity(itemEntity);
}
// 4J Stu - Fix for duplication glitch
container->setItem(i, nullptr);
}
}
level->updateNeighbourForOutputSignal(x, y, z, id);
}
BaseEntityTile::onRemove(level, x, y, z, id, data);
}
// 4J-PB - Adding a TestUse for tooltip display
bool ChestTile::TestUse() { return true; }
// 4J-PB - changing to 1.5 equivalent
bool ChestTile::use(Level* level, int x, int y, int z,
std::shared_ptr<Player> player, int clickedFace,
float clickX, float clickY, float clickZ,
bool soundOnly /*=false*/) // 4J added soundOnly param
{
if (soundOnly) return true;
if (level->isClientSide) {
return true;
}
std::shared_ptr<Container> container = getContainer(level, x, y, z);
if (container != NULL) {
player->openContainer(container);
}
return true;
}
std::shared_ptr<Container> ChestTile::getContainer(Level* level, int x, int y,
int z) {
std::shared_ptr<Container> container =
std::dynamic_pointer_cast<ChestTileEntity>(
level->getTileEntity(x, y, z));
if (container == NULL) return nullptr;
if (level->isSolidBlockingTile(x, y + 1, z)) return nullptr;
if (isCatSittingOnChest(level, x, y, z)) return nullptr;
if (level->getTile(x - 1, y, z) == id &&
(level->isSolidBlockingTile(x - 1, y + 1, z) ||
isCatSittingOnChest(level, x - 1, y, z)))
return nullptr;
if (level->getTile(x + 1, y, z) == id &&
(level->isSolidBlockingTile(x + 1, y + 1, z) ||
isCatSittingOnChest(level, x + 1, y, z)))
return nullptr;
if (level->getTile(x, y, z - 1) == id &&
(level->isSolidBlockingTile(x, y + 1, z - 1) ||
isCatSittingOnChest(level, x, y, z - 1)))
return nullptr;
if (level->getTile(x, y, z + 1) == id &&
(level->isSolidBlockingTile(x, y + 1, z + 1) ||
isCatSittingOnChest(level, x, y, z + 1)))
return nullptr;
if (level->getTile(x - 1, y, z) == id)
container = std::shared_ptr<Container>(
new CompoundContainer(IDS_CHEST_LARGE,
std::dynamic_pointer_cast<ChestTileEntity>(
level->getTileEntity(x - 1, y, z)),
container));
if (level->getTile(x + 1, y, z) == id)
container = std::shared_ptr<Container>(
new CompoundContainer(IDS_CHEST_LARGE, container,
std::dynamic_pointer_cast<ChestTileEntity>(
level->getTileEntity(x + 1, y, z))));
if (level->getTile(x, y, z - 1) == id)
container = std::shared_ptr<Container>(
new CompoundContainer(IDS_CHEST_LARGE,
std::dynamic_pointer_cast<ChestTileEntity>(
level->getTileEntity(x, y, z - 1)),
container));
if (level->getTile(x, y, z + 1) == id)
container = std::shared_ptr<Container>(
new CompoundContainer(IDS_CHEST_LARGE, container,
std::dynamic_pointer_cast<ChestTileEntity>(
level->getTileEntity(x, y, z + 1))));
return container;
}
std::shared_ptr<TileEntity> ChestTile::newTileEntity(Level* level) {
MemSect(50);
std::shared_ptr<TileEntity> retval =
std::shared_ptr<TileEntity>(new ChestTileEntity());
MemSect(0);
return retval;
}
bool ChestTile::isSignalSource() { return type == TYPE_TRAP; }
int ChestTile::getSignal(LevelSource* level, int x, int y, int z, int dir) {
if (!isSignalSource()) return Redstone::SIGNAL_NONE;
int openCount = std::dynamic_pointer_cast<ChestTileEntity>(
level->getTileEntity(x, y, z))
->openCount;
return Mth::clamp(openCount, Redstone::SIGNAL_NONE, Redstone::SIGNAL_MAX);
}
int ChestTile::getDirectSignal(LevelSource* level, int x, int y, int z,
int dir) {
if (dir == Facing::UP) {
return getSignal(level, x, y, z, dir);
} else {
return Redstone::SIGNAL_NONE;
}
}
bool ChestTile::isCatSittingOnChest(Level* level, int x, int y, int z) {
std::vector<std::shared_ptr<Entity> >* entities = level->getEntitiesOfClass(
typeid(Ocelot), AABB::newTemp(x, y + 1, z, x + 1, y + 2, z + 1));
for (AUTO_VAR(it, entities->begin()); it != entities->end(); ++it) {
std::shared_ptr<Ocelot> ocelot = std::dynamic_pointer_cast<Ocelot>(*it);
if (ocelot->isSitting()) {
delete entities;
return true;
}
}
delete entities;
return false;
}
bool ChestTile::hasAnalogOutputSignal() { return true; }
int ChestTile::getAnalogOutputSignal(Level* level, int x, int y, int z,
int dir) {
return AbstractContainerMenu::getRedstoneSignalFromContainer(
getContainer(level, x, y, z));
}
void ChestTile::registerIcons(IconRegister* iconRegister) {
// Register wood as the chest's icon, because it's used by the particles
// when destroying the chest
icon = iconRegister->registerIcon(L"planks_oak");
}