mirror of
https://github.com/4jcraft/4jcraft.git
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227 lines
8.5 KiB
C++
227 lines
8.5 KiB
C++
// Minecraft.cpp : Defines the entry point for the application.
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//
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#include "../../Minecraft.World/Platform/stdafx.h"
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#include "XUI_SettingsAll.h"
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//----------------------------------------------------------------------------------
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// Performs initialization tasks - retrieves controls.
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//----------------------------------------------------------------------------------
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HRESULT CScene_SettingsAll::OnInit(XUIMessageInit* pInitData, BOOL& bHandled) {
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// WCHAR TempString[256];
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m_iPad = *(int*)pInitData->pvInitData;
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// if we're not in the game, we need to use basescene 0
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bool bNotInGame = (Minecraft::GetInstance()->level == NULL);
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MapChildControls();
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XuiControlSetText(m_Buttons[BUTTON_ALL_OPTIONS],
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app.GetString(IDS_OPTIONS));
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XuiControlSetText(m_Buttons[BUTTON_ALL_AUDIO], app.GetString(IDS_AUDIO));
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XuiControlSetText(m_Buttons[BUTTON_ALL_CONTROL],
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app.GetString(IDS_CONTROL));
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XuiControlSetText(m_Buttons[BUTTON_ALL_GRAPHICS],
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app.GetString(IDS_GRAPHICS));
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XuiControlSetText(m_Buttons[BUTTON_ALL_UI],
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app.GetString(IDS_USER_INTERFACE));
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XuiControlSetText(m_Buttons[BUTTON_ALL_RESETTODEFAULTS],
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app.GetString(IDS_RESET_TO_DEFAULTS));
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if (ProfileManager.GetPrimaryPad() != m_iPad) {
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D3DXVECTOR3 vec, vecControl;
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m_Buttons[BUTTON_ALL_AUDIO].SetShow(FALSE);
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m_Buttons[BUTTON_ALL_AUDIO].SetEnable(FALSE);
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m_Buttons[BUTTON_ALL_GRAPHICS].SetShow(FALSE);
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m_Buttons[BUTTON_ALL_GRAPHICS].SetEnable(FALSE);
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float fButtonWidth, fButtonHeight;
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m_Buttons[BUTTON_ALL_GRAPHICS].GetPosition(&vecControl);
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m_Buttons[BUTTON_ALL_RESETTODEFAULTS].GetBounds(&fButtonWidth,
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&fButtonHeight);
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m_Buttons[BUTTON_ALL_RESETTODEFAULTS].SetPosition(&vecControl);
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m_Buttons[BUTTON_ALL_CONTROL].GetPosition(&vec);
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m_Buttons[BUTTON_ALL_UI].SetPosition(&vec);
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m_Buttons[BUTTON_ALL_AUDIO].GetPosition(&vec);
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m_Buttons[BUTTON_ALL_CONTROL].SetPosition(&vec);
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// Resize the whole scene
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float fWidth, fHeight;
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GetBounds(&fWidth, &fHeight);
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SetBounds(fWidth, vecControl.y + fButtonHeight);
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}
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// if we're not in the game, we need to use basescene 0
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if (bNotInGame) {
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ui.SetTooltips(DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT,
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IDS_TOOLTIPS_BACK);
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CXuiSceneBase::ShowBackground(DEFAULT_XUI_MENU_USER, TRUE);
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} else {
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ui.SetTooltips(m_iPad, IDS_TOOLTIPS_SELECT, IDS_TOOLTIPS_BACK);
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CXuiSceneBase::ShowBackground(m_iPad, FALSE);
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}
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if (app.GetLocalPlayerCount() > 1) {
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app.AdjustSplitscreenScene(m_hObj, &m_OriginalPosition, m_iPad, false);
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CXuiSceneBase::ShowLogo(m_iPad, FALSE);
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} else {
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if (bNotInGame) {
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CXuiSceneBase::ShowLogo(DEFAULT_XUI_MENU_USER, TRUE);
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} else {
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CXuiSceneBase::ShowLogo(m_iPad, TRUE);
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}
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}
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return S_OK;
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}
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HRESULT CScene_SettingsAll::OnKeyDown(XUIMessageInput* pInputData,
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BOOL& rfHandled) {
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ui.AnimateKeyPress(pInputData->UserIndex, pInputData->dwKeyCode);
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HRESULT hr = S_OK;
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// Explicitly handle B button presses
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switch (pInputData->dwKeyCode) {
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case VK_PAD_B:
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case VK_ESCAPE:
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// if the profile data has been changed, then force a profile write
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// It seems we're allowed to break the 5 minute rule if it's the
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// result of a user action
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app.CheckGameSettingsChanged(true, pInputData->UserIndex);
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app.NavigateBack(pInputData->UserIndex);
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rfHandled = TRUE;
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break;
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}
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return hr;
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}
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HRESULT CScene_SettingsAll::OnControlNavigate(
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XUIMessageControlNavigate* pControlNavigateData, BOOL& bHandled) {
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// added so we can skip greyed out items
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pControlNavigateData->hObjDest = XuiControlGetNavigation(
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pControlNavigateData->hObjSource,
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pControlNavigateData->nControlNavigate, TRUE, TRUE);
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if (pControlNavigateData->hObjDest != NULL) {
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bHandled = TRUE;
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}
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return S_OK;
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}
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HRESULT CScene_SettingsAll::OnTransitionStart(XUIMessageTransition* pTransition,
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BOOL& bHandled) {
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// HRESULT hr;
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if (pTransition->dwTransAction == XUI_TRANSITION_ACTION_DESTROY)
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return S_OK;
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if (pTransition->dwTransType == XUI_TRANSITION_TO ||
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pTransition->dwTransType == XUI_TRANSITION_BACKTO) {
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// 4J-PB - Going to resize buttons if the text is too big to fit on any
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// of them (Br-pt problem with the length of Unlock Full Game)
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}
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return S_OK;
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}
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//----------------------------------------------------------------------------------
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// Handler for the button press message.
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//----------------------------------------------------------------------------------
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HRESULT CScene_SettingsAll::OnNotifyPressEx(HXUIOBJ hObjPressed,
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XUINotifyPress* pNotifyPressData,
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BOOL& rfHandled) {
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// This assumes all buttons can only be pressed with the A button
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ui.AnimateKeyPress(pNotifyPressData->UserIndex, VK_PAD_A);
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unsigned int uiButtonCounter = 0;
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while ((uiButtonCounter < BUTTONS_ALL_MAX) &&
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(m_Buttons[uiButtonCounter] != hObjPressed))
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uiButtonCounter++;
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switch (uiButtonCounter) {
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case BUTTON_ALL_OPTIONS:
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app.NavigateToScene(pNotifyPressData->UserIndex,
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eUIScene_SettingsOptionsMenu);
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break;
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case BUTTON_ALL_AUDIO:
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app.NavigateToScene(pNotifyPressData->UserIndex,
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eUIScene_SettingsAudioMenu);
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break;
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case BUTTON_ALL_CONTROL:
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app.NavigateToScene(pNotifyPressData->UserIndex,
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eUIScene_SettingsControlMenu);
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break;
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case BUTTON_ALL_GRAPHICS:
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app.NavigateToScene(pNotifyPressData->UserIndex,
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eUIScene_SettingsGraphicsMenu);
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break;
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case BUTTON_ALL_UI:
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app.NavigateToScene(pNotifyPressData->UserIndex,
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eUIScene_SettingsUIMenu);
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break;
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case BUTTON_ALL_RESETTODEFAULTS: {
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// check they really want to do this
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unsigned int uiIDA[2];
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uiIDA[0] = IDS_CONFIRM_CANCEL;
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uiIDA[1] = IDS_CONFIRM_OK;
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StorageManager.RequestMessageBox(
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IDS_DEFAULTS_TITLE, IDS_DEFAULTS_TEXT, uiIDA, 2,
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pNotifyPressData->UserIndex,
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&CScene_SettingsAll::ResetDefaultsDialogReturned, this,
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app.GetStringTable());
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} break;
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}
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rfHandled = TRUE;
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return S_OK;
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}
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HRESULT CScene_SettingsAll::OnNavReturn(HXUIOBJ hObj, BOOL& rfHandled) {
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bool bNotInGame = (Minecraft::GetInstance()->level == NULL);
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// if we're not in the game, we need to use basescene 0
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if (bNotInGame) {
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ui.SetTooltips(DEFAULT_XUI_MENU_USER, IDS_TOOLTIPS_SELECT,
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IDS_TOOLTIPS_BACK);
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CXuiSceneBase::ShowLogo(DEFAULT_XUI_MENU_USER, TRUE);
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} else {
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ui.SetTooltips(m_iPad, IDS_TOOLTIPS_SELECT, IDS_TOOLTIPS_BACK);
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if (!RenderManager.IsHiDef() || app.GetLocalPlayerCount() > 1) {
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CXuiSceneBase::ShowLogo(m_iPad, FALSE);
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} else {
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CXuiSceneBase::ShowLogo(m_iPad, TRUE);
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}
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}
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return S_OK;
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}
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HRESULT CScene_SettingsAll::OnCustomMessage_Splitscreenplayer(bool bJoining,
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BOOL& bHandled) {
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bHandled = true;
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return app.AdjustSplitscreenScene_PlayerChanged(m_hObj, &m_OriginalPosition,
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m_iPad, bJoining);
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}
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int CScene_SettingsAll::ResetDefaultsDialogReturned(
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void* pParam, int iPad, C4JStorage::EMessageResult result) {
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// CScene_SettingsAll* pClass = (CScene_SettingsAll*)pParam;
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// results switched for this dialog
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if (result == C4JStorage::EMessage_ResultDecline) {
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app.SetDefaultOptions(ProfileManager.GetDashboardProfileSettings(iPad),
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iPad);
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// if the profile data has been changed, then force a profile write
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// It seems we're allowed to break the 5 minute rule if it's the result
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// of a user action
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app.CheckGameSettingsChanged(true, iPad);
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}
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return 0;
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} |