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https://github.com/4jcraft/4jcraft.git
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333 lines
12 KiB
C++
333 lines
12 KiB
C++
#include "../../Minecraft.World/Platform/stdafx.h"
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#include "../../Minecraft.World/Headers/net.minecraft.world.inventory.h"
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#include "../../Minecraft.World/Headers/net.minecraft.world.item.trading.h"
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#include "../../Minecraft.Client/Player/MultiPlayerLocalPlayer.h"
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#include "../Tutorial/Tutorial.h"
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#include "../Tutorial/TutorialMode.h"
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#include "../Tutorial/TutorialEnum.h"
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#include "../../Minecraft.Client/Minecraft.h"
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#include "XUI_Ctrl_SlotList.h"
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#include "XUI_Scene_Trading.h"
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#include "../../Minecraft.World/Util/StringHelpers.h"
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#include "../../Minecraft.World/Util/JavaMath.h"
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//--------------------------------------------------------------------------------------
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// Name: CXuiSceneTrading::OnInit
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// Desc: Message handler for XM_INIT
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//--------------------------------------------------------------------------------------
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HRESULT CXuiSceneTrading::OnInit(XUIMessageInit* pInitData, BOOL& bHandled) {
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MapChildControls();
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// XuiControlSetText(m_villagerText,app.GetString(IDS_VILLAGER));
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XuiControlSetText(m_inventoryLabel, app.GetString(IDS_INVENTORY));
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XuiControlSetText(m_requiredLabel,
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app.GetString(IDS_REQUIRED_ITEMS_FOR_TRADE));
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Minecraft* pMinecraft = Minecraft::GetInstance();
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TradingScreenInput* initData = (TradingScreenInput*)pInitData->pvInitData;
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m_iPad = initData->iPad;
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m_bSplitscreen = initData->bSplitscreen;
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m_merchant = initData->trader;
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// if we are in splitscreen, then we need to figure out if we want to move
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// this scene
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if (m_bSplitscreen) {
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app.AdjustSplitscreenScene(m_hObj, &m_OriginalPosition, m_iPad);
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}
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if (pMinecraft->localgameModes[m_iPad] != NULL) {
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TutorialMode* gameMode =
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(TutorialMode*)pMinecraft->localgameModes[m_iPad];
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m_previousTutorialState = gameMode->getTutorial()->getCurrentState();
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gameMode->getTutorial()->changeTutorialState(
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e_Tutorial_State_Trading_Menu, this);
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}
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m_menu = new MerchantMenu(initData->inventory, initData->trader,
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initData->level);
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Minecraft::GetInstance()->localplayers[m_iPad]->containerMenu = m_menu;
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// TODO Inventory dimensions need defined as constants
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m_inventoryControl->SetData(m_iPad, m_menu, 3, 9,
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MerchantMenu::INV_SLOT_START,
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MerchantMenu::INV_SLOT_END);
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// TODO Inventory dimensions need defined as constants
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m_useRowControl->SetData(m_iPad, m_menu, 1, 9,
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MerchantMenu::USE_ROW_SLOT_START,
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MerchantMenu::USE_ROW_SLOT_END);
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delete initData;
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D3DXVECTOR3 vec;
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// store the slot 0 position
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m_tradeHSlots[0]->GetPosition(&m_vTradeSlot0Pos);
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m_tradeHSlots[1]->GetPosition(&vec);
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m_fSlotSize = vec.x - m_vTradeSlot0Pos.x;
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// store the slot 0 highlight position
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m_tradingSelector.GetPosition(&m_vSelectorInitialPos);
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// app.SetRichPresenceContextValue(m_iPad,CONTEXT_GAME_STATE_FORGING);
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XuiSetTimer(m_hObj, TRADING_UPDATE_TIMER_ID, TRADING_UPDATE_TIMER_TIME);
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ui.SetTooltips(m_iPad, -1, IDS_TOOLTIPS_EXIT);
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return S_OK;
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}
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HRESULT CXuiSceneTrading::OnDestroy() {
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Minecraft* pMinecraft = Minecraft::GetInstance();
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if (pMinecraft->localgameModes[m_iPad] != NULL) {
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TutorialMode* gameMode =
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(TutorialMode*)pMinecraft->localgameModes[m_iPad];
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if (gameMode != NULL)
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gameMode->getTutorial()->changeTutorialState(
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m_previousTutorialState);
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}
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// 4J Stu - Fix for #11302 - TCR 001: Network Connectivity: Host crashed
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// after being killed by the client while accessing a chest during burst
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// packet loss. We need to make sure that we call closeContainer() anytime
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// this menu is closed, even if it is forced to close by some other reason
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// (like the player dying)
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if (Minecraft::GetInstance()->localplayers[m_iPad] != NULL)
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Minecraft::GetInstance()->localplayers[m_iPad]->closeContainer();
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return S_OK;
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}
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HRESULT CXuiSceneTrading::OnTransitionStart(XUIMessageTransition* pTransition,
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BOOL& bHandled) {
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if (pTransition->dwTransAction == XUI_TRANSITION_ACTION_DESTROY)
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return S_OK;
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if (pTransition->dwTransType == XUI_TRANSITION_TO ||
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pTransition->dwTransType == XUI_TRANSITION_BACKTO) {
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HXUIOBJ hObj = NULL;
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HRESULT hr = XuiControlGetVisual(m_offerInfoControl.m_hObj, &hObj);
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hr = XuiElementGetChildById(hObj, L"text_measurer",
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&m_hOfferInfoTextMeasurer);
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hr = XuiElementGetChildById(hObj, L"text_name", &m_hOfferInfoText);
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hr = XuiElementGetChildById(hObj, L"text_panel", &m_hOfferInfoTextBkg);
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}
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return S_OK;
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}
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HRESULT CXuiSceneTrading::OnKeyDown(XUIMessageInput* pInputData,
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BOOL& bHandled) {
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bHandled = handleKeyDown(
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pInputData->UserIndex, mapVKToAction(pInputData->dwKeyCode),
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(pInputData->dwFlags & XUI_INPUT_FLAG_REPEAT) != 0);
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return S_OK;
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}
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HRESULT CXuiSceneTrading::OnCustomMessage_Splitscreenplayer(bool bJoining,
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BOOL& bHandled) {
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bHandled = true;
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return app.AdjustSplitscreenScene_PlayerChanged(m_hObj, &m_OriginalPosition,
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m_iPad, bJoining);
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}
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HRESULT CXuiSceneTrading::OnTimer(XUIMessageTimer* pTimer, BOOL& bHandled) {
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if (pTimer->nId == TRADING_UPDATE_TIMER_ID) {
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handleTick();
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bHandled = TRUE;
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}
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return S_OK;
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}
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int CXuiSceneTrading::mapVKToAction(int vk) {
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int action = MINECRAFT_ACTION_MAX;
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switch (vk) {
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case VK_PAD_A:
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action = ACTION_MENU_A;
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break;
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case VK_PAD_B:
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case VK_PAD_START:
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action = ACTION_MENU_B;
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break;
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case VK_PAD_X:
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action = ACTION_MENU_X;
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break;
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case VK_PAD_Y:
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action = ACTION_MENU_Y;
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break;
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case VK_PAD_DPAD_LEFT:
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case VK_PAD_LTHUMB_LEFT:
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action = ACTION_MENU_LEFT;
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break;
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case VK_PAD_DPAD_RIGHT:
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case VK_PAD_LTHUMB_RIGHT:
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action = ACTION_MENU_RIGHT;
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break;
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case VK_PAD_LTHUMB_UP:
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case VK_PAD_DPAD_UP:
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action = ACTION_MENU_UP;
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break;
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case VK_PAD_LTHUMB_DOWN:
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case VK_PAD_DPAD_DOWN:
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action = ACTION_MENU_DOWN;
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break;
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case VK_PAD_LTRIGGER:
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action = ACTION_MENU_PAGEUP;
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break;
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case VK_PAD_RTRIGGER:
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action = ACTION_MENU_PAGEDOWN;
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break;
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case VK_PAD_LSHOULDER:
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action = ACTION_MENU_LEFT_SCROLL;
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break;
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case VK_PAD_RSHOULDER:
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action = ACTION_MENU_RIGHT_SCROLL;
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break;
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case VK_PAD_RTHUMB_UP:
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action = ACTION_MENU_OTHER_STICK_UP;
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break;
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case VK_PAD_RTHUMB_DOWN:
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action = ACTION_MENU_OTHER_STICK_DOWN;
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break;
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case VK_PAD_RTHUMB_RIGHT:
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action = ACTION_MENU_OTHER_STICK_RIGHT;
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break;
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case VK_PAD_RTHUMB_LEFT:
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action = ACTION_MENU_OTHER_STICK_LEFT;
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break;
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};
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return action;
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}
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void CXuiSceneTrading::showScrollRightArrow(bool show) {
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m_scrollRight.SetShow(show ? TRUE : FALSE);
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m_scrollRight.PlayOptionalVisual(L"ScrollMore", L"EndScrollMore");
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}
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void CXuiSceneTrading::showScrollLeftArrow(bool show) {
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m_scrollLeft.SetShow(show ? TRUE : FALSE);
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m_scrollLeft.PlayOptionalVisual(L"ScrollMore", L"EndScrollMore");
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}
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void CXuiSceneTrading::moveSelector(bool right) {
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D3DXVECTOR3 vec;
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vec.z = 0.0f;
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vec.x = m_vSelectorInitialPos.x + (m_selectedSlot * m_fSlotSize);
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vec.y = m_vSelectorInitialPos.y;
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m_tradingSelector.SetPosition(&vec);
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}
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void CXuiSceneTrading::setTitle(const std::wstring& name) {
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XuiControlSetText(m_villagerText, name.c_str());
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}
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void CXuiSceneTrading::setRequest1Name(const std::wstring& name) {
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m_request1Label.SetText(name.c_str());
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}
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void CXuiSceneTrading::setRequest2Name(const std::wstring& name) {
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m_request2Label.SetText(name.c_str());
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}
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void CXuiSceneTrading::setRequest1RedBox(bool show) {
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m_request1Control->SetRedBox(show ? TRUE : FALSE);
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}
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void CXuiSceneTrading::setRequest2RedBox(bool show) {
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m_request2Control->SetRedBox(show ? TRUE : FALSE);
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}
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void CXuiSceneTrading::setTradeRedBox(int index, bool show) {
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m_tradeHSlots[index]->SetRedBox(show ? TRUE : FALSE);
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}
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void CXuiSceneTrading::setRequest1Item(std::shared_ptr<ItemInstance> item) {
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m_request1Control->SetIcon(getPad(), item, 12, 31, true);
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}
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void CXuiSceneTrading::setRequest2Item(std::shared_ptr<ItemInstance> item) {
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m_request2Control->SetIcon(getPad(), item, 12, 31, true);
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}
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void CXuiSceneTrading::setTradeItem(int index,
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std::shared_ptr<ItemInstance> item) {
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m_tradeHSlots[index]->SetIcon(getPad(), item, 12, 31, true);
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}
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void CXuiSceneTrading::setOfferDescription(
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const std::wstring& name, std::vector<std::wstring>& unformattedStrings) {
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if (name.empty()) {
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m_offerInfoControl.SetText(L"");
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m_offerInfoControl.SetShow(FALSE);
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return;
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}
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bool smallPointer = m_bSplitscreen || (!RenderManager.IsHiDef() &&
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!RenderManager.IsWidescreen());
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std::wstring desc = L"<font size=\"" +
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_toString<int>(smallPointer ? 12 : 14) + L"\">" + name +
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L"</font>";
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XUIRect tempXuiRect, xuiRect;
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HRESULT hr;
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xuiRect.right = 0;
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for (AUTO_VAR(it, unformattedStrings.begin());
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it != unformattedStrings.end(); ++it) {
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XuiTextPresenterMeasureText(m_hOfferInfoTextMeasurer, (*it).c_str(),
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&tempXuiRect);
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if (tempXuiRect.right > xuiRect.right) xuiRect = tempXuiRect;
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}
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// Set size with the new width so that the HTML height check is correct
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XuiElementSetBounds(
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m_hOfferInfoTextBkg, xuiRect.right + 4.0f + 4.0f + 4.0f,
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xuiRect.bottom); // edge graphics are 8 pixels, with 4 for the border,
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// extra 4 for the background is fudge
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XuiElementSetBounds(
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m_hOfferInfoText, xuiRect.right + 4.0f + 4.0f,
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xuiRect.bottom); // edge graphics are 8 pixels, text is centred
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XuiHtmlSetText(m_hOfferInfoText, desc.c_str());
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// Check if we need to resize the box
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XUIContentDims contentDims;
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XuiHtmlGetContentDims(m_hOfferInfoText, &contentDims);
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xuiRect.bottom = contentDims.nContentHeight;
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// Set the new height
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float backgroundWidth = xuiRect.right + 4.0f + 4.0f + 4.0f;
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XuiElementSetBounds(
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m_hOfferInfoTextBkg, backgroundWidth,
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xuiRect.bottom + 4.0f +
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4.0f); // edge graphics are 8 pixels, with 4 for the border, extra
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// 4 for the background is fudge
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XuiElementSetBounds(
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m_hOfferInfoText, xuiRect.right + 4.0f + 4.0f,
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xuiRect.bottom + 4.0f +
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4.0f); // edge graphics are 8 pixels, text is centred
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m_offerInfoControl.SetShow(TRUE);
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D3DXVECTOR3 highlightPos, offerInfoPos;
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float highlightWidth, highlightHeight;
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m_tradingSelector.GetPosition(&highlightPos);
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m_tradingSelector.GetBounds(&highlightWidth, &highlightHeight);
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m_offerInfoControl.GetPosition(&offerInfoPos);
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if (m_selectedSlot < DISPLAY_TRADES_COUNT / 2) {
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// Display on the right
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offerInfoPos.x = Math::round(highlightPos.x + highlightWidth * 1.1);
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} else {
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// Display on the left
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offerInfoPos.x = Math::round(highlightPos.x - backgroundWidth -
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highlightWidth * 0.1);
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}
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m_offerInfoControl.SetPosition(&offerInfoPos);
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} |