4jcraft/Minecraft.Client/Platform/Common/XUI/XUI_InGameHostOptions.cpp
2026-03-22 12:40:22 -05:00

150 lines
6 KiB
C++

#include "../../Minecraft.World/Platform/stdafx.h"
#include "XUI_MultiGameCreate.h"
#include "XUI_InGameHostOptions.h"
#include "../../Minecraft.Client/Minecraft.h"
#include "../../Minecraft.Client/Player/MultiPlayerLocalPlayer.h"
#include "../../Minecraft.Client/Network/ClientConnection.h"
#include "../../Minecraft.World/Headers/net.minecraft.network.h"
#include "../../Minecraft.World/Headers/net.minecraft.network.packet.h"
//----------------------------------------------------------------------------------
// Performs initialization tasks - retrieves controls.
//----------------------------------------------------------------------------------
HRESULT CScene_InGameHostOptions::OnInit(XUIMessageInit* pInitData,
BOOL& bHandled) {
m_iPad = *(int*)pInitData->pvInitData;
MapChildControls();
m_focusElement = m_CheckboxFireSpreads.m_hObj;
XuiControlSetText(m_CheckboxFireSpreads, app.GetString(IDS_FIRE_SPREADS));
XuiControlSetText(m_CheckboxTNTExplodes, app.GetString(IDS_TNT_EXPLODES));
if (app.GetLocalPlayerCount() > 1) {
app.AdjustSplitscreenScene(m_hObj, &m_OriginalPosition, m_iPad);
}
m_CheckboxFireSpreads.SetEnable(TRUE);
m_CheckboxTNTExplodes.SetEnable(TRUE);
m_CheckboxFireSpreads.SetCheck(
(app.GetGameHostOption(eGameHostOption_FireSpreads) != 0) ? TRUE
: FALSE);
m_CheckboxTNTExplodes.SetCheck(
(app.GetGameHostOption(eGameHostOption_TNT) != 0) ? TRUE : FALSE);
INetworkPlayer* localPlayer =
g_NetworkManager.GetLocalPlayerByUserIndex(m_iPad);
unsigned int privs = app.GetPlayerPrivileges(localPlayer->GetSmallId());
if (app.GetGameHostOption(eGameHostOption_CheatsEnabled) &&
Player::getPlayerGamePrivilege(
privs, Player::ePlayerGamePrivilege_CanTeleport) &&
(g_NetworkManager.GetPlayerCount() > 1)) {
m_buttonTeleportToPlayer.SetText(app.GetString(IDS_TELEPORT_TO_PLAYER));
m_buttonTeleportToMe.SetText(app.GetString(IDS_TELEPORT_TO_ME));
} else {
removeControl(m_buttonTeleportToPlayer, true);
removeControl(m_buttonTeleportToMe, true);
}
ui.SetTooltips(m_iPad, IDS_TOOLTIPS_SELECT, IDS_TOOLTIPS_BACK);
CXuiSceneBase::ShowLogo(m_iPad, FALSE);
// SentientManager.RecordMenuShown(m_iPad, eUIScene_CreateWorldMenu, 0);
return S_OK;
}
HRESULT CScene_InGameHostOptions::OnKeyDown(XUIMessageInput* pInputData,
BOOL& rfHandled) {
ui.AnimateKeyPress(pInputData->UserIndex, pInputData->dwKeyCode);
// Explicitly handle B button presses
switch (pInputData->dwKeyCode) {
case VK_PAD_B:
case VK_ESCAPE: {
unsigned int hostOptions =
app.GetGameHostOption(eGameHostOption_All);
app.SetGameHostOption(hostOptions, eGameHostOption_FireSpreads,
m_CheckboxFireSpreads.IsChecked());
app.SetGameHostOption(hostOptions, eGameHostOption_TNT,
m_CheckboxTNTExplodes.IsChecked());
// Send update settings packet to server
if (hostOptions != app.GetGameHostOption(eGameHostOption_All)) {
Minecraft* pMinecraft = Minecraft::GetInstance();
std::shared_ptr<MultiplayerLocalPlayer> player =
pMinecraft->localplayers[m_iPad];
if (player != NULL && player->connection) {
player->connection->send(std::shared_ptr<
ServerSettingsChangedPacket>(
new ServerSettingsChangedPacket(
ServerSettingsChangedPacket::HOST_IN_GAME_SETTINGS,
hostOptions)));
}
}
app.NavigateBack(pInputData->UserIndex);
rfHandled = TRUE;
} break;
}
return S_OK;
}
//----------------------------------------------------------------------------------
// Handler for the button press message.
//----------------------------------------------------------------------------------
HRESULT CScene_InGameHostOptions::OnNotifyPressEx(
HXUIOBJ hObjPressed, XUINotifyPress* pNotifyPressData, BOOL& rfHandled) {
// This assumes all buttons can only be pressed with the A button
ui.AnimateKeyPress(pNotifyPressData->UserIndex, VK_PAD_A);
if (hObjPressed == m_buttonTeleportToPlayer ||
hObjPressed == m_buttonTeleportToMe) {
TeleportMenuInitData* initData = new TeleportMenuInitData();
initData->iPad = m_iPad;
initData->teleportToPlayer = false;
if (hObjPressed == m_buttonTeleportToPlayer) {
initData->teleportToPlayer = true;
}
ui.NavigateToScene(m_iPad, eUIScene_TeleportMenu, (void*)initData);
}
return S_OK;
}
void CScene_InGameHostOptions::removeControl(HXUIOBJ hObjToRemove,
bool center) {
D3DXVECTOR3 pos;
float fControlHeight, fTempHeight, fWidth;
bool changeFocus = m_focusElement == hObjToRemove;
XuiElementGetBounds(hObjToRemove, &fWidth, &fControlHeight);
// Hide this control
XuiControlSetEnable(hObjToRemove, FALSE);
XuiElementSetShow(hObjToRemove, FALSE);
// Move future downwards nav up
HXUIOBJ controlToMove = hObjToRemove;
while (controlToMove = XuiControlGetNavigation(
controlToMove, XUI_CONTROL_NAVIGATE_DOWN, FALSE, TRUE)) {
if (changeFocus && XuiElementIsShown(controlToMove)) {
m_focusElement = controlToMove;
XuiElementSetUserFocus(controlToMove, m_iPad);
changeFocus = FALSE;
}
XuiElementGetPosition(controlToMove, &pos);
pos.y -= fControlHeight;
XuiElementSetPosition(controlToMove, &pos);
}
// Resize and move scene
GetBounds(&fWidth, &fTempHeight);
SetBounds(fWidth, fTempHeight - fControlHeight);
GetPosition(&pos);
pos.y += fControlHeight / 2;
SetPosition(&pos);
}