mirror of
https://github.com/4jcraft/4jcraft.git
synced 2026-05-24 21:52:54 +00:00
430 lines
15 KiB
C++
430 lines
15 KiB
C++
#pragma once
|
|
#include "StructurePiece.h"
|
|
|
|
class BiomeSource;
|
|
|
|
class VillagePieces {
|
|
private:
|
|
static const int MAX_DEPTH = 50;
|
|
static const int BASE_ROAD_DEPTH = 3;
|
|
// the dungeon starts at 64 and traverses downwards to this point
|
|
static const int LOWEST_Y_POSITION = 10;
|
|
|
|
public:
|
|
static const int SIZE_SMALL = 0;
|
|
static const int SIZE_BIG = 1;
|
|
static const int SIZE_BIGGEST = 2;
|
|
|
|
// 4J - added to replace use of Class<? extends VillagePiece> within this
|
|
// class
|
|
enum EPieceClass {
|
|
EPieceClass_SimpleHouse,
|
|
EPieceClass_SmallTemple,
|
|
EPieceClass_BookHouse,
|
|
EPieceClass_SmallHut,
|
|
EPieceClass_PigHouse,
|
|
EPieceClass_DoubleFarmland,
|
|
EPieceClass_Farmland,
|
|
EPieceClass_Smithy,
|
|
EPieceClass_TwoRoomHouse
|
|
};
|
|
|
|
class PieceWeight {
|
|
public:
|
|
EPieceClass
|
|
pieceClass; // 4J - EPieceClass was Class<? extends VillagePiece>
|
|
const int weight;
|
|
int placeCount;
|
|
int maxPlaceCount;
|
|
|
|
PieceWeight(EPieceClass pieceClass, int weight,
|
|
int maxPlaceCount); // 4J - EPieceClass was Class<? extends
|
|
// VillagePiece>
|
|
bool doPlace(int depth);
|
|
bool isValid();
|
|
};
|
|
|
|
static std::list<PieceWeight*>* createPieceSet(
|
|
Random* random, int villageSize); // 4J - was ArrayList
|
|
|
|
class StartPiece;
|
|
|
|
private:
|
|
class VillagePiece;
|
|
static int updatePieceWeight(
|
|
std::list<PieceWeight*>* currentPieces); // 4J = was array list
|
|
static VillagePiece* findAndCreatePieceFactory(
|
|
StartPiece* startPiece, PieceWeight* piece,
|
|
std::list<StructurePiece*>* pieces, Random* random, int footX,
|
|
int footY, int footZ, int direction, int depth);
|
|
static VillagePiece* generatePieceFromSmallDoor(
|
|
StartPiece* startPiece, std::list<StructurePiece*>* pieces,
|
|
Random* random, int footX, int footY, int footZ, int direction,
|
|
int depth);
|
|
static StructurePiece* generateAndAddPiece(
|
|
StartPiece* startPiece, std::list<StructurePiece*>* pieces,
|
|
Random* random, int footX, int footY, int footZ, int direction,
|
|
int depth);
|
|
static StructurePiece* generateAndAddRoadPiece(
|
|
StartPiece* startPiece, std::list<StructurePiece*>* pieces,
|
|
Random* random, int footX, int footY, int footZ, int direction,
|
|
int depth);
|
|
|
|
/**
|
|
*
|
|
*
|
|
*/
|
|
private:
|
|
class VillagePiece : public StructurePiece {
|
|
private:
|
|
int spawnedVillagerCount;
|
|
|
|
protected:
|
|
StartPiece* startPiece;
|
|
|
|
VillagePiece(StartPiece* startPiece, int genDepth);
|
|
StructurePiece* generateHouseNorthernLeft(
|
|
StartPiece* startPiece, std::list<StructurePiece*>* pieces,
|
|
Random* random, int yOff, int zOff);
|
|
StructurePiece* generateHouseNorthernRight(
|
|
StartPiece* startPiece, std::list<StructurePiece*>* pieces,
|
|
Random* random, int yOff, int zOff);
|
|
int getAverageGroundHeight(Level* level, BoundingBox* chunkBB);
|
|
static bool isOkBox(BoundingBox* box,
|
|
StartPiece* startRoom); // 4J added startRoom param
|
|
void spawnVillagers(Level* level, BoundingBox* chunkBB, int x, int y,
|
|
int z, int count);
|
|
virtual int getVillagerProfession(int villagerNumber);
|
|
virtual int biomeBlock(int tile, int data);
|
|
virtual int biomeData(int tile, int data);
|
|
virtual void placeBlock(Level* level, int block, int data, int x, int y,
|
|
int z, BoundingBox* chunkBB);
|
|
virtual void generateBox(Level* level, BoundingBox* chunkBB, int x0,
|
|
int y0, int z0, int x1, int y1, int z1,
|
|
int edgeTile, int fillTile, bool skipAir);
|
|
virtual void fillColumnDown(Level* level, int block, int data, int x,
|
|
int startY, int z, BoundingBox* chunkBB);
|
|
};
|
|
|
|
/**
|
|
*
|
|
*
|
|
*/
|
|
public:
|
|
class Well : public VillagePiece {
|
|
private:
|
|
static const int width = 6;
|
|
static const int height = 15;
|
|
static const int depth = 6;
|
|
|
|
const bool isSource;
|
|
int heightPosition;
|
|
|
|
public:
|
|
Well(StartPiece* startPiece, int genDepth, Random* random, int west,
|
|
int north);
|
|
|
|
Well(StartPiece* startPiece, int genDepth, Random* random,
|
|
BoundingBox* stairsBox, int direction);
|
|
virtual void addChildren(StructurePiece* startPiece,
|
|
std::list<StructurePiece*>* pieces,
|
|
Random* random);
|
|
// static Well *createPiece(std::list<StructurePiece *> *pieces, Random
|
|
// *random, int footX, int footY, int footZ, int direction, int
|
|
// genDepth);
|
|
virtual bool postProcess(Level* level, Random* random,
|
|
BoundingBox* chunkBB);
|
|
};
|
|
|
|
public:
|
|
class StartPiece : public Well {
|
|
public:
|
|
BiomeSource* biomeSource;
|
|
bool isDesertVillage;
|
|
|
|
int villageSize;
|
|
bool isLibraryAdded;
|
|
PieceWeight* previousPiece;
|
|
std::list<PieceWeight*>* pieceSet; // 4J - was ArrayList
|
|
Level* m_level;
|
|
|
|
// these queues are used so that the addChildren calls are
|
|
// called in a random order
|
|
std::vector<StructurePiece*> pendingHouses; // 4J - was ArrayList
|
|
std::vector<StructurePiece*> pendingRoads; // 4J - was ArrayList
|
|
|
|
StartPiece(BiomeSource* biomeSource, int genDepth, Random* random,
|
|
int west, int north, std::list<PieceWeight*>* pieceSet,
|
|
int villageSize, Level* level); // 4J Added level param
|
|
virtual ~StartPiece();
|
|
|
|
BiomeSource* getBiomeSource();
|
|
};
|
|
|
|
public:
|
|
class VillageRoadPiece : public VillagePiece {
|
|
protected:
|
|
VillageRoadPiece(StartPiece* startPiece, int genDepth)
|
|
: VillagePiece(startPiece, genDepth) {}
|
|
};
|
|
|
|
/**
|
|
*
|
|
*
|
|
*/
|
|
public:
|
|
class StraightRoad : public VillageRoadPiece {
|
|
private:
|
|
static const int width = 3;
|
|
int length;
|
|
|
|
public:
|
|
StraightRoad(StartPiece* startPiece, int genDepth, Random* random,
|
|
BoundingBox* stairsBox, int direction);
|
|
virtual void addChildren(StructurePiece* startPiece,
|
|
std::list<StructurePiece*>* pieces,
|
|
Random* random);
|
|
static BoundingBox* findPieceBox(StartPiece* startPiece,
|
|
std::list<StructurePiece*>* pieces,
|
|
Random* random, int footX, int footY,
|
|
int footZ, int direction);
|
|
virtual bool postProcess(Level* level, Random* random,
|
|
BoundingBox* chunkBB);
|
|
};
|
|
|
|
/**
|
|
*
|
|
*
|
|
*/
|
|
public:
|
|
class SimpleHouse : public VillagePiece {
|
|
private:
|
|
static const int width = 5;
|
|
static const int height = 6;
|
|
static const int depth = 5;
|
|
|
|
private:
|
|
int heightPosition;
|
|
const bool hasTerrace;
|
|
|
|
public:
|
|
SimpleHouse(StartPiece* startPiece, int genDepth, Random* random,
|
|
BoundingBox* stairsBox, int direction);
|
|
|
|
public:
|
|
static SimpleHouse* createPiece(StartPiece* startPiece,
|
|
std::list<StructurePiece*>* pieces,
|
|
Random* random, int footX, int footY,
|
|
int footZ, int direction, int genDepth);
|
|
virtual bool postProcess(Level* level, Random* random,
|
|
BoundingBox* chunkBB);
|
|
};
|
|
|
|
public:
|
|
class SmallTemple : public VillagePiece {
|
|
private:
|
|
static const int width = 5;
|
|
static const int height = 12;
|
|
static const int depth = 9;
|
|
|
|
int heightPosition;
|
|
|
|
public:
|
|
SmallTemple(StartPiece* startPiece, int genDepth, Random* random,
|
|
BoundingBox* stairsBox, int direction);
|
|
|
|
static SmallTemple* createPiece(StartPiece* startPiece,
|
|
std::list<StructurePiece*>* pieces,
|
|
Random* random, int footX, int footY,
|
|
int footZ, int direction, int genDepth);
|
|
virtual bool postProcess(Level* level, Random* random,
|
|
BoundingBox* chunkBB);
|
|
virtual int getVillagerProfession(int villagerNumber);
|
|
};
|
|
|
|
public:
|
|
class BookHouse : public VillagePiece {
|
|
private:
|
|
static const int width = 9;
|
|
static const int height = 9;
|
|
static const int depth = 6;
|
|
|
|
int heightPosition;
|
|
|
|
public:
|
|
BookHouse(StartPiece* startPiece, int genDepth, Random* random,
|
|
BoundingBox* stairsBox, int direction);
|
|
|
|
static BookHouse* createPiece(StartPiece* startPiece,
|
|
std::list<StructurePiece*>* pieces,
|
|
Random* random, int footX, int footY,
|
|
int footZ, int direction, int genDepth);
|
|
virtual bool postProcess(Level* level, Random* random,
|
|
BoundingBox* chunkBB);
|
|
virtual int getVillagerProfession(int villagerNumber);
|
|
};
|
|
|
|
public:
|
|
class SmallHut : public VillagePiece {
|
|
private:
|
|
static const int width = 4;
|
|
static const int height = 6;
|
|
static const int depth = 5;
|
|
|
|
int heightPosition;
|
|
const bool lowCeiling;
|
|
const int tablePlacement;
|
|
|
|
public:
|
|
SmallHut(StartPiece* startPiece, int genDepth, Random* random,
|
|
BoundingBox* stairsBox, int direction);
|
|
static SmallHut* createPiece(StartPiece* startPiece,
|
|
std::list<StructurePiece*>* pieces,
|
|
Random* random, int footX, int footY,
|
|
int footZ, int direction, int genDepth);
|
|
virtual bool postProcess(Level* level, Random* random,
|
|
BoundingBox* chunkBB);
|
|
};
|
|
|
|
public:
|
|
class PigHouse : public VillagePiece {
|
|
private:
|
|
static const int width = 9;
|
|
static const int height = 7;
|
|
static const int depth = 11;
|
|
|
|
int heightPosition;
|
|
|
|
public:
|
|
PigHouse(StartPiece* startPiece, int genDepth, Random* random,
|
|
BoundingBox* stairsBox, int direction);
|
|
static PigHouse* createPiece(StartPiece* startPiece,
|
|
std::list<StructurePiece*>* pieces,
|
|
Random* random, int footX, int footY,
|
|
int footZ, int direction, int genDepth);
|
|
virtual bool postProcess(Level* level, Random* random,
|
|
BoundingBox* chunkBB);
|
|
virtual int getVillagerProfession(int villagerNumber);
|
|
};
|
|
|
|
public:
|
|
class TwoRoomHouse : public VillagePiece {
|
|
private:
|
|
static const int width = 9;
|
|
static const int height = 7;
|
|
static const int depth = 12;
|
|
|
|
int heightPosition;
|
|
|
|
public:
|
|
TwoRoomHouse(StartPiece* startPiece, int genDepth, Random* random,
|
|
BoundingBox* stairsBox, int direction);
|
|
static TwoRoomHouse* createPiece(StartPiece* startPiece,
|
|
std::list<StructurePiece*>* pieces,
|
|
Random* random, int footX, int footY,
|
|
int footZ, int direction,
|
|
int genDepth);
|
|
virtual bool postProcess(Level* level, Random* random,
|
|
BoundingBox* chunkBB);
|
|
};
|
|
|
|
public:
|
|
class Smithy : public VillagePiece {
|
|
private:
|
|
static const int width = 10;
|
|
static const int height = 6;
|
|
static const int depth = 7;
|
|
|
|
int heightPosition;
|
|
bool hasPlacedChest;
|
|
|
|
static WeighedTreasureArray treasureItems;
|
|
|
|
public:
|
|
static void staticCtor();
|
|
|
|
Smithy(StartPiece* startPiece, int genDepth, Random* random,
|
|
BoundingBox* stairsBox, int direction);
|
|
static Smithy* createPiece(StartPiece* startPiece,
|
|
std::list<StructurePiece*>* pieces,
|
|
Random* random, int footX, int footY,
|
|
int footZ, int direction, int genDepth);
|
|
virtual bool postProcess(Level* level, Random* random,
|
|
BoundingBox* chunkBB);
|
|
virtual int getVillagerProfession(int villagerNumber);
|
|
};
|
|
|
|
public:
|
|
class Farmland : public VillagePiece {
|
|
private:
|
|
static const int width = 7;
|
|
static const int height = 4;
|
|
static const int depth = 9;
|
|
|
|
int heightPosition;
|
|
|
|
int cropsA;
|
|
int cropsB;
|
|
|
|
int selectCrops(Random* random);
|
|
|
|
public:
|
|
Farmland(StartPiece* startPiece, int genDepth, Random* random,
|
|
BoundingBox* stairsBox, int direction);
|
|
static Farmland* createPiece(StartPiece* startPiece,
|
|
std::list<StructurePiece*>* pieces,
|
|
Random* random, int footX, int footY,
|
|
int footZ, int direction, int genDepth);
|
|
virtual bool postProcess(Level* level, Random* random,
|
|
BoundingBox* chunkBB);
|
|
};
|
|
|
|
public:
|
|
class DoubleFarmland : public VillagePiece {
|
|
private:
|
|
static const int width = 13;
|
|
static const int height = 4;
|
|
static const int depth = 9;
|
|
|
|
int heightPosition;
|
|
|
|
int cropsA;
|
|
int cropsB;
|
|
int cropsC;
|
|
int cropsD;
|
|
|
|
int selectCrops(Random* random);
|
|
|
|
public:
|
|
DoubleFarmland(StartPiece* startPiece, int genDepth, Random* random,
|
|
BoundingBox* stairsBox, int direction);
|
|
static DoubleFarmland* createPiece(StartPiece* startPiece,
|
|
std::list<StructurePiece*>* pieces,
|
|
Random* random, int footX, int footY,
|
|
int footZ, int direction,
|
|
int genDepth);
|
|
virtual bool postProcess(Level* level, Random* random,
|
|
BoundingBox* chunkBB);
|
|
};
|
|
|
|
public:
|
|
class LightPost : public VillagePiece {
|
|
private:
|
|
static const int width = 3;
|
|
static const int height = 4;
|
|
static const int depth = 2;
|
|
|
|
int heightPosition;
|
|
|
|
public:
|
|
LightPost(StartPiece* startPiece, int genDepth, Random* random,
|
|
BoundingBox* box, int direction);
|
|
static BoundingBox* findPieceBox(StartPiece* startPiece,
|
|
std::list<StructurePiece*>* pieces,
|
|
Random* random, int footX, int footY,
|
|
int footZ, int direction);
|
|
virtual bool postProcess(Level* level, Random* random,
|
|
BoundingBox* chunkBB);
|
|
};
|
|
};
|