4jcraft/Minecraft.World/Items/MonsterPlacerItem.cpp
2026-03-13 17:06:56 -05:00

263 lines
9.6 KiB
C++

#include "../Platform/stdafx.h"
#include "../../Minecraft.Client/Minecraft.h"
#include "../Headers/net.minecraft.h"
#include "../Headers/net.minecraft.world.level.h"
#include "../Headers/net.minecraft.world.level.tile.h"
#include "../Headers/net.minecraft.world.level.tile.entity.h"
#include "../Headers/net.minecraft.world.entity.h"
#include "../Headers/net.minecraft.world.entity.npc.h"
#include "../Headers/net.minecraft.world.h"
#include "MonsterPlacerItem.h"
#include "../Util/Difficulty.h"
MonsterPlacerItem::MonsterPlacerItem(int id) : Item(id) {
setMaxStackSize(16); // 4J-PB brought forward. It is 64 on PC, but we'll
// never be able to place that many
setStackedByData(true);
overlay = NULL;
}
std::wstring MonsterPlacerItem::getHoverName(
std::shared_ptr<ItemInstance> itemInstance) {
std::wstring elementName = getDescription();
int nameId = EntityIO::getNameId(itemInstance->getAuxValue());
if (nameId >= 0) {
elementName =
replaceAll(elementName, L"{*CREATURE*}", app.GetString(nameId));
// elementName += " " + I18n.get("entity." + encodeId + ".name");
} else {
elementName = replaceAll(elementName, L"{*CREATURE*}", L"");
}
return elementName;
}
int MonsterPlacerItem::getColor(std::shared_ptr<ItemInstance> item,
int spriteLayer) {
AUTO_VAR(it, EntityIO::idsSpawnableInCreative.find(item->getAuxValue()));
if (it != EntityIO::idsSpawnableInCreative.end()) {
EntityIO::SpawnableMobInfo* spawnableMobInfo = it->second;
if (spriteLayer == 0) {
return Minecraft::GetInstance()->getColourTable()->getColor(
spawnableMobInfo->eggColor1);
}
return Minecraft::GetInstance()->getColourTable()->getColor(
spawnableMobInfo->eggColor2);
}
return 0xffffff;
}
bool MonsterPlacerItem::hasMultipleSpriteLayers() { return true; }
Icon* MonsterPlacerItem::getLayerIcon(int auxValue, int spriteLayer) {
if (spriteLayer > 0) {
return overlay;
}
return Item::getLayerIcon(auxValue, spriteLayer);
}
// 4J-PB - added for dispenser
std::shared_ptr<Entity> MonsterPlacerItem::canSpawn(int iAuxVal, Level* level,
int* piResult) {
std::shared_ptr<Entity> newEntity = EntityIO::newById(iAuxVal, level);
if (newEntity != NULL) {
bool canSpawn = false;
switch (newEntity->GetType()) {
case eTYPE_CHICKEN:
if (level->canCreateMore(eTYPE_CHICKEN,
Level::eSpawnType_Egg)) {
canSpawn = true;
} else {
*piResult = eSpawnResult_FailTooManyChickens;
}
break;
case eTYPE_WOLF:
if (level->canCreateMore(eTYPE_WOLF, Level::eSpawnType_Egg)) {
canSpawn = true;
} else {
*piResult = eSpawnResult_FailTooManyWolves;
}
break;
case eTYPE_VILLAGER:
if (level->canCreateMore(eTYPE_VILLAGER,
Level::eSpawnType_Egg)) {
canSpawn = true;
} else {
*piResult = eSpawnResult_FailTooManyVillagers;
}
break;
case eTYPE_MUSHROOMCOW:
if (level->canCreateMore(eTYPE_MUSHROOMCOW,
Level::eSpawnType_Egg)) {
canSpawn = true;
} else {
*piResult = eSpawnResult_FailTooManyMooshrooms;
}
break;
case eTYPE_SQUID:
if (level->canCreateMore(eTYPE_SQUID, Level::eSpawnType_Egg)) {
canSpawn = true;
} else {
*piResult = eSpawnResult_FailTooManySquid;
}
break;
default:
if ((newEntity->GetType() & eTYPE_ANIMALS_SPAWN_LIMIT_CHECK) ==
eTYPE_ANIMALS_SPAWN_LIMIT_CHECK) {
if (level->canCreateMore(newEntity->GetType(),
Level::eSpawnType_Egg)) {
canSpawn = true;
} else {
// different message for each animal
*piResult = eSpawnResult_FailTooManyPigsCowsSheepCats;
}
} else if ((newEntity->GetType() & eTYPE_MONSTER) ==
eTYPE_MONSTER) {
// 4J-PB - check if the player is trying to spawn an enemy
// in peaceful mode
if (level->difficulty == Difficulty::PEACEFUL) {
*piResult = eSpawnResult_FailCantSpawnInPeaceful;
} else if (level->canCreateMore(newEntity->GetType(),
Level::eSpawnType_Egg)) {
canSpawn = true;
} else {
*piResult = eSpawnResult_FailTooManyMonsters;
}
}
break;
}
if (canSpawn) {
return newEntity;
}
}
return nullptr;
}
bool MonsterPlacerItem::useOn(std::shared_ptr<ItemInstance> itemInstance,
std::shared_ptr<Player> player, Level* level,
int x, int y, int z, int face, float clickX,
float clickY, float clickZ, bool bTestUseOnOnly) {
if (level->isClientSide) {
return true;
}
int tile = level->getTile(x, y, z);
#ifndef _CONTENT_PACKAGE
if (app.DebugSettingsOn() && tile == Tile::mobSpawner_Id) {
// 4J Stu - Force adding this as a tile update
level->setTile(x, y, z, 0);
level->setTile(x, y, z, Tile::mobSpawner_Id);
std::shared_ptr<MobSpawnerTileEntity> mste =
std::dynamic_pointer_cast<MobSpawnerTileEntity>(
level->getTileEntity(x, y, z));
if (mste != NULL) {
mste->setEntityId(
EntityIO::getEncodeId(itemInstance->getAuxValue()));
return true;
}
}
#endif
x += Facing::STEP_X[face];
y += Facing::STEP_Y[face];
z += Facing::STEP_Z[face];
double yOff = 0;
// 4J-PB - missing parentheses added
if (face == Facing::UP &&
(tile == Tile::fence_Id || tile == Tile::netherFence_Id)) {
// special case
yOff = .5;
}
int iResult = 0;
bool spawned = spawnMobAt(level, itemInstance->getAuxValue(), x + .5,
y + yOff, z + .5, &iResult) != NULL;
if (bTestUseOnOnly) {
return spawned;
}
if (spawned) {
if (!player->abilities.instabuild) {
itemInstance->count--;
}
} else {
// some negative sound effect?
// level->levelEvent(LevelEvent::SOUND_CLICK_FAIL, x, y, z, 0);
switch (iResult) {
case eSpawnResult_FailTooManyPigsCowsSheepCats:
player->displayClientMessage(
IDS_MAX_PIGS_SHEEP_COWS_CATS_SPAWNED);
break;
case eSpawnResult_FailTooManyChickens:
player->displayClientMessage(IDS_MAX_CHICKENS_SPAWNED);
break;
case eSpawnResult_FailTooManySquid:
player->displayClientMessage(IDS_MAX_SQUID_SPAWNED);
break;
case eSpawnResult_FailTooManyWolves:
player->displayClientMessage(IDS_MAX_WOLVES_SPAWNED);
break;
case eSpawnResult_FailTooManyMooshrooms:
player->displayClientMessage(IDS_MAX_MOOSHROOMS_SPAWNED);
break;
case eSpawnResult_FailTooManyMonsters:
player->displayClientMessage(IDS_MAX_ENEMIES_SPAWNED);
break;
case eSpawnResult_FailTooManyVillagers:
player->displayClientMessage(IDS_MAX_VILLAGERS_SPAWNED);
break;
case eSpawnResult_FailCantSpawnInPeaceful:
player->displayClientMessage(IDS_CANT_SPAWN_IN_PEACEFUL);
break;
}
}
return true;
}
std::shared_ptr<Entity> MonsterPlacerItem::spawnMobAt(Level* level, int mobId,
double x, double y,
double z, int* piResult) {
if (EntityIO::idsSpawnableInCreative.find(mobId) ==
EntityIO::idsSpawnableInCreative.end()) {
return nullptr;
}
std::shared_ptr<Entity> newEntity = nullptr;
for (int i = 0; i < SPAWN_COUNT; i++) {
newEntity = canSpawn(mobId, level, piResult);
std::shared_ptr<Mob> mob = std::dynamic_pointer_cast<Mob>(newEntity);
if (mob) {
newEntity->moveTo(
x, y, z, Mth::wrapDegrees(level->random->nextFloat() * 360), 0);
newEntity->setDespawnProtected(); // 4J added, default to being
// protected against despawning
// (has to be done after initial
// position is set)
mob->yHeadRot = mob->yRot;
mob->yBodyRot = mob->yRot;
mob->finalizeMobSpawn();
level->addEntity(newEntity);
mob->playAmbientSound();
}
}
return newEntity;
}
void MonsterPlacerItem::registerIcons(IconRegister* iconRegister) {
Item::registerIcons(iconRegister);
overlay = iconRegister->registerIcon(L"monsterPlacer_overlay");
}