4jcraft/Minecraft.World/Entities/Mobs/PigZombie.cpp
2026-03-13 17:06:56 -05:00

166 lines
5.4 KiB
C++

#include "../../Platform/stdafx.h"
#include "../../Headers/com.mojang.nbt.h"
#include "../../Headers/net.minecraft.world.h"
#include "../../Headers/net.minecraft.world.level.h"
#include "../../Headers/net.minecraft.world.phys.h"
#include "../../Headers/net.minecraft.world.entity.player.h"
#include "../../Headers/net.minecraft.world.item.h"
#include "../../Headers/net.minecraft.world.item.enchantment.h"
#include "../../Headers/net.minecraft.world.entity.item.h"
#include "../../Headers/net.minecraft.world.damagesource.h"
#include "PigZombie.h"
#include "../../../Minecraft.Client/Textures/Textures.h"
#include "../../Util/SoundTypes.h"
std::shared_ptr<ItemInstance> PigZombie::sword;
void PigZombie::staticCtor() {
PigZombie::sword =
std::shared_ptr<ItemInstance>(new ItemInstance(Item::sword_gold, 1));
}
void PigZombie::_init() {
angerTime = 0;
playAngrySoundIn = 0;
}
PigZombie::PigZombie(Level* level) : Zombie(level) {
// 4J Stu - This function call had to be moved here from the Entity ctor to
// ensure that the derived version of the function is called
// 4J Stu - Zombie has already called this, and we don't override it so the
// Zombie one is the most derived version anyway
// this->defineSynchedData();
// 4J Stu - This function call had to be moved here from the Entity ctor to
// ensure that the derived version of the function is called
health = getMaxHealth();
_init();
this->textureIdx = TN_MOB_PIGZOMBIE; // 4J was L"/mob/pigzombie.png";
runSpeed = 0.5f;
attackDamage = 5;
this->fireImmune = true;
}
bool PigZombie::useNewAi() { return false; }
int PigZombie::getTexture() { return textureIdx; }
void PigZombie::tick() {
runSpeed = attackTarget != NULL ? 0.95f : 0.5f;
if (playAngrySoundIn > 0) {
if (--playAngrySoundIn == 0) {
level->playSound(
shared_from_this(), eSoundType_MOB_ZOMBIEPIG_ZPIGANGRY,
getSoundVolume() * 2,
((random->nextFloat() - random->nextFloat()) * 0.2f + 1.0f) *
1.8f);
}
}
Zombie::tick();
}
bool PigZombie::canSpawn() {
return level->difficulty > Difficulty::PEACEFUL &&
level->isUnobstructed(bb) &&
level->getCubes(shared_from_this(), bb)->empty() &&
!level->containsAnyLiquid(bb);
}
void PigZombie::addAdditonalSaveData(CompoundTag* tag) {
Zombie::addAdditonalSaveData(tag);
tag->putShort(L"Anger", (short)angerTime);
}
void PigZombie::readAdditionalSaveData(CompoundTag* tag) {
Zombie::readAdditionalSaveData(tag);
angerTime = tag->getShort(L"Anger");
}
std::shared_ptr<Entity> PigZombie::findAttackTarget() {
#ifndef _FINAL_BUILD
#ifdef _DEBUG_MENUS_ENABLED
if (app.GetMobsDontAttackEnabled()) {
return std::shared_ptr<Player>();
}
#endif
#endif
if (angerTime == 0) return nullptr;
return Zombie::findAttackTarget();
}
bool PigZombie::hurt(DamageSource* source, int dmg) {
std::shared_ptr<Entity> sourceEntity = source->getEntity();
if (std::dynamic_pointer_cast<Player>(sourceEntity) != NULL) {
std::vector<std::shared_ptr<Entity> >* nearby =
level->getEntities(shared_from_this(), bb->grow(32, 32, 32));
AUTO_VAR(itEnd, nearby->end());
for (AUTO_VAR(it, nearby->begin()); it != itEnd; it++) {
std::shared_ptr<Entity> e = *it; // nearby->at(i);
if (std::dynamic_pointer_cast<PigZombie>(e) != NULL) {
std::shared_ptr<PigZombie> pigZombie =
std::dynamic_pointer_cast<PigZombie>(e);
pigZombie->alert(sourceEntity);
}
}
alert(sourceEntity);
}
return Zombie::hurt(source, dmg);
}
void PigZombie::alert(std::shared_ptr<Entity> target) {
this->attackTarget = target;
angerTime = 20 * 20 + random->nextInt(20 * 20);
playAngrySoundIn = random->nextInt(20 * 2);
}
int PigZombie::getAmbientSound() { return eSoundType_MOB_ZOMBIEPIG_AMBIENT; }
int PigZombie::getHurtSound() { return eSoundType_MOB_ZOMBIEPIG_HURT; }
int PigZombie::getDeathSound() { return eSoundType_MOB_ZOMBIEPIG_DEATH; }
void PigZombie::dropDeathLoot(bool wasKilledByPlayer, int playerBonusLevel) {
int count = random->nextInt(2 + playerBonusLevel);
for (int i = 0; i < count; i++) {
spawnAtLocation(Item::rotten_flesh_Id, 1);
}
count = random->nextInt(2 + playerBonusLevel);
for (int i = 0; i < count; i++) {
spawnAtLocation(Item::goldNugget_Id, 1);
}
}
void PigZombie::dropRareDeathLoot(int rareLootLevel) {
if (rareLootLevel > 0) {
std::shared_ptr<ItemInstance> sword =
std::shared_ptr<ItemInstance>(new ItemInstance(Item::sword_gold));
EnchantmentHelper::enchantItem(random, sword, 5);
spawnAtLocation(sword, 0);
} else {
int select = random->nextInt(3);
if (select == 0) {
spawnAtLocation(Item::goldIngot_Id, 1);
} else if (select == 1) {
spawnAtLocation(Item::sword_gold_Id, 1);
} else if (select == 2) {
spawnAtLocation(Item::helmet_gold_Id, 1);
}
}
}
int PigZombie::getDeathLoot() { return Item::rotten_flesh_Id; }
void PigZombie::finalizeMobSpawn() {
Zombie::finalizeMobSpawn();
setVillager(false);
}
std::shared_ptr<ItemInstance> PigZombie::getCarriedItem() {
// TODO 4J - could be of const std::shared_ptr<ItemInstance> type.
return (std::shared_ptr<ItemInstance>)sword;
}