4jcraft/Minecraft.World/Entities/Mobs/Minecart.cpp
2026-03-13 17:06:56 -05:00

993 lines
32 KiB
C++

#include "../../Platform/stdafx.h"
#include "../../Headers/net.minecraft.world.level.h"
#include "../../Headers/net.minecraft.world.level.tile.h"
#include "../../Headers/net.minecraft.world.phys.h"
#include "../../Headers/net.minecraft.world.entity.h"
#include "../../Headers/net.minecraft.world.entity.item.h"
#include "../../Headers/net.minecraft.world.entity.player.h"
#include "../../Headers/net.minecraft.world.entity.animal.h"
#include "../../Headers/net.minecraft.world.item.h"
#include "../../Headers/net.minecraft.world.damagesource.h"
#include "../../Headers/com.mojang.nbt.h"
#include "Minecart.h"
#include "../../Util/SharedConstants.h"
const int Minecart::EXITS[][2][3] = {
//
//
{{+0, +0, -1}, {+0, +0, +1}}, // 0
{{-1, +0, +0}, {+1, +0, +0}}, // 1
{{-1, -1, +0}, {+1, +0, +0}}, // 2
{{-1, +0, +0}, {+1, -1, +0}}, // 3
{{+0, +0, -1}, {+0, -1, +1}}, // 4
{{+0, -1, -1}, {+0, +0, +1}}, // 5
{{+0, +0, +1}, {+1, +0, +0}}, // 6
{{+0, +0, +1}, {-1, +0, +0}}, // 7
{{+0, +0, -1}, {-1, +0, +0}}, // 8
{{+0, +0, -1}, {+1, +0, +0}}, // 9
};
void Minecart::_init() {
// 4J TODO This gets replaced again later so should maybe be inited as NULL?
items = new ItemInstanceArray(9 * 4);
flipped = false;
type = fuel = 0;
xPush = zPush = 0.0;
lSteps = 0;
lx = ly = lz = lyr = lxr = 0.0;
lxd = lyd = lzd = 0.0;
// Java default ctor
blocksBuilding = true;
setSize(0.98f, 0.7f);
heightOffset = bbHeight / 2.0f;
//
// 4J Added
m_bHasPushedCartThisTick = false;
}
Minecart::Minecart(Level* level) : Entity(level) {
// 4J Stu - This function call had to be moved here from the Entity ctor to
// ensure that the derived version of the function is called
this->defineSynchedData();
_init();
}
bool Minecart::makeStepSound() { return false; }
void Minecart::defineSynchedData() {
entityData->define(DATA_ID_FUEL, (uint8_t)0);
entityData->define(DATA_ID_HURT, 0);
entityData->define(DATA_ID_HURTDIR, 1);
entityData->define(DATA_ID_DAMAGE, 0);
}
AABB* Minecart::getCollideAgainstBox(std::shared_ptr<Entity> entity) {
return entity->bb;
}
AABB* Minecart::getCollideBox() {
// if (level->isClientSide) return NULL;
return NULL;
}
bool Minecart::isPushable() { return true; }
Minecart::Minecart(Level* level, double x, double y, double z, int type)
: Entity(level) {
// 4J Stu - This function call had to be moved here from the Entity ctor to
// ensure that the derived version of the function is called
this->defineSynchedData();
_init();
setPos(x, y + heightOffset, z);
xd = 0;
yd = 0;
zd = 0;
xo = x;
yo = y;
zo = z;
this->type = type;
}
double Minecart::getRideHeight() { return bbHeight * 0.0 - 0.3f; }
bool Minecart::hurt(DamageSource* source, int hurtDamage) {
if (level->isClientSide || removed) return true;
// 4J-JEV: Fix for #88212,
// Untrusted players shouldn't be able to damage minecarts or boats.
if (dynamic_cast<EntityDamageSource*>(source) != NULL) {
std::shared_ptr<Entity> attacker = source->getDirectEntity();
if (std::dynamic_pointer_cast<Player>(attacker) != NULL &&
!std::dynamic_pointer_cast<Player>(attacker)->isAllowedToHurtEntity(
shared_from_this()))
return false;
}
setHurtDir(-getHurtDir());
setHurtTime(10);
markHurt();
// 4J Stu - If someone is riding in this, then it can tick multiple times
// which causes the damage to decrease too quickly. So just make the damage
// a bit higher to start with for similar behaviour to an unridden one. Only
// do this change if the riding player is attacking it.
if (rider.lock() != NULL && rider.lock() == source->getEntity())
hurtDamage += 1;
// 4J Stu - Brought froward from 12w36 to fix #46611 - TU5: Gameplay:
// Minecarts and boat requires more hits than one to be destroyed in
// creative mode
std::shared_ptr<Player> player =
std::dynamic_pointer_cast<Player>(source->getEntity());
if (player != NULL && player->abilities.instabuild) this->setDamage(100);
this->setDamage(getDamage() + (hurtDamage * 10));
if (this->getDamage() > 20 * 2) {
// 4J HEG - Fixed issue with player falling through the ground on
// destroying a minecart while riding (issue #160607)
if (rider.lock() != NULL) rider.lock()->ride(nullptr);
remove();
spawnAtLocation(Item::minecart->id, 1, 0);
if (type == Minecart::CHEST) {
std::shared_ptr<Container> container =
std::dynamic_pointer_cast<Container>(shared_from_this());
for (unsigned int i = 0; i < container->getContainerSize(); i++) {
std::shared_ptr<ItemInstance> item = container->getItem(i);
if (item != NULL) {
float xo = random->nextFloat() * 0.8f + 0.1f;
float yo = random->nextFloat() * 0.8f + 0.1f;
float zo = random->nextFloat() * 0.8f + 0.1f;
while (item->count > 0) {
int count = random->nextInt(21) + 10;
if (count > item->count) count = item->count;
item->count -= count;
std::shared_ptr<ItemEntity> itemEntity =
std::shared_ptr<ItemEntity>(new ItemEntity(
level, x + xo, y + yo, z + zo,
std::shared_ptr<ItemInstance>(new ItemInstance(
item->id, count, item->getAuxValue()))));
float pow = 0.05f;
itemEntity->xd = (float)random->nextGaussian() * pow;
itemEntity->yd =
(float)random->nextGaussian() * pow + 0.2f;
itemEntity->zd = (float)random->nextGaussian() * pow;
if (item->hasTag()) {
itemEntity->getItem()->setTag(
(CompoundTag*)item->getTag()->copy());
}
level->addEntity(itemEntity);
}
}
}
spawnAtLocation(Tile::chest_Id, 1, 0);
} else if (type == Minecart::FURNACE) {
spawnAtLocation(Tile::furnace_Id, 1, 0);
}
}
return true;
}
void Minecart::animateHurt() {
setHurtDir(-getHurtDir());
setHurtTime(10);
this->setDamage(this->getDamage() + (getDamage() * 10));
}
bool Minecart::isPickable() { return !removed; }
void Minecart::remove() {
for (unsigned int i = 0; i < getContainerSize(); i++) {
std::shared_ptr<ItemInstance> item = getItem(i);
if (item != NULL) {
float xo = random->nextFloat() * 0.8f + 0.1f;
float yo = random->nextFloat() * 0.8f + 0.1f;
float zo = random->nextFloat() * 0.8f + 0.1f;
while (item->count > 0) {
int count = random->nextInt(21) + 10;
if (count > item->count) count = item->count;
item->count -= count;
std::shared_ptr<ItemEntity> itemEntity =
std::shared_ptr<ItemEntity>(new ItemEntity(
level, x + xo, y + yo, z + zo,
std::shared_ptr<ItemInstance>(new ItemInstance(
item->id, count, item->getAuxValue()))));
float pow = 0.05f;
itemEntity->xd = (float)random->nextGaussian() * pow;
itemEntity->yd = (float)random->nextGaussian() * pow + 0.2f;
itemEntity->zd = (float)random->nextGaussian() * pow;
if (item->hasTag()) {
itemEntity->getItem()->setTag(
(CompoundTag*)item->getTag()->copy());
}
level->addEntity(itemEntity);
}
}
}
Entity::remove();
}
void Minecart::tick() {
// 4J - make minecarts (server-side) tick twice, to put things back to how
// they were when we were accidently ticking them twice
for (int i = 0; i < 2; i++) {
if (getHurtTime() > 0) setHurtTime(getHurtTime() - 1);
if (getDamage() > 0) setDamage(getDamage() - 1);
if (y < -64) {
outOfWorld();
}
if (hasFuel() && random->nextInt(4) == 0) {
level->addParticle(eParticleType_largesmoke, x, y + 0.8, z, 0, 0,
0);
}
// 4J Stu - Fix for #8284 - Gameplay: Collision: Minecart clips into/
// through blocks at the end of the track, prevents player from riding
if (level->isClientSide) // && lSteps > 0)
{
if (lSteps > 0) {
double xt = x + (lx - x) / lSteps;
double yt = y + (ly - y) / lSteps;
double zt = z + (lz - z) / lSteps;
double yrd = Mth::wrapDegrees(lyr - yRot);
yRot += (float)((yrd) / lSteps);
xRot += (float)((lxr - xRot) / lSteps);
lSteps--;
this->setPos(xt, yt, zt);
this->setRot(yRot, xRot);
} else {
this->setPos(x, y, z);
this->setRot(yRot, xRot);
}
return; // 4J - return here stops the client-side version of this
// from ticking twice
}
xo = x;
yo = y;
zo = z;
yd -= 0.04f;
int xt = Mth::floor(x);
int yt = Mth::floor(y);
int zt = Mth::floor(z);
if (RailTile::isRail(level, xt, yt - 1, zt)) {
yt--;
}
double max = 0.4;
double slideSpeed = 1 / 128.0;
int tile = level->getTile(xt, yt, zt);
if (RailTile::isRail(tile)) {
Vec3* oldPos = getPos(x, y, z);
int data = level->getData(xt, yt, zt);
y = yt;
bool powerTrack = false;
bool haltTrack = false;
if (tile == Tile::goldenRail_Id) {
powerTrack = (data & RailTile::RAIL_DATA_BIT) != 0;
haltTrack = !powerTrack;
}
if (((RailTile*)Tile::tiles[tile])->isUsesDataBit()) {
data &= RailTile::RAIL_DIRECTION_MASK;
}
if (data >= 2 && data <= 5) {
y = yt + 1;
}
if (data == 2) xd -= slideSpeed;
if (data == 3) xd += slideSpeed;
if (data == 4) zd += slideSpeed;
if (data == 5) zd -= slideSpeed;
// 4J TODO Is this a good way to copy the bit of the array that we
// need?
int exits[2][3];
memcpy(&exits, (void*)EXITS[data], sizeof(int) * 2 * 3);
// int exits[2][3] = EXITS[data];
double xD = exits[1][0] - exits[0][0];
double zD = exits[1][2] - exits[0][2];
double dd = sqrt(xD * xD + zD * zD);
double flip = xd * xD + zd * zD;
if (flip < 0) {
xD = -xD;
zD = -zD;
}
double pow = sqrt(xd * xd + zd * zd);
xd = pow * xD / dd;
zd = pow * zD / dd;
std::shared_ptr<Entity> sharedRider = rider.lock();
if (sharedRider != NULL) {
double riderDist = (sharedRider->xd * sharedRider->xd +
sharedRider->zd * sharedRider->zd);
double ownDist = xd * xd + zd * zd;
if (riderDist > 0.0001 && ownDist < 0.01) {
xd += sharedRider->xd * 0.1;
zd += sharedRider->zd * 0.1;
haltTrack = false;
}
}
// on golden rails without power, stop the cart
if (haltTrack) {
double speedLength = sqrt(xd * xd + zd * zd);
if (speedLength < 0.03) {
xd *= 0;
yd *= 0;
zd *= 0;
} else {
xd *= 0.5f;
yd *= 0;
zd *= 0.5f;
}
}
double progress = 0;
double x0 = xt + 0.5 + exits[0][0] * 0.5;
double z0 = zt + 0.5 + exits[0][2] * 0.5;
double x1 = xt + 0.5 + exits[1][0] * 0.5;
double z1 = zt + 0.5 + exits[1][2] * 0.5;
xD = x1 - x0;
zD = z1 - z0;
if (xD == 0) {
x = xt + 0.5;
progress = z - zt;
} else if (zD == 0) {
z = zt + 0.5;
progress = x - xt;
} else {
double xx = x - x0;
double zz = z - z0;
progress = (xx * xD + zz * zD) * 2;
}
x = x0 + xD * progress;
z = z0 + zD * progress;
setPos(x, y + heightOffset, z);
double xdd = xd;
double zdd = zd;
if (rider.lock() != NULL) {
xdd *= 0.75;
zdd *= 0.75;
}
if (xdd < -max) xdd = -max;
if (xdd > +max) xdd = +max;
if (zdd < -max) zdd = -max;
if (zdd > +max) zdd = +max;
move(xdd, 0, zdd);
if (exits[0][1] != 0 && Mth::floor(x) - xt == exits[0][0] &&
Mth::floor(z) - zt == exits[0][2]) {
setPos(x, y + exits[0][1], z);
} else if (exits[1][1] != 0 && Mth::floor(x) - xt == exits[1][0] &&
Mth::floor(z) - zt == exits[1][2]) {
setPos(x, y + exits[1][1], z);
} else {
}
if (rider.lock() != NULL) {
xd *= 0.997f;
yd *= 0;
zd *= 0.997f;
} else {
if (type == Minecart::FURNACE) {
double sd = xPush * xPush + zPush * zPush;
if (sd > 0.01 * 0.01) {
sd = sqrt(sd);
xPush /= sd;
zPush /= sd;
double speed = 0.04;
xd *= 0.8f;
yd *= 0;
zd *= 0.8f;
xd += xPush * speed;
zd += zPush * speed;
} else {
xd *= 0.9f;
yd *= 0;
zd *= 0.9f;
}
}
xd *= 0.96f;
yd *= 0;
zd *= 0.96f;
}
Vec3* newPos = getPos(x, y, z);
if (newPos != NULL && oldPos != NULL) {
double speed = (oldPos->y - newPos->y) * 0.05;
pow = sqrt(xd * xd + zd * zd);
if (pow > 0) {
xd = xd / pow * (pow + speed);
zd = zd / pow * (pow + speed);
}
setPos(x, newPos->y, z);
}
int xn = Mth::floor(x);
int zn = Mth::floor(z);
if (xn != xt || zn != zt) {
pow = sqrt(xd * xd + zd * zd);
xd = pow * (xn - xt);
zd = pow * (zn - zt);
}
if (type == Minecart::FURNACE) {
double sd = xPush * xPush + zPush * zPush;
if (sd > 0.01 * 0.01 && xd * xd + zd * zd > 0.001) {
sd = sqrt(sd);
xPush /= sd;
zPush /= sd;
if (xPush * xd + zPush * zd < 0) {
xPush = 0;
zPush = 0;
} else {
xPush = xd;
zPush = zd;
}
}
}
// if on golden rail with power, increase speed
if (powerTrack) {
double speedLength = sqrt(xd * xd + zd * zd);
if (speedLength > .01) {
double speed = 0.06;
xd += xd / speedLength * speed;
zd += zd / speedLength * speed;
} else {
// if the minecart is standing still, accelerate it away
// from potentional walls
if (data == RailTile::DIR_FLAT_X) {
if (level->isSolidBlockingTile(xt - 1, yt, zt)) {
xd = .02;
} else if (level->isSolidBlockingTile(xt + 1, yt, zt)) {
xd = -.02;
}
} else if (data == RailTile::DIR_FLAT_Z) {
if (level->isSolidBlockingTile(xt, yt, zt - 1)) {
zd = .02;
} else if (level->isSolidBlockingTile(xt, yt, zt + 1)) {
zd = -.02;
}
}
}
}
checkInsideTiles();
} else {
if (xd < -max) xd = -max;
if (xd > +max) xd = +max;
if (zd < -max) zd = -max;
if (zd > +max) zd = +max;
if (onGround) {
xd *= 0.5f;
yd *= 0.5f;
zd *= 0.5f;
}
move(xd, yd, zd);
if (onGround) {
} else {
xd *= 0.95f;
yd *= 0.95f;
zd *= 0.95f;
}
}
xRot = 0;
double xDiff = xo - x;
double zDiff = zo - z;
if (xDiff * xDiff + zDiff * zDiff > 0.001) {
yRot = (float)(atan2(zDiff, xDiff) * 180 / PI);
if (flipped) yRot += 180;
}
double rotDiff = Mth::wrapDegrees(yRot - yRotO);
if (rotDiff < -170 || rotDiff >= 170) {
yRot += 180;
flipped = !flipped;
}
setRot(yRot, xRot);
// if (!level->isClientSide) {
{
std::vector<std::shared_ptr<Entity> >* entities =
level->getEntities(shared_from_this(),
this->bb->grow(0.2f, 0, 0.2f));
if (entities != NULL && !entities->empty()) {
AUTO_VAR(itEnd, entities->end());
for (AUTO_VAR(it, entities->begin()); it != itEnd; it++) {
std::shared_ptr<Entity> e = (*it); // entities->at(i);
if (e != rider.lock() && e->isPushable() &&
e->GetType() == eTYPE_MINECART) {
std::shared_ptr<Minecart> cart =
std::dynamic_pointer_cast<Minecart>(e);
cart->m_bHasPushedCartThisTick = false;
cart->push(shared_from_this());
// 4J Added - We should only be pushed by one minecart
// per tick, the closest one Fix for #46937 - TU5:
// Gameplay: Crash/Freeze occurs when a minecart with an
// animal inside will be forced to despawn
if (cart->m_bHasPushedCartThisTick) break;
}
}
}
}
if (rider.lock() != NULL) {
if (rider.lock()->removed) {
if (rider.lock()->riding == shared_from_this()) {
rider.lock()->riding = nullptr;
}
rider = std::weak_ptr<Entity>();
}
}
if (fuel > 0) {
fuel--;
}
if (fuel <= 0) {
xPush = zPush = 0;
}
setHasFuel(fuel > 0);
}
}
Vec3* Minecart::getPosOffs(double x, double y, double z, double offs) {
int xt = Mth::floor(x);
int yt = Mth::floor(y);
int zt = Mth::floor(z);
if (RailTile::isRail(level, xt, yt - 1, zt)) {
yt--;
}
int tile = level->getTile(xt, yt, zt);
if (RailTile::isRail(tile)) {
int data = level->getData(xt, yt, zt);
if (((RailTile*)Tile::tiles[tile])->isUsesDataBit()) {
data &= RailTile::RAIL_DIRECTION_MASK;
}
y = yt;
if (data >= 2 && data <= 5) {
y = yt + 1;
}
// 4J TODO Is this a good way to copy the bit of the array that we need?
int exits[2][3];
memcpy(&exits, (void*)EXITS[data], sizeof(int) * 2 * 3);
// int exits[2][3] = EXITS[data];
double xD = exits[1][0] - exits[0][0];
double zD = exits[1][2] - exits[0][2];
double dd = sqrt(xD * xD + zD * zD);
xD /= dd;
zD /= dd;
x += xD * offs;
z += zD * offs;
if (exits[0][1] != 0 && Mth::floor(x) - xt == exits[0][0] &&
Mth::floor(z) - zt == exits[0][2]) {
y += exits[0][1];
} else if (exits[1][1] != 0 && Mth::floor(x) - xt == exits[1][0] &&
Mth::floor(z) - zt == exits[1][2]) {
y += exits[1][1];
} else {
}
return getPos(x, y, z);
}
return NULL;
}
Vec3* Minecart::getPos(double x, double y, double z) {
int xt = Mth::floor(x);
int yt = Mth::floor(y);
int zt = Mth::floor(z);
if (RailTile::isRail(level, xt, yt - 1, zt)) {
yt--;
}
int tile = level->getTile(xt, yt, zt);
if (RailTile::isRail(tile)) {
int data = level->getData(xt, yt, zt);
y = yt;
if (((RailTile*)Tile::tiles[tile])->isUsesDataBit()) {
data &= RailTile::RAIL_DIRECTION_MASK;
}
if (data >= 2 && data <= 5) {
y = yt + 1;
}
// 4J TODO Is this a good way to copy the bit of the array that we need?
int exits[2][3];
memcpy(&exits, (void*)EXITS[data], sizeof(int) * 2 * 3);
// int exits[2][3] = EXITS[data];
double progress = 0;
double x0 = xt + 0.5 + exits[0][0] * 0.5;
double y0 = yt + 0.5 + exits[0][1] * 0.5;
double z0 = zt + 0.5 + exits[0][2] * 0.5;
double x1 = xt + 0.5 + exits[1][0] * 0.5;
double y1 = yt + 0.5 + exits[1][1] * 0.5;
double z1 = zt + 0.5 + exits[1][2] * 0.5;
double xD = x1 - x0;
double yD = (y1 - y0) * 2;
double zD = z1 - z0;
if (xD == 0) {
x = xt + 0.5;
progress = z - zt;
} else if (zD == 0) {
z = zt + 0.5;
progress = x - xt;
} else {
double xx = x - x0;
double zz = z - z0;
progress = (xx * xD + zz * zD) * 2;
}
x = x0 + xD * progress;
y = y0 + yD * progress;
z = z0 + zD * progress;
if (yD < 0) y += 1;
if (yD > 0) y += 0.5;
return Vec3::newTemp(x, y, z);
}
return NULL;
}
void Minecart::addAdditonalSaveData(CompoundTag* base) {
base->putInt(L"Type", type);
if (type == Minecart::FURNACE) {
base->putDouble(L"PushX", xPush);
base->putDouble(L"PushZ", zPush);
base->putShort(L"Fuel", (short)fuel);
} else if (type == Minecart::CHEST) {
ListTag<CompoundTag>* listTag = new ListTag<CompoundTag>();
for (unsigned int i = 0; i < items->length; i++) {
if ((*items)[i] != NULL) {
CompoundTag* tag = new CompoundTag();
tag->putByte(L"Slot", (uint8_t)i);
(*items)[i]->save(tag);
listTag->add(tag);
}
}
base->put(L"Items", listTag);
}
}
void Minecart::readAdditionalSaveData(CompoundTag* base) {
type = base->getInt(L"Type");
if (type == Minecart::FURNACE) {
xPush = base->getDouble(L"PushX");
zPush = base->getDouble(L"PushZ");
fuel = base->getShort(L"Fuel");
} else if (type == Minecart::CHEST) {
ListTag<CompoundTag>* inventoryList =
(ListTag<CompoundTag>*)base->getList(L"Items");
items = new ItemInstanceArray(getContainerSize());
for (int i = 0; i < inventoryList->size(); i++) {
CompoundTag* tag = inventoryList->get(i);
unsigned int slot = tag->getByte(L"Slot") & 0xff;
if (slot >= 0 && slot < items->length)
(*items)[slot] =
std::shared_ptr<ItemInstance>(ItemInstance::fromTag(tag));
}
}
}
float Minecart::getShadowHeightOffs() { return 0; }
void Minecart::push(std::shared_ptr<Entity> e) {
if (level->isClientSide) return;
if (e == rider.lock()) return;
if ((std::dynamic_pointer_cast<Mob>(e) != NULL) &&
std::dynamic_pointer_cast<Player>(e) == NULL &&
std::dynamic_pointer_cast<VillagerGolem>(e) == NULL &&
type == Minecart::RIDEABLE && xd * xd + zd * zd > 0.01) {
if (rider.lock() == NULL && e->riding == NULL) {
e->ride(shared_from_this());
}
}
double xa = e->x - x;
double za = e->z - z;
double dd = xa * xa + za * za;
if (dd >= 0.0001f) {
dd = sqrt(dd);
xa /= dd;
za /= dd;
double pow = 1 / dd;
if (pow > 1) pow = 1;
xa *= pow;
za *= pow;
xa *= 0.1f;
za *= 0.1f;
xa *= 1 - pushthrough;
za *= 1 - pushthrough;
xa *= 0.5;
za *= 0.5;
if (e->GetType() == eTYPE_MINECART) {
double xo = e->x - x;
double zo = e->z - z;
// 4J Stu - Brought forward changes to fix minecarts pushing each
// other
// Fix for #38882 - TU5: Gameplay: Minecart with furnace is not
// able to move another minecart on the rail.
Vec3* dir = Vec3::newTemp(xo, 0, zo)->normalize();
Vec3* facing =
Vec3::newTemp(cos(yRot * PI / 180), 0, sin(yRot * PI / 180))
->normalize();
double dot = abs(dir->dot(facing));
if (dot < 0.8f) {
return;
}
double xdd = (e->xd + xd);
double zdd = (e->zd + zd);
std::shared_ptr<Minecart> cart =
std::dynamic_pointer_cast<Minecart>(e);
if (cart != NULL && cart->type == Minecart::FURNACE &&
type != Minecart::FURNACE) {
xd *= 0.2f;
zd *= 0.2f;
this->Entity::push(e->xd - xa, 0, e->zd - za);
e->xd *= 0.95f;
e->zd *= 0.95f;
m_bHasPushedCartThisTick = true;
} else if (cart != NULL && cart->type != Minecart::FURNACE &&
type == Minecart::FURNACE) {
e->xd *= 0.2f;
e->zd *= 0.2f;
e->push(xd + xa, 0, zd + za);
xd *= 0.95f;
zd *= 0.95f;
m_bHasPushedCartThisTick = true;
} else {
xdd /= 2;
zdd /= 2;
xd *= 0.2f;
zd *= 0.2f;
this->Entity::push(xdd - xa, 0, zdd - za);
e->xd *= 0.2f;
e->zd *= 0.2f;
e->push(xdd + xa, 0, zdd + za);
m_bHasPushedCartThisTick = true;
// 4J Stu - Fix for #46937 - TU5: Gameplay: Crash/Freeze occurs
// when a minecart with an animal inside will be forced to
// despawn Minecarts can end up stuck inside each other, so if
// they are too close then they should separate quickly
double modifier = 1.0;
if (abs(xo) < 1 && abs(zo) < 1) {
modifier += 1 - ((abs(xo) + abs(zo)) / 2);
}
// 4J Stu - Decelerate the cart that is pushing this one if they
// are too close
e->xd /= modifier;
e->zd /= modifier;
// 4J Backup fix for QNAN
if (!(xd == xd)) xd = 0;
if (!(zd == zd)) zd = 0;
if (!(e->xd == e->xd)) e->xd = 0;
if (!(e->zd == e->zd)) e->zd = 0;
}
} else {
this->Entity::push(-xa, 0, -za);
e->push(xa / 4, 0, za / 4);
}
}
}
unsigned int Minecart::getContainerSize() { return 9 * 3; }
std::shared_ptr<ItemInstance> Minecart::getItem(unsigned int slot) {
return (*items)[slot];
}
std::shared_ptr<ItemInstance> Minecart::removeItem(unsigned int slot,
int count) {
if ((*items)[slot] != NULL) {
if ((*items)[slot]->count <= count) {
std::shared_ptr<ItemInstance> item = (*items)[slot];
(*items)[slot] = nullptr;
return item;
} else {
std::shared_ptr<ItemInstance> i = (*items)[slot]->remove(count);
if ((*items)[slot]->count == 0) (*items)[slot] = nullptr;
return i;
}
}
return nullptr;
}
std::shared_ptr<ItemInstance> Minecart::removeItemNoUpdate(int slot) {
if ((*items)[slot] != NULL) {
std::shared_ptr<ItemInstance> item = (*items)[slot];
(*items)[slot] = nullptr;
return item;
}
return nullptr;
}
void Minecart::setItem(unsigned int slot, std::shared_ptr<ItemInstance> item) {
(*items)[slot] = item;
if (item != NULL && item->count > getMaxStackSize())
item->count = getMaxStackSize();
}
int Minecart::getName() { return IDS_ITEM_MINECART; }
int Minecart::getMaxStackSize() { return Container::LARGE_MAX_STACK_SIZE; }
void Minecart::setChanged() {}
bool Minecart::interact(std::shared_ptr<Player> player) {
if (type == Minecart::RIDEABLE) {
if (rider.lock() != NULL &&
std::dynamic_pointer_cast<Player>(rider.lock()) != NULL &&
rider.lock() != player)
return true;
if (!level->isClientSide) {
// 4J HEG - Fixed issue with player not being able to dismount
// minecart (issue #4455)
player->ride(rider.lock() == player ? nullptr : shared_from_this());
}
} else if (type == Minecart::CHEST) {
if (player->isAllowedToInteract(shared_from_this())) {
if (!level->isClientSide)
player->openContainer(
std::dynamic_pointer_cast<Container>(shared_from_this()));
} else {
return false;
}
} else if (type == Minecart::FURNACE) {
std::shared_ptr<ItemInstance> selected =
player->inventory->getSelected();
if (selected != NULL && selected->id == Item::coal->id) {
if (--selected->count == 0)
player->inventory->setItem(player->inventory->selected,
nullptr);
fuel += SharedConstants::TICKS_PER_SECOND * 180;
}
xPush = x - player->x;
zPush = z - player->z;
}
return true;
}
float Minecart::getLootContent() {
int count = 0;
for (unsigned int i = 0; i < items->length; i++) {
if ((*items)[i] != NULL) count++;
}
return count / (float)items->length;
}
void Minecart::lerpTo(double x, double y, double z, float yRot, float xRot,
int steps) {
lx = x;
ly = y;
lz = z;
lyr = yRot;
lxr = xRot;
lSteps = steps + 2;
this->xd = lxd;
this->yd = lyd;
this->zd = lzd;
}
void Minecart::lerpMotion(double xd, double yd, double zd) {
lxd = this->xd = xd;
lyd = this->yd = yd;
lzd = this->zd = zd;
}
bool Minecart::stillValid(std::shared_ptr<Player> player) {
if (this->removed) return false;
if (player->distanceToSqr(shared_from_this()) > 8 * 8) return false;
return true;
}
bool Minecart::hasFuel() {
return (entityData->getByte(DATA_ID_FUEL) & 1) != 0;
}
void Minecart::setHasFuel(bool fuel) {
if (fuel) {
entityData->set(DATA_ID_FUEL,
(uint8_t)(entityData->getByte(DATA_ID_FUEL) | 1));
} else {
entityData->set(DATA_ID_FUEL,
(uint8_t)(entityData->getByte(DATA_ID_FUEL) & ~1));
}
}
void Minecart::startOpen() {
// TODO Auto-generated method stub
}
void Minecart::stopOpen() {
// TODO Auto-generated method stub
}
void Minecart::setDamage(int damage) {
entityData->set(DATA_ID_DAMAGE, damage);
}
int Minecart::getDamage() { return entityData->getInteger(DATA_ID_DAMAGE); }
void Minecart::setHurtTime(int hurtTime) {
entityData->set(DATA_ID_HURT, hurtTime);
}
int Minecart::getHurtTime() { return entityData->getInteger(DATA_ID_HURT); }
void Minecart::setHurtDir(int hurtDir) {
entityData->set(DATA_ID_HURTDIR, hurtDir);
}
int Minecart::getHurtDir() { return entityData->getInteger(DATA_ID_HURTDIR); }