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26 lines
902 B
C++
26 lines
902 B
C++
#include "../../Platform/stdafx.h"
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#include "../../Headers/net.minecraft.world.level.h"
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#include "Giant.h"
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#include "../../../Minecraft.Client/Textures/Textures.h"
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Giant::Giant(Level* level) : Monster(level) {
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// 4J Stu - This function call had to be moved here from the Entity ctor to
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// ensure that the derived version of the function is called
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this->defineSynchedData();
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// 4J Stu - This function call had to be moved here from the Entity ctor to
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// ensure that the derived version of the function is called
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health = getMaxHealth();
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this->textureIdx = TN_MOB_ZOMBIE; // 4J was L"/mob/zombie.png";
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runSpeed = 0.5f;
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attackDamage = 50;
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this->heightOffset *= 6;
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this->setSize(bbWidth * 6, bbHeight * 6);
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}
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int Giant::getMaxHealth() { return 100; }
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float Giant::getWalkTargetValue(int x, int y, int z) {
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return level->getBrightness(x, y, z) - 0.5f;
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} |