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19 lines
484 B
C++
19 lines
484 B
C++
#pragma once
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class Command;
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class CommandSender;
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class CommandDispatcher {
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private:
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#ifdef __ORBIS__
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std::unordered_map<EGameCommand, Command*, std::hash<int>> commandsById;
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#else
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std::unordered_map<EGameCommand, Command*> commandsById;
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#endif
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std::unordered_set<Command*> commands;
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public:
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void performCommand(std::shared_ptr<CommandSender> sender,
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EGameCommand command, byteArray commandData);
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Command* addCommand(Command* command);
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}; |