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27 lines
888 B
C++
27 lines
888 B
C++
#pragma once
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#include "Tile.h"
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class TheEndPortalFrameTile : public Tile {
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public:
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static const int EYE_BIT = 4;
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static const std::wstring TEXTURE_EYE;
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private:
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Icon* iconTop;
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Icon* iconEye;
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public:
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TheEndPortalFrameTile(int id);
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virtual Icon* getTexture(int face, int data);
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void registerIcons(IconRegister* iconRegister);
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Icon* getEye();
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virtual bool isSolidRender(bool isServerLevel = false);
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virtual int getRenderShape();
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virtual void updateDefaultShape();
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virtual void addAABBs(Level* level, int x, int y, int z, AABB* box,
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AABBList* boxes, std::shared_ptr<Entity> source);
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static bool hasEye(int data);
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virtual int getResource(int data, Random* random, int playerBonusLevel);
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virtual void setPlacedBy(Level* level, int x, int y, int z,
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std::shared_ptr<Mob> by);
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}; |