4jcraft/Minecraft.World/Blocks/RailTile.h
2026-03-13 17:06:56 -05:00

97 lines
2.8 KiB
C++

#pragma once
#include "Tile.h"
#include "../Level/TilePos.h"
#include "../Util/Definitions.h"
class Random;
class HitResult;
class ChunkRebuildData;
class RailTile : public Tile {
friend class Tile;
friend class ChunkRebuildData;
public:
static const int DIR_FLAT_Z = 0;
static const int DIR_FLAT_X = 1;
// the data bit is used by boosters and detectors, so they can't turn
static const int RAIL_DATA_BIT = 8;
static const int RAIL_DIRECTION_MASK = 7;
private:
Icon* iconTurn;
bool usesDataBit;
class Rail {
friend class RailTile;
private:
Level* level;
int x, y, z;
bool usesDataBit;
std::vector<TilePos*> connections;
bool m_bValidRail; // 4J added
public:
Rail(Level* level, int x, int y, int z);
~Rail();
private:
void updateConnections(int direction);
void removeSoftConnections();
bool hasRail(int x, int y, int z);
Rail* getRail(TilePos* p);
bool connectsTo(Rail* rail);
bool hasConnection(int x, int y, int z);
int countPotentialConnections();
bool canConnectTo(Rail* rail);
private:
void connectTo(Rail* rail);
bool hasNeighborRail(int x, int y, int z);
public:
void place(bool hasSignal, bool first);
};
public:
static bool isRail(Level* level, int x, int y, int z);
static bool isRail(int id);
protected:
RailTile(int id, bool usesDataBit);
public:
using Tile::getResourceCount;
bool isUsesDataBit();
virtual AABB* getAABB(Level* level, int x, int y, int z);
virtual bool blocksLight();
virtual bool isSolidRender(bool isServerLevel = false);
virtual HitResult* clip(Level* level, int xt, int yt, int zt, Vec3* a,
Vec3* b);
virtual void updateShape(
LevelSource* level, int x, int y, int z, int forceData = -1,
std::shared_ptr<TileEntity> forceEntity = std::shared_ptr<
TileEntity>()); // 4J added forceData, forceEntity param
virtual Icon* getTexture(int face, int data);
virtual bool isCubeShaped();
virtual int getRenderShape();
virtual int getResourceCount(Random random);
virtual bool mayPlace(Level* level, int x, int y, int z);
virtual void onPlace(Level* level, int x, int y, int z);
virtual void neighborChanged(Level* level, int x, int y, int z, int type);
private:
void updateDir(Level* level, int x, int y, int z, bool first);
bool findGoldenRailSignal(Level* level, int x, int y, int z, int data,
bool forward, int searchDepth);
bool isGoldenRailWithPower(Level* level, int x, int y, int z, bool forward,
int searchDepth, int dir);
public:
virtual int getPistonPushReaction();
void registerIcons(IconRegister* iconRegister);
};