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50 lines
1.7 KiB
C++
50 lines
1.7 KiB
C++
#pragma once
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#include "TileEntities/EntityTile.h"
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#include "Material.h"
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class Player;
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class Random;
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class ChestTile : public EntityTile {
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friend class Tile;
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public:
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static const int EVENT_SET_OPEN_COUNT = 1;
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private:
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Random* random;
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protected:
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ChestTile(int id);
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~ChestTile();
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public:
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virtual bool isSolidRender(bool isServerLevel = false);
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virtual bool isCubeShaped();
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virtual int getRenderShape();
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virtual void updateShape(LevelSource* level, int x, int y, int z,
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int forceData,
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std::shared_ptr<TileEntity> forceEntity =
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std::shared_ptr<TileEntity>());
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virtual void onPlace(Level* level, int x, int y, int z);
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virtual void setPlacedBy(Level* level, int x, int y, int z,
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std::shared_ptr<Mob> by);
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void recalcLockDir(Level* level, int x, int y, int z);
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virtual bool mayPlace(Level* level, int x, int y, int z);
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private:
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bool isFullChest(Level* level, int x, int y, int z);
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bool isCatSittingOnChest(Level* level, int x, int y, int z);
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public:
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virtual void neighborChanged(Level* level, int x, int y, int z, int type);
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virtual void onRemove(Level* level, int x, int y, int z, int id, int data);
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virtual bool TestUse();
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virtual bool use(Level* level, int x, int y, int z,
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std::shared_ptr<Player> player, int clickedFace,
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float clickX, float clickY, float clickZ,
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bool soundOnly = false); // 4J added soundOnly param
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std::shared_ptr<TileEntity> newTileEntity(Level* level);
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//@Override
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void registerIcons(IconRegister* iconRegister);
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}; |