4jcraft/Minecraft.World/AI/Goals/MeleeAttackGoal.h
2026-03-13 17:06:56 -05:00

39 lines
891 B
C++

#pragma once
#include "Goal.h"
class Level;
class Mob;
class Path;
class MeleeAttackGoal : public Goal {
private:
Level* level;
Mob* mob; // Owner of this goal
std::weak_ptr<Mob> target;
int attackTime;
float speed;
bool trackTarget;
Path* path;
eINSTANCEOF attackType;
int timeToRecalcPath;
void _init(Mob* mob, float speed, bool trackTarget);
public:
MeleeAttackGoal(Mob* mob, eINSTANCEOF attackType, float speed,
bool trackTarget);
MeleeAttackGoal(Mob* mob, float speed, bool trackTarget);
~MeleeAttackGoal();
virtual bool canUse();
virtual bool canContinueToUse();
virtual void start();
virtual void stop();
virtual void tick();
// 4J Added override to update ai elements when loading entity from
// schematics
virtual void setLevel(Level* level) { this->level = level; }
};