4jcraft/Minecraft.World/AI/Goals/FollowOwnerGoal.h
2026-03-13 17:06:56 -05:00

35 lines
841 B
C++

#pragma once
#include "Goal.h"
class PathNavigation;
class TamableAnimal;
class FollowOwnerGoal : public Goal {
public:
static const int TeleportDistance = 12;
private:
TamableAnimal* tamable; // Owner of this goal
std::weak_ptr<Mob> owner;
Level* level;
float speed;
PathNavigation* navigation;
int timeToRecalcPath;
float stopDistance, startDistance;
bool oldAvoidWater;
public:
FollowOwnerGoal(TamableAnimal* tamable, float speed, float startDistance,
float stopDistance);
virtual bool canUse();
virtual bool canContinueToUse();
virtual void start();
virtual void stop();
virtual void tick();
// 4J Added override to update ai elements when loading entity from
// schematics
virtual void setLevel(Level* level) { this->level = level; }
};