4jcraft/Minecraft.World/AI/Goals/FleeSunGoal.h
2026-03-13 17:06:56 -05:00

26 lines
546 B
C++

#pragma once
#include "Goal.h"
class FleeSunGoal : public Goal {
private:
PathfinderMob* mob; // Owner of this goal
double wantedX, wantedY, wantedZ;
float speed;
Level* level;
public:
FleeSunGoal(PathfinderMob* mob, float speed);
virtual bool canUse();
virtual bool canContinueToUse();
virtual void start();
private:
Vec3* getHidePos();
public:
// 4J Added override to update ai elements when loading entity from
// schematics
virtual void setLevel(Level* level) { this->level = level; }
};