mirror of
https://github.com/4jcraft/4jcraft.git
synced 2026-05-01 22:23:38 +00:00
80 lines
2.8 KiB
C++
80 lines
2.8 KiB
C++
#pragma once
|
|
|
|
#include "../Models/Model.h"
|
|
#include "TileRenderer.h"
|
|
#include "../Tesselator.h"
|
|
#include "../../Textures/Textures.h"
|
|
#include "ItemInHandRenderer.h"
|
|
class Tile;
|
|
class Entity;
|
|
class Level;
|
|
class AABB;
|
|
class IconRegister;
|
|
|
|
class EntityRenderDispatcher;
|
|
class Font;
|
|
|
|
// 4J - this was originally a generic of type EntityRenderer<T extends Entity>
|
|
class EntityRenderer {
|
|
friend class PlayerRenderer; // 4J Added to allow PlayerRenderer to call
|
|
// renderShadow
|
|
protected:
|
|
EntityRenderDispatcher* entityRenderDispatcher;
|
|
|
|
private:
|
|
Model* model; // 4J - TODO - check why exactly this is here, it seems to
|
|
// get shadowed by classes inheriting from this by their own
|
|
protected:
|
|
TileRenderer* tileRenderer; // 4J - changed to protected so derived classes
|
|
// can use instead of shadowing their own
|
|
|
|
protected:
|
|
float shadowRadius;
|
|
float shadowStrength;
|
|
|
|
public:
|
|
EntityRenderer(); // 4J - added
|
|
virtual ~EntityRenderer();
|
|
|
|
public:
|
|
virtual void render(std::shared_ptr<Entity> entity, double x, double y,
|
|
double z, float rot, float a) = 0;
|
|
|
|
protected:
|
|
virtual void bindTexture(int resourceName); // 4J - added
|
|
virtual void bindTexture(const std::wstring& resourceName);
|
|
|
|
virtual bool bindTexture(const std::wstring& urlTexture,
|
|
int backupTexture); // 4J added
|
|
virtual bool bindTexture(const std::wstring& urlTexture,
|
|
const std::wstring& backupTexture);
|
|
|
|
private:
|
|
virtual void renderFlame(std::shared_ptr<Entity> e, double x, double y,
|
|
double z, float a);
|
|
virtual void renderShadow(std::shared_ptr<Entity> e, double x, double y,
|
|
double z, float pow, float a);
|
|
|
|
virtual Level* getLevel();
|
|
virtual void renderTileShadow(Tile* tt, double x, double y, double z,
|
|
int xt, int yt, int zt, float pow, float r,
|
|
double xo, double yo, double zo);
|
|
|
|
public:
|
|
virtual void render(AABB* bb, double xo, double yo, double zo);
|
|
static void renderFlat(AABB* bb);
|
|
static void renderFlat(float x0, float y0, float z0, float x1, float y1,
|
|
float z1);
|
|
virtual void init(EntityRenderDispatcher* entityRenderDispatcher);
|
|
virtual void postRender(std::shared_ptr<Entity> entity, double x, double y,
|
|
double z, float rot, float a,
|
|
bool bRenderPlayerShadow);
|
|
virtual Font* getFont();
|
|
virtual void registerTerrainTextures(IconRegister* iconRegister);
|
|
|
|
public:
|
|
// 4J Added
|
|
virtual Model* getModel() { return model; }
|
|
virtual void SetItemFrame(bool bSet) {}
|
|
};
|