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51 lines
1.9 KiB
C++
51 lines
1.9 KiB
C++
#include "../Platform/stdafx.h"
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#include "../Headers/net.minecraft.commands.h"
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#include "GameModeCommand.h"
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EGameCommand GameModeCommand::getId() { return eGameCommand_GameMode; }
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int GameModeCommand::getPermissionLevel() { return LEVEL_GAMEMASTERS; }
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void GameModeCommand::execute(std::shared_ptr<CommandSender> source,
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byteArray commandData) {
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// if (args.length > 0) {
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// GameType newMode = getModeForString(source, args[0]);
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// Player player = args.length >= 2 ? convertToPlayer(source, args[1]) :
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// convertSourceToPlayer(source);
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// player.setGameMode(newMode);
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// player.fallDistance = 0; // reset falldistance so flying people do not
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// die :P
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// ChatMessageComponent mode =
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// ChatMessageComponent.forTranslation("gameMode." + newMode.getName());
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// if (player != source) {
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// logAdminAction(source,
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// AdminLogCommand.LOGTYPE_DONT_SHOW_TO_SELF,
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//"commands.gamemode.success.other", player.getAName(), mode); } else {
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// logAdminAction(source,
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// AdminLogCommand.LOGTYPE_DONT_SHOW_TO_SELF,
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//"commands.gamemode.success.self", mode);
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// }
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// return;
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//}
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// throw new UsageException("commands.gamemode.usage");
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}
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GameType* GameModeCommand::getModeForString(
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std::shared_ptr<CommandSender> source, const std::wstring& name) {
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return nullptr;
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// if (name.equalsIgnoreCase(GameType.SURVIVAL.getName()) ||
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// name.equalsIgnoreCase("s")) { return GameType.SURVIVAL; } else if
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// (name.equalsIgnoreCase(GameType.CREATIVE.getName()) ||
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// name.equalsIgnoreCase("c")) { return GameType.CREATIVE; } else if
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// (name.equalsIgnoreCase(GameType.ADVENTURE.getName()) ||
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// name.equalsIgnoreCase("a")) { return GameType.ADVENTURE; } else {
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// return
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// LevelSettings.validateGameType(convertArgToInt(source, name, 0,
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// GameType.values().length - 2));
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// }
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} |