4jcraft/Minecraft.Client/UI/Screen.cpp
MatthewBeshay dfb0e3b03e refactor: replace NULL with nullptr across C++ codebase
Excludes vendored C libs (zlib, Miles, DirectXMath, boost, Iggy).
2026-03-30 16:25:52 +11:00

208 lines
6 KiB
C++

#include "../Platform/stdafx.h"
#include "Screen.h"
#include "Button.h"
#include "../Rendering/Particles/GuiParticles.h"
#include "../Rendering/Tesselator.h"
#include "../Textures/Textures.h"
#include "../../Minecraft.World/Util/SoundTypes.h"
Screen::Screen() // 4J added
{
minecraft = nullptr;
width = 0;
height = 0;
passEvents = false;
font = nullptr;
particles = nullptr;
clickedButton = nullptr;
}
void Screen::render(int xm, int ym, float a) {
AUTO_VAR(itEnd, buttons.end());
for (AUTO_VAR(it, buttons.begin()); it != itEnd; it++) {
Button* button = *it; // buttons[i];
button->render(minecraft, xm, ym);
}
}
void Screen::keyPressed(wchar_t eventCharacter, int eventKey) {
if (eventKey == Keyboard::KEY_ESCAPE) {
minecraft->setScreen(nullptr);
// minecraft->grabMouse(); // 4J - removed
// 4jcraft: moved here from PauseScreen to ensure that serverside
// unpausing is done in all scenarios
if (g_NetworkManager.IsLocalGame() &&
g_NetworkManager.GetPlayerCount() == 1)
app.SetXuiServerAction(ProfileManager.GetPrimaryPad(),
eXuiServerAction_PauseServer, (void*)FALSE);
}
}
std::wstring Screen::getClipboard() {
// 4J - removed
return std::wstring();
}
void Screen::setClipboard(const std::wstring& str) {
// 4J - removed
}
void Screen::mouseClicked(int x, int y, int buttonNum) {
if (buttonNum == 0) {
AUTO_VAR(itEnd, buttons.end());
for (AUTO_VAR(it, buttons.begin()); it != itEnd; it++) {
Button* button = *it; // buttons[i];
if (button->clicked(minecraft, x, y)) {
clickedButton = button;
minecraft->soundEngine->playUI(eSoundType_RANDOM_CLICK, 1, 1);
buttonClicked(button);
}
}
}
}
void Screen::mouseReleased(int x, int y, int buttonNum) {
if (clickedButton != nullptr && buttonNum == 0) {
clickedButton->released(x, y);
clickedButton = nullptr;
}
}
void Screen::buttonClicked(Button* button) {}
void Screen::init(Minecraft* minecraft, int width, int height) {
particles = new GuiParticles(minecraft);
this->minecraft = minecraft;
this->font = minecraft->font;
this->width = width;
this->height = height;
buttons.clear();
init();
}
void Screen::setSize(int width, int height) {
this->width = width;
this->height = height;
}
void Screen::init() {}
void Screen::updateEvents() {
// TODO: update for SDL if we ever get around to that
#if (defined(ENABLE_JAVA_GUIS))
int fbw, fbh;
RenderManager.GetFramebufferSize(fbw, fbh);
glViewport(0, 0, fbw, fbh);
ScreenSizeCalculator ssc(minecraft->options, minecraft->width,
minecraft->height);
int screenWidth = ssc.getWidth();
int screenHeight = ssc.getHeight();
int xMouse = InputManager.GetMouseX() * screenWidth / fbw;
int yMouse = InputManager.GetMouseY() * screenHeight / fbh - 1;
static bool prevLeftState = false;
static bool prevRightState = false;
bool leftState = InputManager.ButtonDown(0, MINECRAFT_ACTION_ACTION);
bool rightState = InputManager.ButtonDown(0, MINECRAFT_ACTION_USE);
if (leftState && !prevLeftState) {
mouseClicked(xMouse, yMouse, 0);
} else if (!leftState && prevLeftState) {
mouseReleased(xMouse, yMouse, 0);
}
if (rightState && !prevRightState) {
mouseClicked(xMouse, yMouse, 1);
} else if (!rightState && prevRightState) {
mouseReleased(xMouse, yMouse, 1);
}
prevLeftState = leftState;
prevRightState = rightState;
#else
/* 4J - TODO
while (Mouse.next()) {
mouseEvent();
}
while (Keyboard.next()) {
keyboardEvent();
}
*/
#endif
}
void Screen::mouseEvent() {
/* 4J - TODO
if (Mouse.getEventButtonState()) {
int xm = Mouse.getEventX() * width / minecraft.width;
int ym = height - Mouse.getEventY() * height / minecraft.height - 1;
mouseClicked(xm, ym, Mouse.getEventButton());
} else {
int xm = Mouse.getEventX() * width / minecraft.width;
int ym = height - Mouse.getEventY() * height / minecraft.height - 1;
mouseReleased(xm, ym, Mouse.getEventButton());
}
*/
}
void Screen::keyboardEvent() {
/* 4J - TODO
if (Keyboard.getEventKeyState()) {
if (Keyboard.getEventKey() == Keyboard.KEY_F11) {
minecraft.toggleFullScreen();
return;
}
keyPressed(Keyboard.getEventCharacter(), Keyboard.getEventKey());
}
*/
}
void Screen::tick() {}
void Screen::removed() {}
void Screen::renderBackground() { renderBackground(0); }
void Screen::renderBackground(int vo) {
if (minecraft->level != nullptr) {
fillGradient(0, 0, width, height, 0xc0101010, 0xd0101010);
} else {
renderDirtBackground(vo);
}
}
void Screen::renderDirtBackground(int vo) {
#ifdef ENABLE_JAVA_GUIS
glDisable(GL_LIGHTING);
glDisable(GL_FOG);
Tesselator* t = Tesselator::getInstance();
glBindTexture(GL_TEXTURE_2D,
minecraft->textures->loadTexture(TN_GUI_BACKGROUND));
glColor4f(1, 1, 1, 1);
float s = 32;
t->begin();
t->color(0x404040);
t->vertexUV(static_cast<float>(0), static_cast<float>(height),
static_cast<float>(0), static_cast<float>(0),
static_cast<float>(height / s + vo));
t->vertexUV(static_cast<float>(width), static_cast<float>(height),
static_cast<float>(0), static_cast<float>(width / s),
static_cast<float>(height / s + vo));
t->vertexUV(static_cast<float>(width), static_cast<float>(0),
static_cast<float>(0), static_cast<float>(width / s),
static_cast<float>(0 + vo));
t->vertexUV(static_cast<float>(0), static_cast<float>(0),
static_cast<float>(0), static_cast<float>(0),
static_cast<float>(0 + vo));
t->end();
#endif
}
bool Screen::isPauseScreen() { return true; }
void Screen::confirmResult(bool result, int id) {}
void Screen::tabPressed() {}