| .. |
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ClientConnection.cpp
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refactor: move Common to Platform/Common
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2026-03-09 00:17:42 -05:00 |
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ClientConnection.h
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refactor: unglob std::wstring
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2026-03-08 22:43:43 +01:00 |
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MultiPlayerChunkCache.cpp
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refactor: begin unglobbing std::vector
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2026-03-08 22:43:43 +01:00 |
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MultiPlayerChunkCache.h
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refactor: byebye using namespace std
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2026-03-08 22:43:44 +01:00 |
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PendingConnection.cpp
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refactor: unglob std::wstring
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2026-03-08 22:43:43 +01:00 |
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PendingConnection.h
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refactor: byebye using namespace std
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2026-03-08 22:43:44 +01:00 |
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PlayerChunkMap.cpp
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refactor: rename Build -> Platform in Minecraft.World
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2026-03-08 21:33:18 -05:00 |
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PlayerChunkMap.h
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refactor: byebye using namespace std
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2026-03-08 22:43:44 +01:00 |
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PlayerConnection.cpp
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refactor: unglob std::dynamic_pointer_cast
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2026-03-08 22:44:00 +01:00 |
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PlayerConnection.h
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refactor: byebye using namespace std
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2026-03-08 22:43:44 +01:00 |
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PlayerInfo.h
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refactor: byebye using namespace std
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2026-03-08 22:43:44 +01:00 |
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PlayerList.cpp
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refactor: move Common to Platform/Common
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2026-03-09 00:17:42 -05:00 |
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PlayerList.h
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refactor: unglob std::deque
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2026-03-08 22:43:59 +01:00 |
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ServerChunkCache.cpp
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refactor: begin unglobbing std::vector
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2026-03-08 22:43:43 +01:00 |
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ServerChunkCache.h
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refactor: unglob std::deque
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2026-03-08 22:43:59 +01:00 |
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ServerCommandDispatcher.cpp
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refactor: unglob std::wstring
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2026-03-08 22:43:43 +01:00 |
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ServerCommandDispatcher.h
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refactor: unglob std::wstring
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2026-03-08 22:43:43 +01:00 |
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ServerConnection.cpp
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refactor: begin unglobbing std::vector
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2026-03-08 22:43:43 +01:00 |
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ServerConnection.h
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refactor: byebye using namespace std
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2026-03-08 22:43:44 +01:00 |
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ServerInterface.h
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refactor: byebye using namespace std
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2026-03-08 22:43:44 +01:00 |