4jcraft/Minecraft.World/WorldGen/Sources/FlatLevelSource.h
MatthewBeshay 28d68befd4 Replace remaining WinAPI types with standard C++ equivalents
DWORD→uint32_t, BYTE→uint8_t, HRESULT→int32_t, HANDLE→void*, UINT→uint32_t, INT→int32_t, WORD→uint16_t, LONG→int32_t, SHORT→int16_t, LONGLONG→int64_t, ULONG_PTR→uintptr_t, PBYTE→uint8_t*, LPWSTR/PWSTR→wchar_t*, FLOAT→float, CHAR→char, boolean→bool, CONST→const, TRUE→true, FALSE→false across 176 files (excluding vendor libs and Linux stubs).
2026-03-30 17:36:15 +11:00

48 lines
1.4 KiB
C++

#pragma once
#include "../../Level/ChunkSource.h"
class ProgressListener;
class LargeFeature;
class StrongholdFeature;
class VillageFeature;
class MineShaftFeature;
class PerlinNoise;
class FlatLevelSource : public ChunkSource {
public:
static const int CHUNK_HEIGHT = 8;
static const int CHUNK_WIDTH = 4;
private:
Level* level;
Random* random;
Random* pprandom;
bool generateStructures;
VillageFeature* villageFeature; // = new VillageFeature(1);
public:
FlatLevelSource(Level* level, int64_t seed, bool generateStructures);
~FlatLevelSource();
private:
void prepareHeights(byteArray blocks);
public:
virtual LevelChunk* create(int x, int z);
virtual LevelChunk* getChunk(int xOffs, int zOffs);
virtual bool hasChunk(int x, int y);
virtual void postProcess(ChunkSource* parent, int xt, int zt);
virtual bool save(bool force, ProgressListener* progressListener);
virtual bool tick();
virtual bool shouldSave();
virtual std::wstring gatherStats();
virtual std::vector<Biome::MobSpawnerData*>* getMobsAt(
MobCategory* mobCategory, int x, int y, int z);
virtual TilePos* findNearestMapFeature(Level* level,
const std::wstring& featureName,
int x, int y, int z);
virtual void recreateLogicStructuresForChunk(int chunkX, int chunkZ);
};