4jcraft/Minecraft.World/WorldGen/Biomes/BiomeCache.h
MatthewBeshay bc6013ab70 Replace all CRITICAL_SECTION usage with std::mutex and std::lock_guard
Migrates 59 files from WinAPI CRITICAL_SECTION to portable C++ std::mutex/std::lock_guard/std::unique_lock. Removes Linux CRITICAL_SECTION shims from winapi_stubs.h.
2026-03-30 18:45:55 +11:00

53 lines
1.4 KiB
C++

#pragma once
#include <mutex>
#include "../Minecraft.World/Util/JavaIntHash.h"
class BiomeCache {
private:
static const int DECAY_TIME = 1000 * 30;
static const int ZONE_SIZE_BITS = 4;
static const int ZONE_SIZE = 1 << ZONE_SIZE_BITS;
static const int ZONE_SIZE_MASK = ZONE_SIZE - 1;
const BiomeSource* source;
int64_t lastUpdateTime;
public:
class Block {
public:
// MGH - changed this to just cache biome indices, as we have direct
// access to the data if we know the index.
// floatArray temps;
// floatArray downfall;
// BiomeArray biomes;
byteArray biomeIndices;
int x, z;
int64_t lastUse;
Block(int x, int z, BiomeCache* parent);
~Block();
Biome* getBiome(int x, int z);
float getTemperature(int x, int z);
float getDownfall(int x, int z);
};
private:
std::unordered_map<int64_t, Block*, LongKeyHash, LongKeyEq>
cached; // 4J - was LongHashMap
std::vector<Block*> all; // was ArrayList<Block>
public:
BiomeCache(BiomeSource* source);
~BiomeCache();
Block* getBlockAt(int x, int z);
Biome* getBiome(int x, int z);
float getTemperature(int x, int z);
float getDownfall(int x, int z);
void update();
BiomeArray getBiomeBlockAt(int x, int z);
byteArray getBiomeIndexBlockAt(int x, int z);
private:
std::mutex m_CS;
};