4jcraft/Minecraft.World/Level/WaterLevelChunk.cpp
MatthewBeshay dfb0e3b03e refactor: replace NULL with nullptr across C++ codebase
Excludes vendored C libs (zlib, Miles, DirectXMath, boost, Iggy).
2026-03-30 16:25:52 +11:00

123 lines
3.9 KiB
C++

#include "../Platform/stdafx.h"
#include "../Util/Arrays.h"
#include "../Headers/net.minecraft.world.level.h"
#include "../Headers/net.minecraft.world.phys.h"
#include "WaterLevelChunk.h"
#include "../Headers/net.minecraft.world.level.biome.h"
WaterLevelChunk::WaterLevelChunk(Level* level, byteArray blocks, int x, int z)
: LevelChunk(level, blocks, x, z) {
dontSave = true;
// Set this as fully post-processed, so we don't try and run post-processing
// on any edge chunks that will overlap into real chunks
terrainPopulated = LevelChunk::sTerrainPopulatedAllNeighbours |
LevelChunk::sTerrainPostPostProcessed;
}
bool WaterLevelChunk::isAt(int x, int z) {
return x == this->x && z == this->z;
}
void WaterLevelChunk::recalcBlockLights() {}
void WaterLevelChunk::recalcHeightmapOnly() {}
void WaterLevelChunk::recalcHeightmap() {}
void WaterLevelChunk::lightLava() {}
bool WaterLevelChunk::setTileAndData(int x, int y, int z, int _tile,
int _data) {
return true;
}
bool WaterLevelChunk::setTile(int x, int y, int z, int _tile) { return true; }
bool WaterLevelChunk::setData(int x, int y, int z, int val, int mask,
bool* maskedBitsChanged) {
*maskedBitsChanged = true;
return true;
}
void WaterLevelChunk::setBrightness(LightLayer::variety layer, int x, int y,
int z, int brightness) {}
void WaterLevelChunk::addEntity(std::shared_ptr<Entity> e) {}
void WaterLevelChunk::removeEntity(std::shared_ptr<Entity> e) {}
void WaterLevelChunk::removeEntity(std::shared_ptr<Entity> e, int yc) {}
void WaterLevelChunk::skyBrightnessChanged() {}
std::shared_ptr<TileEntity> WaterLevelChunk::getTileEntity(int x, int y,
int z) {
return std::shared_ptr<TileEntity>();
}
void WaterLevelChunk::addTileEntity(std::shared_ptr<TileEntity> te) {}
void WaterLevelChunk::setTileEntity(int x, int y, int z,
std::shared_ptr<TileEntity> tileEntity) {}
void WaterLevelChunk::removeTileEntity(int x, int y, int z) {}
void WaterLevelChunk::load() {}
void WaterLevelChunk::unload(bool unloadTileEntities) // 4J - added parameter
{}
bool WaterLevelChunk::containsPlayer() { return false; }
void WaterLevelChunk::markUnsaved() {}
void WaterLevelChunk::getEntities(std::shared_ptr<Entity> except, AABB bb,
std::vector<std::shared_ptr<Entity> >& es) {}
void WaterLevelChunk::getEntitiesOfClass(
const std::type_info& ec, AABB bb,
std::vector<std::shared_ptr<Entity> >& es) {}
int WaterLevelChunk::countEntities() { return 0; }
bool WaterLevelChunk::shouldSave(bool force) { return false; }
void WaterLevelChunk::setBlocks(byteArray newBlocks, int sub) {}
int WaterLevelChunk::setBlocksAndData(byteArray data, int x0, int y0, int z0,
int x1, int y1, int z1, int p,
bool includeLighting /* = true*/) {
int xs = x1 - x0;
int ys = y1 - y0;
int zs = z1 - z0;
int s = xs * ys * zs;
if (includeLighting) {
return s + s / 2 * 3;
} else {
return s + s / 2;
}
}
bool WaterLevelChunk::testSetBlocksAndData(byteArray data, int x0, int y0,
int z0, int x1, int y1, int z1,
int p) {
return false;
}
Random* WaterLevelChunk::getRandom(int64_t l) {
return new Random((level->getSeed() + x * x * 4987142 + x * 5947611 +
z * z * 4392871l + z * 389711) ^
l);
}
void WaterLevelChunk::setLevelChunkBrightness(LightLayer::variety layer, int x,
int y, int z, int brightness) {
LevelChunk::setBrightness(layer, x, y, z, brightness);
}
Biome* WaterLevelChunk::getBiome(int x, int z, BiomeSource* biomeSource) {
return nullptr;
}