4jcraft/Minecraft.World/Level/Storage/PlayerIO.h
2026-03-21 17:07:51 -05:00

22 lines
762 B
C++

#pragma once
// If we have more than MAX_PLAYER_DATA_SAVES player.dat's then we delete the
// oldest ones This value can be no higher than MAXIMUM_MAP_SAVE_DATA/3 (3 being
// the number of dimensions in future versions)
#define MAX_PLAYER_DATA_SAVES 80
class Player;
class PlayerIO {
public:
virtual void save(std::shared_ptr<Player> player) = 0;
virtual CompoundTag* load(std::shared_ptr<Player> player) = 0;
virtual CompoundTag* loadPlayerDataTag(
PlayerUID xuid) = 0; // 4J Changed from std::string name to xuid
// 4J Added
virtual void clearOldPlayerFiles() = 0;
virtual void saveMapIdLookup() = 0;
virtual void deleteMapFilesForPlayer(std::shared_ptr<Player> player) = 0;
virtual void saveAllCachedData() = 0;
};