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22 lines
762 B
C++
22 lines
762 B
C++
#pragma once
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// If we have more than MAX_PLAYER_DATA_SAVES player.dat's then we delete the
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// oldest ones This value can be no higher than MAXIMUM_MAP_SAVE_DATA/3 (3 being
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// the number of dimensions in future versions)
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#define MAX_PLAYER_DATA_SAVES 80
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class Player;
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class PlayerIO {
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public:
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virtual void save(std::shared_ptr<Player> player) = 0;
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virtual CompoundTag* load(std::shared_ptr<Player> player) = 0;
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virtual CompoundTag* loadPlayerDataTag(
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PlayerUID xuid) = 0; // 4J Changed from std::string name to xuid
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// 4J Added
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virtual void clearOldPlayerFiles() = 0;
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virtual void saveMapIdLookup() = 0;
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virtual void deleteMapFilesForPlayer(std::shared_ptr<Player> player) = 0;
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virtual void saveAllCachedData() = 0;
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}; |