4jcraft/Minecraft.World/Level/Storage/McRegionChunkStorage.h
MatthewBeshay bc6013ab70 Replace all CRITICAL_SECTION usage with std::mutex and std::lock_guard
Migrates 59 files from WinAPI CRITICAL_SECTION to portable C++ std::mutex/std::lock_guard/std::unique_lock. Removes Linux CRITICAL_SECTION shims from winapi_stubs.h.
2026-03-30 18:45:55 +11:00

44 lines
1.2 KiB
C++

#pragma once
#include <mutex>
#include "ChunkStorage.h"
#include "../LevelChunk.h"
#include "RegionFileCache.h"
#include "../../Headers/com.mojang.nbt.h"
#include "OldChunkStorage.h"
class ConsoleSaveFile;
class McRegionChunkStorage : public ChunkStorage {
private:
const std::wstring m_prefix;
ConsoleSaveFile* m_saveFile;
static std::mutex cs_memory;
std::unordered_map<int64_t, byteArray> m_entityData;
static std::deque<DataOutputStream*> s_chunkDataQueue;
static int s_runningThreadCount;
static C4JThread* s_saveThreads[3];
public:
McRegionChunkStorage(ConsoleSaveFile* saveFile, const std::wstring& prefix);
~McRegionChunkStorage();
static void staticCtor();
virtual LevelChunk* load(Level* level, int x, int z);
virtual void save(Level* level, LevelChunk* levelChunk);
virtual void saveEntities(Level* level, LevelChunk* levelChunk);
virtual void loadEntities(Level* level, LevelChunk* levelChunk);
virtual void tick();
virtual void flush();
virtual void WaitForAll(); // 4J Added
virtual void WaitIfTooManyQueuedChunks(); // 4J Added
private:
static void WaitForAllSaves();
static void WaitForSaves();
static int runSaveThreadProc(void* lpParam);
};