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106 lines
2.8 KiB
C++
106 lines
2.8 KiB
C++
#pragma once
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#include "../../Player/Player.h"
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#include "SavedData.h"
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class MapItemSavedData : public SavedData {
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private:
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static const int HEADER_COLOURS = 0;
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static const int HEADER_DECORATIONS = 1;
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static const int HEADER_METADATA = 2;
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public:
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static const int MAP_SIZE = 64;
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static const int MAX_SCALE = 4;
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#ifdef _LARGE_WORLDS
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static const int DEC_PACKET_BYTES = 8;
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#else
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static const int DEC_PACKET_BYTES = 7;
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#endif
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class MapDecoration {
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public:
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char img, x, y, rot;
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int entityId; // 4J Added
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bool visible;
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MapDecoration(char img, char x, char y, char rot, int entityId,
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bool visible); // 4J added entityId, visible param
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};
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class HoldingPlayer {
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public:
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const std::shared_ptr<Player> player;
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intArray rowsDirtyMin;
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intArray rowsDirtyMax;
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private:
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int tick;
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int sendPosTick;
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charArray lastSentDecorations;
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public:
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int step;
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private:
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bool hasSentInitial;
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protected:
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const MapItemSavedData* parent;
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public:
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// 4J Stu - Had to add a reference to the MapItemSavedData object that
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// created us as we try to access it's member variables
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HoldingPlayer(std::shared_ptr<Player> player,
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const MapItemSavedData* parent);
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~HoldingPlayer();
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charArray nextUpdatePacket(std::shared_ptr<ItemInstance> itemInstance);
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};
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public:
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int x, z;
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char dimension;
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uint8_t scale;
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byteArray colors;
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std::vector<std::shared_ptr<HoldingPlayer> > carriedBy;
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private:
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typedef std::unordered_map<std::shared_ptr<Player>,
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std::shared_ptr<HoldingPlayer>, PlayerKeyHash,
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PlayerKeyEq>
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playerHoldingPlayerMapType;
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playerHoldingPlayerMapType carriedByPlayers;
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public:
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std::vector<MapDecoration*> decorations;
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private:
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// 4J Stu added
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std::unordered_map<int, MapDecoration*> nonPlayerDecorations;
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static const int END_PORTAL_DECORATION_KEY;
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public:
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MapItemSavedData(const std::wstring& id);
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~MapItemSavedData();
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virtual void load(CompoundTag* tag);
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virtual void save(CompoundTag* tag);
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void tickCarriedBy(std::shared_ptr<Player> player,
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std::shared_ptr<ItemInstance> item);
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charArray getUpdatePacket(std::shared_ptr<ItemInstance> itemInstance,
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Level* level, std::shared_ptr<Player> player);
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using SavedData::setDirty;
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void setDirty(int x, int y0, int y1);
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void handleComplexItemData(charArray& data);
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std::shared_ptr<HoldingPlayer> getHoldingPlayer(
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std::shared_ptr<Player> player);
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// 4J Stu Added
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void mergeInMapData(std::shared_ptr<MapItemSavedData> dataToAdd);
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void removeItemFrameDecoration(std::shared_ptr<ItemInstance> item);
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};
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