4jcraft/Minecraft.World/Level/Storage/MapItemSavedData.h
2026-03-21 17:07:51 -05:00

106 lines
2.8 KiB
C++

#pragma once
#include "../../Player/Player.h"
#include "SavedData.h"
class MapItemSavedData : public SavedData {
private:
static const int HEADER_COLOURS = 0;
static const int HEADER_DECORATIONS = 1;
static const int HEADER_METADATA = 2;
public:
static const int MAP_SIZE = 64;
static const int MAX_SCALE = 4;
#ifdef _LARGE_WORLDS
static const int DEC_PACKET_BYTES = 8;
#else
static const int DEC_PACKET_BYTES = 7;
#endif
class MapDecoration {
public:
char img, x, y, rot;
int entityId; // 4J Added
bool visible;
MapDecoration(char img, char x, char y, char rot, int entityId,
bool visible); // 4J added entityId, visible param
};
class HoldingPlayer {
public:
const std::shared_ptr<Player> player;
intArray rowsDirtyMin;
intArray rowsDirtyMax;
private:
int tick;
int sendPosTick;
charArray lastSentDecorations;
public:
int step;
private:
bool hasSentInitial;
protected:
const MapItemSavedData* parent;
public:
// 4J Stu - Had to add a reference to the MapItemSavedData object that
// created us as we try to access it's member variables
HoldingPlayer(std::shared_ptr<Player> player,
const MapItemSavedData* parent);
~HoldingPlayer();
charArray nextUpdatePacket(std::shared_ptr<ItemInstance> itemInstance);
};
public:
int x, z;
char dimension;
uint8_t scale;
byteArray colors;
std::vector<std::shared_ptr<HoldingPlayer> > carriedBy;
private:
typedef std::unordered_map<std::shared_ptr<Player>,
std::shared_ptr<HoldingPlayer>, PlayerKeyHash,
PlayerKeyEq>
playerHoldingPlayerMapType;
playerHoldingPlayerMapType carriedByPlayers;
public:
std::vector<MapDecoration*> decorations;
private:
// 4J Stu added
std::unordered_map<int, MapDecoration*> nonPlayerDecorations;
static const int END_PORTAL_DECORATION_KEY;
public:
MapItemSavedData(const std::wstring& id);
~MapItemSavedData();
virtual void load(CompoundTag* tag);
virtual void save(CompoundTag* tag);
void tickCarriedBy(std::shared_ptr<Player> player,
std::shared_ptr<ItemInstance> item);
charArray getUpdatePacket(std::shared_ptr<ItemInstance> itemInstance,
Level* level, std::shared_ptr<Player> player);
using SavedData::setDirty;
void setDirty(int x, int y0, int y1);
void handleComplexItemData(charArray& data);
std::shared_ptr<HoldingPlayer> getHoldingPlayer(
std::shared_ptr<Player> player);
// 4J Stu Added
void mergeInMapData(std::shared_ptr<MapItemSavedData> dataToAdd);
void removeItemFrameDecoration(std::shared_ptr<ItemInstance> item);
};