4jcraft/Minecraft.World/Level/Explosion.h
MatthewBeshay dfb0e3b03e refactor: replace NULL with nullptr across C++ codebase
Excludes vendored C libs (zlib, Miles, DirectXMath, boost, Iggy).
2026-03-30 16:25:52 +11:00

48 lines
1 KiB
C++

#pragma once
#include "TilePos.h"
#include "../Player/Player.h"
class Random;
class Level;
class Explosion {
public:
bool fire;
bool destroyBlocks;
private:
int size;
Random* random;
Level* level;
public:
double x, y, z;
std::shared_ptr<Entity> source;
float r;
std::unordered_set<TilePos, TilePosKeyHash, TilePosKeyEq> toBlow;
private:
typedef std::unordered_map<std::shared_ptr<Player>, Vec3, PlayerKeyHash,
PlayerKeyEq>
playerVec3Map;
playerVec3Map hitPlayers;
public:
Explosion(Level* level, std::shared_ptr<Entity> source, double x, double y,
double z, float r);
~Explosion();
public:
void explode();
public:
void finalizeExplosion(bool generateParticles,
std::vector<TilePos>* toBlowDirect =
nullptr); // 4J - added toBlow parameter
playerVec3Map* getHitPlayers();
Vec3 getHitPlayerKnockback(std::shared_ptr<Player> player);
std::shared_ptr<LivingEntity> getSourceMob();
};