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# Conflicts: # Minecraft.Client/Network/PlayerChunkMap.cpp # Minecraft.Client/Network/PlayerList.cpp # Minecraft.Client/Network/ServerChunkCache.cpp # Minecraft.Client/Platform/Common/Consoles_App.cpp # Minecraft.Client/Platform/Common/DLC/DLCManager.cpp # Minecraft.Client/Platform/Common/GameRules/LevelGenerationOptions.cpp # Minecraft.Client/Platform/Common/GameRules/LevelRuleset.cpp # Minecraft.Client/Platform/Common/Tutorial/Tutorial.cpp # Minecraft.Client/Platform/Common/Tutorial/TutorialTask.cpp # Minecraft.Client/Platform/Common/UI/IUIScene_CreativeMenu.cpp # Minecraft.Client/Platform/Common/UI/UIComponent_Panorama.cpp # Minecraft.Client/Platform/Common/UI/UIController.cpp # Minecraft.Client/Platform/Common/UI/UIController.h # Minecraft.Client/Platform/Extrax64Stubs.cpp # Minecraft.Client/Platform/Windows64/4JLibs/inc/4J_Input.h # Minecraft.Client/Platform/Windows64/4JLibs/inc/4J_Storage.h # Minecraft.Client/Player/EntityTracker.cpp # Minecraft.Client/Player/ServerPlayer.cpp # Minecraft.Client/Rendering/EntityRenderers/PlayerRenderer.cpp # Minecraft.Client/Textures/Packs/DLCTexturePack.cpp # Minecraft.Client/Textures/Stitching/StitchedTexture.cpp # Minecraft.Client/Textures/Stitching/TextureMap.cpp # Minecraft.Client/Textures/Textures.cpp # Minecraft.World/Blocks/NotGateTile.cpp # Minecraft.World/Blocks/PressurePlateTile.cpp # Minecraft.World/Blocks/TileEntities/PotionBrewing.cpp # Minecraft.World/Enchantments/EnchantmentHelper.cpp # Minecraft.World/Entities/HangingEntity.cpp # Minecraft.World/Entities/LeashFenceKnotEntity.cpp # Minecraft.World/Entities/LivingEntity.cpp # Minecraft.World/Entities/Mobs/Boat.cpp # Minecraft.World/Entities/Mobs/Minecart.cpp # Minecraft.World/Entities/Mobs/Witch.cpp # Minecraft.World/Entities/SyncedEntityData.cpp # Minecraft.World/Items/LeashItem.cpp # Minecraft.World/Items/PotionItem.cpp # Minecraft.World/Level/BaseMobSpawner.cpp # Minecraft.World/Level/CustomLevelSource.cpp # Minecraft.World/Level/Level.cpp # Minecraft.World/Level/Storage/DirectoryLevelStorage.cpp # Minecraft.World/Level/Storage/McRegionLevelStorage.cpp # Minecraft.World/Level/Storage/RegionFileCache.cpp # Minecraft.World/Player/Player.cpp # Minecraft.World/WorldGen/Biomes/BiomeCache.cpp # Minecraft.World/WorldGen/Features/RandomScatteredLargeFeature.cpp # Minecraft.World/WorldGen/Layers/BiomeOverrideLayer.cpp
76 lines
2.8 KiB
C++
76 lines
2.8 KiB
C++
#include "../Platform/stdafx.h"
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#include "../Headers/net.minecraft.world.level.tile.h"
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#include "../Headers/net.minecraft.world.level.h"
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#include "../Headers/net.minecraft.world.entity.h"
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#include "../Headers/net.minecraft.world.phys.h"
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#include "Util/AABB.h"
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#include "LeashItem.h"
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LeashItem::LeashItem(int id) : Item(id) {}
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bool LeashItem::useOn(std::shared_ptr<ItemInstance> itemInstance,
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std::shared_ptr<Player> player, Level* level, int x,
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int y, int z, int face, float clickX, float clickY,
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float clickZ, bool bTestUseOnOnly) {
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int tile = level->getTile(x, y, z);
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if (Tile::tiles[tile] != nullptr &&
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Tile::tiles[tile]->getRenderShape() == Tile::SHAPE_FENCE) {
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if (bTestUseOnOnly) return bindPlayerMobsTest(player, level, x, y, z);
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if (level->isClientSide) {
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return true;
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}
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bindPlayerMobs(player, level, x, y, z);
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return true;
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}
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return false;
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}
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bool LeashItem::bindPlayerMobs(std::shared_ptr<Player> player, Level* level,
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int x, int y, int z) {
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// check if there is a knot at the given coordinate
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std::shared_ptr<LeashFenceKnotEntity> activeKnot =
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LeashFenceKnotEntity::findKnotAt(level, x, y, z);
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// look for entities that can be attached to the fence
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bool foundMobs = false;
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double range = 7;
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AABB mob_bb = AABB(x, y, z, x, y, z).grow(range, range, range);
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std::vector<std::shared_ptr<Entity> >* mobs =
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level->getEntitiesOfClass(typeid(Mob), &mob_bb);
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if (mobs != nullptr) {
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for (auto it = mobs->begin(); it != mobs->end(); ++it) {
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std::shared_ptr<Mob> mob = std::dynamic_pointer_cast<Mob>(*it);
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if (mob->isLeashed() && mob->getLeashHolder() == player) {
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if (activeKnot == nullptr) {
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activeKnot =
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LeashFenceKnotEntity::createAndAddKnot(level, x, y, z);
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}
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mob->setLeashedTo(activeKnot, true);
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foundMobs = true;
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}
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}
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}
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return foundMobs;
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}
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// 4J-JEV: Similar to bindPlayerMobs, but doesn't actually bind mobs,
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bool LeashItem::bindPlayerMobsTest(std::shared_ptr<Player> player, Level* level,
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int x, int y, int z) {
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// look for entities that can be attached to the fence
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double range = 7;
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AABB mob_bb = AABB(x, y, z, x, y, z).grow(range, range, range);
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std::vector<std::shared_ptr<Entity> >* mobs =
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level->getEntitiesOfClass(typeid(Mob), &mob_bb);
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if (mobs != nullptr) {
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for (auto it = mobs->begin(); it != mobs->end(); ++it) {
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std::shared_ptr<Mob> mob = std::dynamic_pointer_cast<Mob>(*it);
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if (mob->isLeashed() && mob->getLeashHolder() == player)
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return true;
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}
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}
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return false;
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}
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