4jcraft/Minecraft.World/Entities/Mobs/Villager.h
2026-03-21 16:29:02 -05:00

155 lines
4.2 KiB
C++

#pragma once
#include "AgeableMob.h"
#include "Npc.h"
#include "../../Containers/Merchant.h"
#include "../../Util/ParticleTypes.h"
class Level;
class Village;
class MerchantRecipeList;
class MerchantRecipe;
class Villager : public AgableMob, public Npc, public Merchant {
public:
eINSTANCEOF GetType() { return eTYPE_VILLAGER; }
static Entity* create(Level* level) { return new Villager(level); }
// public static final String comment = "No, I won't 'fix' these! They're
// fine!! - Notch";
public:
static const int PROFESSION_FARMER = 0;
static const int PROFESSION_LIBRARIAN = 1;
static const int PROFESSION_PRIEST = 2;
static const int PROFESSION_SMITH = 3;
static const int PROFESSION_BUTCHER = 4;
static const int PROFESSION_MAX = 5;
private:
static const int DATA_PROFESSION_ID = 16;
int villageUpdateInterval;
bool inLove;
bool chasing;
std::weak_ptr<Village> village;
std::weak_ptr<Player> tradingPlayer;
MerchantRecipeList* offers;
int updateMerchantTimer;
bool addRecipeOnUpdate;
int riches;
std::wstring lastPlayerTradeName;
bool rewardPlayersOnFirstVillage;
private:
void _init(int profession);
public:
Villager(Level* level);
Villager(Level* level, int profession);
~Villager();
protected:
virtual void registerAttributes();
public:
virtual bool useNewAi();
protected:
virtual void serverAiMobStep();
public:
virtual bool mobInteract(std::shared_ptr<Player> player);
protected:
virtual void defineSynchedData();
public:
virtual void addAdditonalSaveData(CompoundTag* tag);
virtual void readAdditionalSaveData(CompoundTag* tag);
protected:
virtual bool removeWhenFarAway();
virtual int getAmbientSound();
virtual int getHurtSound();
virtual int getDeathSound();
public:
void setProfession(int profession);
int getProfession();
bool isInLove();
void setInLove(bool inLove);
void setChasing(bool chasing);
bool isChasing();
void setLastHurtByMob(std::shared_ptr<LivingEntity> mob);
void die(DamageSource* source);
void handleEntityEvent(uint8_t id);
private:
void addParticlesAroundSelf(ePARTICLE_TYPE particle);
public:
void setTradingPlayer(std::shared_ptr<Player> player);
std::shared_ptr<Player> getTradingPlayer();
bool isTrading();
void notifyTrade(MerchantRecipe* activeRecipe);
void notifyTradeUpdated(std::shared_ptr<ItemInstance> item);
MerchantRecipeList* getOffers(std::shared_ptr<Player> forPlayer);
private:
float baseRecipeChanceMod;
float getRecipeChance(float baseChance);
void addOffers(int addCount);
public:
void overrideOffers(MerchantRecipeList* recipeList);
private:
static std::unordered_map<int, std::pair<int, int> > MIN_MAX_VALUES;
static std::unordered_map<int, std::pair<int, int> > MIN_MAX_PRICES;
public:
static void staticCtor();
private:
/**
* Adds a merchant recipe that trades items for a single ruby.
*
* @param list
* @param itemId
* @param random
* @param likelyHood
*/
static void addItemForTradeIn(MerchantRecipeList* list, int itemId,
Random* random, float likelyHood);
static std::shared_ptr<ItemInstance> getItemTradeInValue(int itemId,
Random* random);
static int getTradeInValue(int itemId, Random* random);
/**
* Adds a merchant recipe that trades rubies for an item. If the cost is
* negative, one ruby will give several of that item.
*
* @param list
* @param itemId
* @param random
* @param likelyHood
*/
static void addItemForPurchase(MerchantRecipeList* list, int itemId,
Random* random, float likelyHood);
static int getPurchaseCost(int itemId, Random* random);
public:
virtual MobGroupData* finalizeMobSpawn(
MobGroupData* groupData,
int extraData = 0); // 4J Added extraData param
virtual void setRewardPlayersInVillage();
virtual std::shared_ptr<AgableMob> getBreedOffspring(
std::shared_ptr<AgableMob> target);
virtual bool canBeLeashed();
virtual std::wstring getDisplayName();
};