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28 lines
1,018 B
C++
28 lines
1,018 B
C++
#include "../../Platform/stdafx.h"
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#include "../../Headers/net.minecraft.world.level.h"
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#include "../../Headers/net.minecraft.world.entity.ai.attributes.h"
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#include "../../Headers/net.minecraft.world.entity.monster.h"
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#include "Giant.h"
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#include "../../../Minecraft.Client/Textures/Textures.h"
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Giant::Giant(Level* level) : Monster(level) {
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// 4J Stu - This function call had to be moved here from the Entity ctor to
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// ensure that the derived version of the function is called
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this->defineSynchedData();
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registerAttributes();
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heightOffset *= 6;
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setSize(bbWidth * 6, bbHeight * 6);
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}
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void Giant::registerAttributes() {
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Monster::registerAttributes();
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getAttribute(SharedMonsterAttributes::MAX_HEALTH)->setBaseValue(100);
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getAttribute(SharedMonsterAttributes::MOVEMENT_SPEED)->setBaseValue(0.5f);
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getAttribute(SharedMonsterAttributes::ATTACK_DAMAGE)->setBaseValue(50);
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}
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float Giant::getWalkTargetValue(int x, int y, int z) {
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return level->getBrightness(x, y, z) - 0.5f;
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} |