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# Conflicts: # Minecraft.Client/Network/PlayerChunkMap.cpp # Minecraft.Client/Network/PlayerList.cpp # Minecraft.Client/Network/ServerChunkCache.cpp # Minecraft.Client/Platform/Common/Consoles_App.cpp # Minecraft.Client/Platform/Common/DLC/DLCManager.cpp # Minecraft.Client/Platform/Common/GameRules/LevelGenerationOptions.cpp # Minecraft.Client/Platform/Common/GameRules/LevelRuleset.cpp # Minecraft.Client/Platform/Common/Tutorial/Tutorial.cpp # Minecraft.Client/Platform/Common/Tutorial/TutorialTask.cpp # Minecraft.Client/Platform/Common/UI/IUIScene_CreativeMenu.cpp # Minecraft.Client/Platform/Common/UI/UIComponent_Panorama.cpp # Minecraft.Client/Platform/Common/UI/UIController.cpp # Minecraft.Client/Platform/Common/UI/UIController.h # Minecraft.Client/Platform/Extrax64Stubs.cpp # Minecraft.Client/Platform/Windows64/4JLibs/inc/4J_Input.h # Minecraft.Client/Platform/Windows64/4JLibs/inc/4J_Storage.h # Minecraft.Client/Player/EntityTracker.cpp # Minecraft.Client/Player/ServerPlayer.cpp # Minecraft.Client/Rendering/EntityRenderers/PlayerRenderer.cpp # Minecraft.Client/Textures/Packs/DLCTexturePack.cpp # Minecraft.Client/Textures/Stitching/StitchedTexture.cpp # Minecraft.Client/Textures/Stitching/TextureMap.cpp # Minecraft.Client/Textures/Textures.cpp # Minecraft.World/Blocks/NotGateTile.cpp # Minecraft.World/Blocks/PressurePlateTile.cpp # Minecraft.World/Blocks/TileEntities/PotionBrewing.cpp # Minecraft.World/Enchantments/EnchantmentHelper.cpp # Minecraft.World/Entities/HangingEntity.cpp # Minecraft.World/Entities/LeashFenceKnotEntity.cpp # Minecraft.World/Entities/LivingEntity.cpp # Minecraft.World/Entities/Mobs/Boat.cpp # Minecraft.World/Entities/Mobs/Minecart.cpp # Minecraft.World/Entities/Mobs/Witch.cpp # Minecraft.World/Entities/SyncedEntityData.cpp # Minecraft.World/Items/LeashItem.cpp # Minecraft.World/Items/PotionItem.cpp # Minecraft.World/Level/BaseMobSpawner.cpp # Minecraft.World/Level/CustomLevelSource.cpp # Minecraft.World/Level/Level.cpp # Minecraft.World/Level/Storage/DirectoryLevelStorage.cpp # Minecraft.World/Level/Storage/McRegionLevelStorage.cpp # Minecraft.World/Level/Storage/RegionFileCache.cpp # Minecraft.World/Player/Player.cpp # Minecraft.World/WorldGen/Biomes/BiomeCache.cpp # Minecraft.World/WorldGen/Features/RandomScatteredLargeFeature.cpp # Minecraft.World/WorldGen/Layers/BiomeOverrideLayer.cpp
99 lines
3.1 KiB
C++
99 lines
3.1 KiB
C++
#include "../../Platform/stdafx.h"
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#include "../../Headers/net.minecraft.world.level.h"
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#include "../../Headers/net.minecraft.world.level.tile.h"
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#include "../../Headers/net.minecraft.world.entity.h"
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#include "../../Headers/net.minecraft.world.entity.boss.enderdragon.h"
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#include "EnderCrystal.h"
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#include "../../Util/DamageSource.h"
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void EnderCrystal::_init(Level* level) {
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// 4J Stu - This function call had to be moved here from the Entity ctor to
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// ensure that the derived version of the function is called
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this->defineSynchedData();
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blocksBuilding = true;
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setSize(2.0f, 2.0f);
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heightOffset = bbHeight / 2.0f;
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life = MAX_LIFE;
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time = random->nextInt(100000);
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}
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EnderCrystal::EnderCrystal(Level* level) : Entity(level) { _init(level); }
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EnderCrystal::EnderCrystal(Level* level, double x, double y, double z)
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: Entity(level) {
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_init(level);
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setPos(x, y, z);
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}
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bool EnderCrystal::makeStepSound() { return false; }
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void EnderCrystal::defineSynchedData() {
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entityData->define(DATA_REMAINING_LIFE, life);
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}
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void EnderCrystal::tick() {
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xo = x;
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yo = y;
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zo = z;
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time++;
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entityData->set(DATA_REMAINING_LIFE, life);
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// Don't set the tile directly on the client, as this can end up in the
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// updatesToReset queue in the MultiPlayerLevel, and the perpetually end up
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// removing/adding these fire tiles causing timing glitches from the
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// lighting changes requried.
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if (!level->isClientSide) {
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int xt = Mth::floor(x);
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int yt = Mth::floor(y);
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int zt = Mth::floor(z);
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if (level->getTile(xt, yt, zt) != Tile::fire_Id) {
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level->setTileAndUpdate(xt, yt, zt, Tile::fire_Id);
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}
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}
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}
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void EnderCrystal::addAdditonalSaveData(CompoundTag* tag) {}
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void EnderCrystal::readAdditionalSaveData(CompoundTag* tag) {}
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float EnderCrystal::getShadowHeightOffs() { return 0; }
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bool EnderCrystal::isPickable() { return true; }
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bool EnderCrystal::hurt(DamageSource* source, float damage) {
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if (isInvulnerable()) return false;
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// 4J-PB - if the owner of the source is the enderdragon, then ignore it
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// (where the dragon's fireball hits an endercrystal)
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if (source->getEntity() != nullptr &&
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source->getEntity()->instanceof(eTYPE_ENDERDRAGON)) {
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return false;
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}
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if (!removed && !level->isClientSide) {
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life = 0;
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if (life <= 0) {
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remove();
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if (!level->isClientSide) {
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level->explode(nullptr, x, y, z, 6, true);
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std::vector<std::shared_ptr<Entity> > entities =
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level->getAllEntities();
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std::shared_ptr<EnderDragon> dragon = nullptr;
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auto itEnd = entities.end();
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for (auto it = entities.begin(); it != itEnd; it++) {
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std::shared_ptr<Entity> e = *it; // entities->at(i);
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dragon = std::dynamic_pointer_cast<EnderDragon>(e);
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if (dragon != nullptr) {
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dragon->handleCrystalDestroyed(source);
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break;
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}
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}
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}
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}
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}
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return true;
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} |