4jcraft/Minecraft.World/Entities/Mobs/Boat.cpp
2026-03-30 02:17:54 -05:00

400 lines
12 KiB
C++

#include "../../Platform/stdafx.h"
#include "../../Headers/com.mojang.nbt.h"
#include "../../Headers/net.minecraft.world.entity.h"
#include "../../Headers/net.minecraft.world.entity.player.h"
#include "../../Headers/net.minecraft.world.item.h"
#include "../../Headers/net.minecraft.world.level.h"
#include "../../Headers/net.minecraft.world.level.material.h"
#include "../../Headers/net.minecraft.world.level.tile.h"
#include "../../Headers/net.minecraft.world.phys.h"
#include "../../Headers/net.minecraft.world.damagesource.h"
#include "Boat.h"
const double Boat::MAX_SPEED = 0.35;
const double Boat::MAX_COLLISION_SPEED = MAX_SPEED * 0.75;
const double Boat::MIN_ACCELERATION = 0.07;
const double Boat::MAX_ACCELERATION = 0.35;
// 4J - added for common ctor code
void Boat::_init() {
doLerp = true;
acceleration = MIN_ACCELERATION;
lSteps = 0;
lx = ly = lz = lyr = lxr = 0.0;
lxd = lyd = lzd = 0.0;
blocksBuilding = true;
setSize(1.5f, 0.6f);
heightOffset = bbHeight / 2.0f;
// 4J Stu - This function call had to be moved here from the Entity ctor to
// ensure that the derived version of the function is called
this->defineSynchedData();
}
Boat::Boat(Level* level) : Entity(level) { _init(); }
bool Boat::makeStepSound() { return false; }
void Boat::defineSynchedData() {
entityData->define(DATA_ID_HURT, 0);
entityData->define(DATA_ID_HURTDIR, 1);
entityData->define(DATA_ID_DAMAGE, 0.0f);
}
AABB* Boat::getCollideAgainstBox(std::shared_ptr<Entity> entity) {
return &entity->bb;
}
AABB* Boat::getCollideBox() { return &bb; }
bool Boat::isPushable() { return true; }
Boat::Boat(Level* level, double x, double y, double z) : Entity(level) {
_init();
setPos(x, y + heightOffset, z);
xd = 0;
yd = 0;
zd = 0;
xo = x;
yo = y;
zo = z;
}
double Boat::getRideHeight() { return bbHeight * 0.0f - 0.3f; }
bool Boat::hurt(DamageSource* source, float hurtDamage) {
if (isInvulnerable()) return false;
if (level->isClientSide || removed) return true;
// 4J-JEV: Fix for #88212,
// Untrusted players shouldn't be able to damage minecarts or boats.
if (dynamic_cast<EntityDamageSource*>(source) != nullptr) {
std::shared_ptr<Entity> attacker = source->getDirectEntity();
if (attacker->instanceof(eTYPE_PLAYER) &&
!std::dynamic_pointer_cast<Player>(attacker)->isAllowedToHurtEntity(
shared_from_this())) {
return false;
}
}
setHurtDir(-getHurtDir());
setHurtTime(10);
// 4J Stu - If someone is riding in this, then it can tick multiple times
// which causes the damage to decrease too quickly. So just make the damage
// a bit higher to start with for similar behaviour to an unridden one. Only
// do this change if the riding player is attacking it.
if (rider.lock() != nullptr && rider.lock() == source->getEntity())
hurtDamage += 1;
setDamage(getDamage() + hurtDamage * 10);
markHurt();
// 4J Stu - Brought froward from 12w36 to fix #46611 - TU5: Gameplay:
// Minecarts and boat requires more hits than one to be destroyed in
// creative mode 4J-PB - Fix for XB1 #175735 - [CRASH] [Multi-Plat]: Code:
// Gameplay: Placing a boat on harmful surfaces causes the game to crash
bool creativePlayer = (source->getEntity() != nullptr) &&
source->getEntity()->instanceof(eTYPE_PLAYER) &&
std::dynamic_pointer_cast<Player>(source->getEntity())
->abilities.instabuild;
if (creativePlayer || getDamage() > 20 * 2) {
if (rider.lock() != nullptr) rider.lock()->ride(shared_from_this());
if (!creativePlayer) spawnAtLocation(Item::boat_Id, 1, 0);
remove();
}
return true;
}
void Boat::animateHurt() {
setHurtDir(-getHurtDir());
setHurtTime(10);
setDamage(getDamage() * 11);
}
bool Boat::isPickable() { return !removed; }
void Boat::lerpTo(double x, double y, double z, float yRot, float xRot,
int steps) {
if (doLerp) {
lSteps = steps + 5;
} else {
double xdiff = x - this->x;
double ydiff = y - this->y;
double zdiff = z - this->z;
double diff = xdiff * xdiff + ydiff * ydiff + zdiff * zdiff;
if (diff > 1) {
lSteps = 3;
} else {
return;
}
}
lx = x;
ly = y;
lz = z;
lyr = yRot;
lxr = xRot;
xd = lxd;
yd = lyd;
zd = lzd;
}
void Boat::lerpMotion(double xd, double yd, double zd) {
lxd = this->xd = xd;
lyd = this->yd = yd;
lzd = this->zd = zd;
}
void Boat::tick() {
Entity::tick();
if (getHurtTime() > 0) setHurtTime(getHurtTime() - 1);
if (getDamage() > 0) setDamage(getDamage() - 1);
xo = x;
yo = y;
zo = z;
int steps = 5;
double waterPercentage = 0;
for (int i = 0; i < steps; i++) {
double y0 = bb.y0 + (bb.y1 - bb.y0) * (i + 0) / steps - 2 / 16.0f;
double y1 = bb.y0 + (bb.y1 - bb.y0) * (i + 1) / steps - 2 / 16.0f;
AABB bb2(bb.x0, y0, bb.z0, bb.x1, y1, bb.z1);
if (level->containsLiquid(&bb2, Material::water)) {
waterPercentage += 1.0 / steps;
}
}
double lastSpeed = sqrt(xd * xd + zd * zd);
if (lastSpeed > MAX_COLLISION_SPEED) {
double xa = cos(yRot * PI / 180);
double za = sin(yRot * PI / 180);
for (int i = 0; i < 1 + lastSpeed * 60; i++) {
double side = (random->nextFloat() * 2 - 1);
double side2 = (random->nextInt(2) * 2 - 1) * 0.7;
if (random->nextBoolean()) {
double xx = x - xa * side * 0.8 + za * side2;
double zz = z - za * side * 0.8 - xa * side2;
level->addParticle(eParticleType_splash, xx, y - 2 / 16.0f, zz,
+xd, yd, +zd);
} else {
double xx = x + xa + za * side * 0.7;
double zz = z + za - xa * side * 0.7;
level->addParticle(eParticleType_splash, xx, y - 2 / 16.0f, zz,
+xd, yd, +zd);
}
}
}
if (level->isClientSide && doLerp) {
if (lSteps > 0) {
double xt = x + (lx - x) / lSteps;
double yt = y + (ly - y) / lSteps;
double zt = z + (lz - z) / lSteps;
double yrd = Mth::wrapDegrees(lyr - yRot);
yRot += (float)((yrd) / lSteps);
xRot += (float)((lxr - xRot) / lSteps);
lSteps--;
setPos(xt, yt, zt);
setRot(yRot, xRot);
} else {
// Original
// double xt = x + xd;
// double yt = y + yd;
// double zt = z + zd;
// this->setPos(xt, yt, zt);
// 4J Stu - Fix for various boat bugs, ensure that we check
// collision on client-side movement
move(xd, yd, zd);
if (onGround) {
xd *= 0.5f;
yd *= 0.5f;
zd *= 0.5f;
}
xd *= 0.99f;
yd *= 0.95f;
zd *= 0.99f;
}
return;
}
if (waterPercentage < 1) {
double bob = waterPercentage * 2 - 1;
yd += 0.04f * bob;
} else {
if (yd < 0) yd /= 2;
yd += 0.007f;
}
if (rider.lock() != nullptr &&
rider.lock()->instanceof(eTYPE_LIVINGENTITY)) {
std::shared_ptr<LivingEntity> livingRider =
std::dynamic_pointer_cast<LivingEntity>(rider.lock());
double forward = livingRider->yya;
if (forward > 0) {
double riderXd = -sin(livingRider->yRot * PI / 180);
double riderZd = cos(livingRider->yRot * PI / 180);
xd += riderXd * acceleration * 0.05f;
zd += riderZd * acceleration * 0.05f;
}
}
double curSpeed = sqrt(xd * xd + zd * zd);
if (curSpeed > MAX_SPEED) {
double ratio = MAX_SPEED / curSpeed;
xd *= ratio;
zd *= ratio;
curSpeed = MAX_SPEED;
}
if (curSpeed > lastSpeed && acceleration < MAX_ACCELERATION) {
acceleration += (MAX_ACCELERATION - acceleration) / 35;
if (acceleration > MAX_ACCELERATION) acceleration = MAX_ACCELERATION;
} else {
acceleration -= (acceleration - MIN_ACCELERATION) / 35;
if (acceleration < MIN_ACCELERATION) acceleration = MIN_ACCELERATION;
}
if (onGround) {
xd *= 0.5f;
yd *= 0.5f;
zd *= 0.5f;
}
move(xd, yd, zd);
if ((horizontalCollision && lastSpeed > 0.20)) {
if (!level->isClientSide && !removed) {
remove();
for (int i = 0; i < 3; i++) {
spawnAtLocation(Tile::wood_Id, 1, 0);
}
for (int i = 0; i < 2; i++) {
spawnAtLocation(Item::stick->id, 1, 0);
}
}
} else {
xd *= 0.99f;
yd *= 0.95f;
zd *= 0.99f;
}
xRot = 0;
double yRotT = yRot;
double xDiff = xo - x;
double zDiff = zo - z;
if (xDiff * xDiff + zDiff * zDiff > 0.001) {
yRotT = (float)(atan2(zDiff, xDiff) * 180 / PI);
}
double rotDiff = Mth::wrapDegrees(yRotT - yRot);
if (rotDiff > 20) rotDiff = 20;
if (rotDiff < -20) rotDiff = -20;
yRot += (float)rotDiff;
setRot(yRot, xRot);
if (level->isClientSide) return;
AABB grown = bb.grow(0.2, 0, 0.2);
std::vector<std::shared_ptr<Entity> >* entities =
level->getEntities(shared_from_this(), &grown);
if (entities != nullptr && !entities->empty()) {
auto itEnd = entities->end();
for (auto it = entities->begin(); it != itEnd; it++) {
std::shared_ptr<Entity> e = (*it); // entities->at(i);
if (e != rider.lock() && e->isPushable() &&
e->GetType() == eTYPE_BOAT) {
e->push(shared_from_this());
}
}
}
for (int i = 0; i < 4; i++) {
int xx = Mth::floor(x + ((i % 2) - 0.5) * 0.8);
int zz = Mth::floor(z + ((i / 2) - 0.5) * 0.8);
for (int j = 0; j < 2; j++) {
int yy = Mth::floor(y) + j;
int tile = level->getTile(xx, yy, zz);
if (tile == Tile::topSnow_Id) {
level->removeTile(xx, yy, zz);
} else if (tile == Tile::waterLily_Id) {
level->destroyTile(xx, yy, zz, true);
}
}
}
if (rider.lock() != nullptr) {
if (rider.lock()->removed) rider = std::weak_ptr<Entity>();
}
}
void Boat::positionRider() {
if (rider.lock() == nullptr) return;
double xa = cos(yRot * PI / 180) * 0.4;
double za = sin(yRot * PI / 180) * 0.4;
rider.lock()->setPos(
x + xa, y + getRideHeight() + rider.lock()->getRidingHeight(), z + za);
}
void Boat::addAdditonalSaveData(CompoundTag* base) {}
void Boat::readAdditionalSaveData(CompoundTag* base) {}
float Boat::getShadowHeightOffs() { return 0; }
std::wstring Boat::getName() { return L"Boat"; }
bool Boat::interact(std::shared_ptr<Player> player) {
if ((rider.lock() != nullptr) && rider.lock()->instanceof(eTYPE_PLAYER) &&
(rider.lock() != player))
return true;
if (!level->isClientSide) {
// 4J HEG - Fixed issue with player not being able to dismount boat
// (issue #4446)
player->ride(rider.lock() == player ? nullptr : shared_from_this());
}
return true;
}
void Boat::setDamage(float damage) { entityData->set(DATA_ID_DAMAGE, damage); }
float Boat::getDamage() { return entityData->getFloat(DATA_ID_DAMAGE); }
void Boat::setHurtTime(int hurtTime) {
entityData->set(DATA_ID_HURT, hurtTime);
}
int Boat::getHurtTime() { return entityData->getInteger(DATA_ID_HURT); }
void Boat::setHurtDir(int hurtDir) {
entityData->set(DATA_ID_HURTDIR, hurtDir);
}
int Boat::getHurtDir() { return entityData->getInteger(DATA_ID_HURTDIR); }
bool Boat::getDoLerp() { return doLerp; }
void Boat::setDoLerp(bool doLerp) { this->doLerp = doLerp; }