4jcraft/Minecraft.World/Entities/LeashFenceKnotEntity.cpp
MatthewBeshay a0fdc643d1 Merge branch 'upstream-dev' into cleanup/nullptr-replacement
# Conflicts:
#	Minecraft.Client/Network/PlayerChunkMap.cpp
#	Minecraft.Client/Network/PlayerList.cpp
#	Minecraft.Client/Network/ServerChunkCache.cpp
#	Minecraft.Client/Platform/Common/Consoles_App.cpp
#	Minecraft.Client/Platform/Common/DLC/DLCManager.cpp
#	Minecraft.Client/Platform/Common/GameRules/LevelGenerationOptions.cpp
#	Minecraft.Client/Platform/Common/GameRules/LevelRuleset.cpp
#	Minecraft.Client/Platform/Common/Tutorial/Tutorial.cpp
#	Minecraft.Client/Platform/Common/Tutorial/TutorialTask.cpp
#	Minecraft.Client/Platform/Common/UI/IUIScene_CreativeMenu.cpp
#	Minecraft.Client/Platform/Common/UI/UIComponent_Panorama.cpp
#	Minecraft.Client/Platform/Common/UI/UIController.cpp
#	Minecraft.Client/Platform/Common/UI/UIController.h
#	Minecraft.Client/Platform/Extrax64Stubs.cpp
#	Minecraft.Client/Platform/Windows64/4JLibs/inc/4J_Input.h
#	Minecraft.Client/Platform/Windows64/4JLibs/inc/4J_Storage.h
#	Minecraft.Client/Player/EntityTracker.cpp
#	Minecraft.Client/Player/ServerPlayer.cpp
#	Minecraft.Client/Rendering/EntityRenderers/PlayerRenderer.cpp
#	Minecraft.Client/Textures/Packs/DLCTexturePack.cpp
#	Minecraft.Client/Textures/Stitching/StitchedTexture.cpp
#	Minecraft.Client/Textures/Stitching/TextureMap.cpp
#	Minecraft.Client/Textures/Textures.cpp
#	Minecraft.World/Blocks/NotGateTile.cpp
#	Minecraft.World/Blocks/PressurePlateTile.cpp
#	Minecraft.World/Blocks/TileEntities/PotionBrewing.cpp
#	Minecraft.World/Enchantments/EnchantmentHelper.cpp
#	Minecraft.World/Entities/HangingEntity.cpp
#	Minecraft.World/Entities/LeashFenceKnotEntity.cpp
#	Minecraft.World/Entities/LivingEntity.cpp
#	Minecraft.World/Entities/Mobs/Boat.cpp
#	Minecraft.World/Entities/Mobs/Minecart.cpp
#	Minecraft.World/Entities/Mobs/Witch.cpp
#	Minecraft.World/Entities/SyncedEntityData.cpp
#	Minecraft.World/Items/LeashItem.cpp
#	Minecraft.World/Items/PotionItem.cpp
#	Minecraft.World/Level/BaseMobSpawner.cpp
#	Minecraft.World/Level/CustomLevelSource.cpp
#	Minecraft.World/Level/Level.cpp
#	Minecraft.World/Level/Storage/DirectoryLevelStorage.cpp
#	Minecraft.World/Level/Storage/McRegionLevelStorage.cpp
#	Minecraft.World/Level/Storage/RegionFileCache.cpp
#	Minecraft.World/Player/Player.cpp
#	Minecraft.World/WorldGen/Biomes/BiomeCache.cpp
#	Minecraft.World/WorldGen/Features/RandomScatteredLargeFeature.cpp
#	Minecraft.World/WorldGen/Layers/BiomeOverrideLayer.cpp
2026-03-30 16:28:40 +11:00

140 lines
4.9 KiB
C++

#include "../Platform/stdafx.h"
#include "../Headers/net.minecraft.world.entity.player.h"
#include "../Headers/net.minecraft.world.item.h"
#include "../Headers/net.minecraft.world.level.h"
#include "../Headers/net.minecraft.world.phys.h"
#include "LeashFenceKnotEntity.h"
void LeashFenceKnotEntity::_init() { defineSynchedData(); }
LeashFenceKnotEntity::LeashFenceKnotEntity(Level* level)
: HangingEntity(level) {
_init();
}
LeashFenceKnotEntity::LeashFenceKnotEntity(Level* level, int xTile, int yTile,
int zTile)
: HangingEntity(level, xTile, yTile, zTile, 0) {
_init();
setPos(xTile + .5, yTile + .5, zTile + .5);
}
void LeashFenceKnotEntity::defineSynchedData() {
HangingEntity::defineSynchedData();
}
void LeashFenceKnotEntity::setDir(int dir) {
// override to do nothing, knots don't have directions
}
int LeashFenceKnotEntity::getWidth() { return 9; }
int LeashFenceKnotEntity::getHeight() { return 9; }
bool LeashFenceKnotEntity::shouldRenderAtSqrDistance(double distance) {
return distance < 32 * 32;
}
void LeashFenceKnotEntity::dropItem(std::shared_ptr<Entity> causedBy) {}
bool LeashFenceKnotEntity::save(CompoundTag* entityTag) {
// knots are not saved, they are recreated by the entities that are tied
return false;
}
void LeashFenceKnotEntity::addAdditonalSaveData(CompoundTag* tag) {}
void LeashFenceKnotEntity::readAdditionalSaveData(CompoundTag* tag) {}
bool LeashFenceKnotEntity::interact(std::shared_ptr<Player> player) {
std::shared_ptr<ItemInstance> item = player->getCarriedItem();
bool attachedMob = false;
if (item != nullptr && item->id == Item::lead_Id) {
if (!level->isClientSide) {
// look for entities that can be attached to the fence
double range = 7;
AABB mob_aabb{x - range, y - range, z - range,
x + range, y + range, z + range};
std::vector<std::shared_ptr<Entity> >* mobs =
level->getEntitiesOfClass(typeid(Mob), &mob_aabb);
if (mobs != nullptr) {
for (auto it = mobs->begin(); it != mobs->end(); ++it) {
std::shared_ptr<Mob> mob =
std::dynamic_pointer_cast<Mob>(*it);
if (mob->isLeashed() && mob->getLeashHolder() == player) {
mob->setLeashedTo(shared_from_this(), true);
attachedMob = true;
}
}
delete mobs;
}
}
}
if (!level->isClientSide && !attachedMob) {
remove();
if (player->abilities.instabuild) {
// if the player is in creative mode, attempt to remove all leashed
// mobs without dropping additional items
double range = 7;
AABB mob_aabb{x - range, y - range, z - range,
x + range, y + range, z + range};
std::vector<std::shared_ptr<Entity> >* mobs =
level->getEntitiesOfClass(typeid(Mob), &mob_aabb);
if (mobs != nullptr) {
for (auto it = mobs->begin(); it != mobs->end(); ++it) {
std::shared_ptr<Mob> mob =
std::dynamic_pointer_cast<Mob>(*it);
if (mob->isLeashed() &&
mob->getLeashHolder() == shared_from_this()) {
mob->dropLeash(true, false);
}
}
delete mobs;
}
}
}
return true;
}
bool LeashFenceKnotEntity::survives() {
// knots are placed on top of fence tiles
int tile = level->getTile(xTile, yTile, zTile);
if (Tile::tiles[tile] != nullptr &&
Tile::tiles[tile]->getRenderShape() == Tile::SHAPE_FENCE) {
return true;
}
return false;
}
std::shared_ptr<LeashFenceKnotEntity> LeashFenceKnotEntity::createAndAddKnot(
Level* level, int x, int y, int z) {
std::shared_ptr<LeashFenceKnotEntity> knot =
std::shared_ptr<LeashFenceKnotEntity>(
new LeashFenceKnotEntity(level, x, y, z));
knot->forcedLoading = true;
level->addEntity(knot);
return knot;
}
std::shared_ptr<LeashFenceKnotEntity> LeashFenceKnotEntity::findKnotAt(
Level* level, int x, int y, int z) {
AABB leash_fence_knot_entity_aabb{x - 1.0, y - 1.0, z - 1.0,
x + 1.0, y + 1.0, z + 1.0};
std::vector<std::shared_ptr<Entity> >* knots = level->getEntitiesOfClass(
typeid(LeashFenceKnotEntity), &leash_fence_knot_entity_aabb);
if (knots != nullptr) {
for (auto it = knots->begin(); it != knots->end(); ++it) {
std::shared_ptr<LeashFenceKnotEntity> knot =
std::dynamic_pointer_cast<LeashFenceKnotEntity>(*it);
if (knot->xTile == x && knot->yTile == y && knot->zTile == z) {
delete knots;
return knot;
}
}
delete knots;
}
return nullptr;
}