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41 lines
1.7 KiB
C++
41 lines
1.7 KiB
C++
#include "../Platform/stdafx.h"
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#include "../Headers/net.minecraft.world.item.h"
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#include "EnchantmentCategory.h"
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const EnchantmentCategory* EnchantmentCategory::all = new EnchantmentCategory();
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const EnchantmentCategory* EnchantmentCategory::armor =
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new EnchantmentCategory();
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const EnchantmentCategory* EnchantmentCategory::armor_feet =
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new EnchantmentCategory();
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const EnchantmentCategory* EnchantmentCategory::armor_legs =
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new EnchantmentCategory();
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const EnchantmentCategory* EnchantmentCategory::armor_torso =
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new EnchantmentCategory();
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const EnchantmentCategory* EnchantmentCategory::armor_head =
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new EnchantmentCategory();
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const EnchantmentCategory* EnchantmentCategory::weapon =
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new EnchantmentCategory();
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const EnchantmentCategory* EnchantmentCategory::digger =
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new EnchantmentCategory();
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const EnchantmentCategory* EnchantmentCategory::bow = new EnchantmentCategory();
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bool EnchantmentCategory::canEnchant(Item* item) const {
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if (this == all) return true;
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if (dynamic_cast<ArmorItem*>(item) != nullptr) {
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if (this == armor) return true;
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ArmorItem* ai = (ArmorItem*)item;
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if (ai->slot == ArmorItem::SLOT_HEAD) return this == armor_head;
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if (ai->slot == ArmorItem::SLOT_LEGS) return this == armor_legs;
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if (ai->slot == ArmorItem::SLOT_TORSO) return this == armor_torso;
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if (ai->slot == ArmorItem::SLOT_FEET) return this == armor_feet;
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return false;
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} else if (dynamic_cast<WeaponItem*>(item) != nullptr) {
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return this == weapon;
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} else if (dynamic_cast<DiggerItem*>(item) != nullptr) {
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return this == digger;
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} else if (dynamic_cast<BowItem*>(item) != nullptr) {
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return this == bow;
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}
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return false;
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} |